Killer Cyborg wrote:9 February 2018:
HU2 257 Control Elemental Forces: Earth can create a Wall of Earth.
A dirt wall has AR 10, 200 SDC.
A clay or sand wall has AR 11, 300 SDC.
A stone wall has an AR 15, 400 SDC.
And there are some instructions as to how the AR for these walls functions:
All attacks strike the wall and do full damage to its SDC.
A roll that is higher than the AR will go right through the wall and may hit somebody or something behind it.
However this means the shooter is firing blindly and is -5 to hit.
Additionally, the projectile or energy blast punching through the wall uses up some measure of energy doing so, thus a projectile that penetrates the wall's AR does half damage and the damage of an energy blast is reduced by 25%.
I was thinking it would be interesting to compile a list of everything in HU which provides AR barriers.
Aside from the much-argue Energy Field spell, there's the sleep stasis fields in Powers Unlimited 1 which come to mind.
Are all of these simply "AR" or do any specify NAR?
Is there precedent for treating some or all of these ARs as NAR even when they do not explicitly say natural?
What KC has identified seems like a 3rd category of AR, which isn't really "body armor AR" or "natural AR" because of how it functions differently.
If I had to term it something I would say "blowthrough AR" perhaps?
This AR seems to reflect something which cannot be missed ("all attacks strike", so even a 1-4 will hit!) and which always takes damage. Rolls below AR damage the barrier nad stop it, rolls above AR damage the barrier and go beyond it to damage something else.
Full damage appears to be taken by the barrier, and whatever is hit next takes either 50% damage or 75% damage depending on projectile/energy nature.
Since it says half damage and not half dice I figure it would work as follows.
2d6 bullet hits a dirt wall, rolls 11 to strike and 2 damage. Due to -5 to strike, modified roll to hit person behind it is 6, still enough to hit, but probably easy to dodge. The -5 to hit would also make it harder to penetrate any body armor / natural AR if applicable.
I think you could layer walls like this to create a cumulative -5. For example, lets say I roll a natural 20 and a 3d6 pistol rolls 16 damage.
Wall 1 modifies this to a 15 to hit and 8 damage.
Wall 2 modifies this to a 10 to hit and 4 damage.
Wall 3 modifies this to a 5 to hit and 2 damage.
Wall 4 modifies this to a 0 to hit and 1 damage.
One thing I'm not sure about: if it penetrates a wall, is the damage it does to the wall reduced compared to if the wall stopped it?
Like if a wall is penetrated by a 10 sdc bullet, does it do 5 to the wall and 5 to whatever it hits behind it?
In the case of "by 25%" energy, I think an energy blast doing 4 SDC would be reduced to 3 SDC but both the wall and whatever was behind it would each take 3, for a total of 6 SDC between them?
Or would it be 3 to wall, 1 to thing behind it, or 1 to wall, 3 to thing behind it?
I'm thinking since "all attacks .. do full damage" it must mean that wall always takes full, thing behind it takes 0.5 from bullet 0.75 from energy. Any other categories of attack come to mind?
Only a "shooter" is mentioned. How do we deal with melee attacks but with decent ranges like a lance?