Vivos, the underground city of South Dakota
Posted: Wed Mar 14, 2018 1:21 pm
So I was researching major cities in South Dakota for some ruins ideas, and I discovered that there is a real underground bunker city the size of Manhattan in south Dakota, called Vivos xPoint. Its completely true. And I thought that I would right up a little city description about it.
here is the first draft, not completed. love ideas, feel free to steal. Wanna see it in a rifter.
Underground city of Vivos, South Dakota
During the Golden Age, an underground city of inter-connected bunkers the size of Manhattan was constructed from a
series of decommissioned military cold war bunkers. Reinforced against a nuclear attack, these buildings were used
for living space, storage and small business. After the coming of the rifts, people flocked to and made use of the
underground bunkers, expanding them into a true city complete with government and utilities. For more than a
hundred years, the city of Vivos has remained underground; avoiding contact with the surface world, escaping teh
notice of raiders and the Coalition States.
109 PA: What changed the status quo was the city's observations of the refugees flooding west from teh destruction
of the city state of Tolkeen. Through clandestinely placed radio receivers and video cameras, the city's
inhabitants have observed the sheer human suffering, the honor and bravery of the Cyber-knights, the desperation of
war. Breaking their silence, the people of Vivos opened radio communication, and offered a large group of refugees
(both human and D-bee) sanctuary in an area near their underground city. Sending several work crews top-side, the
Vivosians started building multiple long-house style shelters (of mega damage concrete) to provide shelter. Using
contacts with the cyber-knights, they quickly organized the refugees, organized work and labor groups and within a
few weeks erected enough buildings and basic utilities to provide shelter warmth and potable water to teh entire
group. Within months several small cottage industries had been developed, crops grown and so on. The city of
Vivos had built itself a trade partner and an access point to the outside world. A small percentage of refugees
have moves into the underground city, as well as Vivosians moving permanently above ground. A city militia was
founded and trained by the Cyber-knights, who themselves have started a small knight training school as well.
D-bees and Vivos: D-bees are welcome in Vivos uptown, as long as they follow local law and behave themselves. They
are fully recognized as people, with all rights granted. Several local shops are owned or run by D-bees.
Industry: Uptown has several small local shops and services, including a small hospital (offering limited bionic
replacement), an enhancement clinic (offering MOM and Juicer augmentation, frowned upon by the Vivosians but not
illegal), a small weapons shop (offering E-clip recharging, infantry weaponry, body armor, etc), a small Operator
repair shop, and several food shops (supplied by local crops and animal farms and the Under-city hydroponics
farms).
Tech-level: The under-city has a modest 21st century living quality, while top-side has a 1950's tech level with
exceptions. The Vivosians plan carefully and so far have prevented slums from forming by slow, steady expansion
and good social programs that teach immigrants useful skills/offer gainful employment. The high percentage of
cyber-knights in the city has helped promote a great sense of comradery and citizenship.
The Black-Market: so far, the black market has sent minor, local talent to the area, but has received positive
reports so far for demand of goods, weapons, etc. Drugs are illegal in Uptown downside, with the cyber-knights and
local militia pursuing dealers with ruthless efficiency.
Crime and punishment: with cyber-knights in almost every corner of teh city, its honestly easier to make a straight
credit in Vivos. there is no jail, as severe enough crimes are punished by confiscation of equipment and expulsion
from the city. Those who choose to fight often don't survive the justice of eh militia/cyber-knights.
Magic and Psionics: Magic and psionic powers are legal, both topside and in the undercity. Crime committed with
powers is punished accordingly. Dark magic (blood, necromancy, etc) is only illegal if used to harm people (while
darker magic is frowned upon morally). The militia loves to recruit psychics and mages for their battlefield
usefulness. There are several small shops in Uptown that offer magical training, Techno-wizard devices and
material, healing and so forth. An estimated 20% of uptown has some magical or psychic ability.
Natural Resources: the undercity has built over the last century impressive stocks of gold, silver and lead, a
legacy of South Dakota's pre-rifts mining industry. The city also has a great wealth of MDC building material due
to surviving golden age technologies. They can build and trade large quantities of MDC material (some suitable for
mega damage armor) to trade or sell on the market. In recent months, traders have discovered both a market for
their goods but also a place to buy a valuable good for re-sale. The black market in particular has put in several
orders for large quantities MDC armor stock (bound secretly for their Area-51 production facility). Vivos has used
a good portion of the profits to upgrade the quality of the City militia gear (even going so far as to buy some Power
armor and a few robots).
Titan Robotics: is in the process of opening up a production facility in Uptown. A large caravan of Behemoth
explorer robots and trucks full of parts showed up, looking to purchase some land and set up shop. The governing
council agreed and even offered to help build the factory.
Note: all of the people working for Titan robotics are all perfectly normal human and D-bees. They have only the
tech to build the basic Titan robot series (001, 002 and 003) as well as the flying titan power armor and the 006
heavy power armor (see rifts Merc-Ops). When the factory is finished, the crew will be able to turn out 1d6 robots
and 1d8 power armors a month.
2nd note: Archie 3 is looking to expand into the area, and sees this new city as his opportunity. He has robot
scouts scouring the Dakotas for mineral deposits and old cities to recover materials. He also has several squads
of Cyborg and Juicer bots roaming the area eliminating threats (like Simvan, Xiticix and Broadkil, to name a few).
Archie plans on using his human like robots to mine and gather material to supply his public factory. It prevents
too much outside notice and increases his spy network.
