Historical Campaigns
Posted: Tue Dec 26, 2017 3:01 pm
Has anyone run one? I am looking to maybe play one with my dad, and I was wondering how anyone has managed the skill differences between modern day and ancient history.
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filo_clarke wrote:We did a slight modification to character creation for the historical campaign; when rolling attributes/SDC we took the MINIMUM bonuses possible from morphus traits/Nightspawn characteristics. So if a given morphus says "Add 2D6 to PS" we added "+2", or add "1D6x10 to SDC", we added "+10". This was an attempt to make the characters semi-vulnerable to ancient weapons. Having something with 300+ SDC and Supernatural PS of 40+ is essentially an indestructible juggernaut against Celtic fighters with longswords and bows. Cutting those bonuses down to often less than 100 SDC and SNPS of 20-30 means that the characters were in danger of being overwhelmed by competent human fighters with mundane weapons. The campaign stayed larger than life, but the players rarely felt untouchable, and the air of horror was ultimately preserved.
eliakon wrote:filo_clarke wrote:We did a slight modification to character creation for the historical campaign; when rolling attributes/SDC we took the MINIMUM bonuses possible from morphus traits/Nightspawn characteristics. So if a given morphus says "Add 2D6 to PS" we added "+2", or add "1D6x10 to SDC", we added "+10". This was an attempt to make the characters semi-vulnerable to ancient weapons. Having something with 300+ SDC and Supernatural PS of 40+ is essentially an indestructible juggernaut against Celtic fighters with longswords and bows. Cutting those bonuses down to often less than 100 SDC and SNPS of 20-30 means that the characters were in danger of being overwhelmed by competent human fighters with mundane weapons. The campaign stayed larger than life, but the players rarely felt untouchable, and the air of horror was ultimately preserved.
I very much like this system. I may need to steal borrow it for my own games. Historical or not. I find that the insane levels of SDC and stats and such tend to take away from the game and give it a high powered super hero comic book feel (which is not always bad... but it clashes badly with the idea of protagonists who are scared, and hiding in fear...)