3rd note: Archie 3 was excited to discover the underground city of Vivos and was excited at the opportunity it
represented. A chance to spread his Titan robotics spy network, the acquisition of new material sources, a new
geographic region (to Archie anyway) to explore and research, a decided underdog and a second chance to help
Tolkeen against the Coalition States, if only by helping the refugees find a new home. How could Archie not
resist?
here is the first draft, not completed. love ideas, feel free to steal. Wanna see it in a rifter.
Underground city of Vivos, South Dakota
During the Golden Age, an underground city of inter-connected bunkers the size of Manhattan was constructed from a
series of decommissioned military cold war bunkers. Reinforced against a nuclear attack, these buildings were used
for living space, storage and small business. After the coming of the rifts, people flocked to and made use of the
underground bunkers, expanding them into a true city complete with government and utilities. For more than a
hundred years, the city of Vivos has remained underground; avoiding contact with the surface world, escaping teh
notice of raiders and the Coalition States.
109 PA: What changed the status quo was the city's observations of the refugees flooding west from teh destruction
of the city state of Tolkeen. Through clandestinely placed radio receivers and video cameras, the city's
inhabitants have observed the sheer human suffering, the honor and bravery of the Cyber-knights, the desperation of
war. Breaking their silence, the people of Vivos opened radio communication, and offered a large group of refugees
(both human and D-bee) sanctuary in an area near their underground city. Sending several work crews top-side, the
Vivosians started building multiple long-house style shelters (of mega damage concrete) to provide shelter. Using
contacts with the cyber-knights, they quickly organized the refugees, organized work and labor groups and within a
few weeks erected enough buildings and basic utilities to provide shelter warmth and potable water to teh entire
group. Within months several small cottage industries had been developed, crops grown and so on. The city of
Vivos had built itself a trade partner and an access point to the outside world. A small percentage of refugees
have moves into the underground city, as well as Vivosians moving permanently above ground. A city militia was
founded and trained by the Cyber-knights, who themselves have started a small knight training school as well.
D-bees and Vivos: D-bees are welcome in Vivos uptown, as long as they follow local law and behave themselves. They
are fully recognized as people, with all rights granted. Several local shops are owned or run by D-bees.
Industry: Uptown has several small local shops and services, including a small hospital (offering limited bionic
replacement), an enhancement clinic (offering MOM and Juicer augmentation, frowned upon by the Vivosians but not
illegal), a small weapons shop (offering E-clip recharging, infantry weaponry, body armor, etc), a small Operator
repair shop, and several food shops (supplied by local crops and animal farms and the Under-city hydroponics
farms).
Tech-level: The under-city has a modest 21st century living quality, while top-side has a 1950's tech level with
exceptions. The Vivosians plan carefully and so far have prevented slums from forming by slow, steady expansion
and good social programs that teach immigrants useful skills/offer gainful employment. The high percentage of
cyber-knights in the city has helped promote a great sense of comradery and citizenship.
The Black-Market: so far, the black market has sent minor, local talent to the area, but has received positive
reports so far for demand of goods, weapons, etc. Drugs are illegal in Uptown downside, with the cyber-knights and
local militia pursuing dealers with ruthless efficiency.
Crime and punishment: with cyber-knights in almost every corner of teh city, its honestly easier to make a straight
credit in Vivos. there is no jail, as severe enough crimes are punished by confiscation of equipment and expulsion
from the city. Those who choose to fight often don't survive the justice of eh militia/cyber-knights.
Magic and Psionics: Magic and psionic powers are legal, both topside and in the undercity. Crime committed with
powers is punished accordingly. Dark magic (blood, necromancy, etc) is only illegal if used to harm people (while
darker magic is frowned upon morally). The militia loves to recruit psychics and mages for their battlefield
usefulness. There are several small shops in Uptown that offer magical training, Techno-wizard devices and
material, healing and so forth. An estimated 20% of uptown has some magical or psychic ability.
Natural Resources: the undercity has built over the last century impressive stocks of gold, silver and lead, a
legacy of South Dakota's pre-rifts mining industry. The city also has a great wealth of MDC building material due
to surviving golden age technologies. They can build and trade large quantities of MDC material (some suitable for
mega damage armor) to trade or sell on the market. In recent months, traders have discovered both a market for
their goods but also a place to buy a valuable good for re-sale. The black market in particular has put in several
orders for large quantities MDC armor stock (bound secretly for their Area-51 production facility). Vivos has used
a good portion of the profits to upgrade the quality of the City militia gear (even going so far as to buy some Power
armor and a few robots).
Titan Robotics: is in the process of opening up a production facility in Uptown. A large caravan of Behemoth
explorer robots and trucks full of parts showed up, looking to purchase some land and set up shop. The governing
council agreed and even offered to help build the factory.
Note: all of the people working for Titan robotics are all perfectly normal human and D-bees. They have only the
tech to build the basic Titan robot series (001, 002 and 003) as well as the flying titan power armor and the 006
heavy power armor (see rifts Merc-Ops). When the factory is finished, the crew will be able to turn out 1d6 robots
and 1d8 power armors a month.
2nd note: Archie 3 is looking to expand into the area, and sees this new city as his opportunity. He has robot
scouts scouring the Dakotas for mineral deposits and old cities to recover materials. He also has several squads
of Cyborg and Juicer bots roaming the area eliminating threats (like Simvan, Xiticix and Broadkil, to name a few).
Archie plans on using his human like robots to mine and gather material to supply his public factory. It prevents
too much outside notice and increases his spy network.
3rd note: Archie 3 was excited to discover the underground city of Vivos and was excited at the opportunity it
represented. A chance to spread his Titan robotics spy network, the acquisition of new material sources, a new
geographic region (to Archie anyway) to explore and research, a decided underdog and a second chance to help
Tolkeen against the Coalition States, if only by helping the refugees find a new home. How could Archie not
resist?