Your experiences with Vamps & Werebeasts
Posted: Tue Jun 26, 2018 10:23 pm
Hey everybody,
I'm looking for input from the experienced Nightbane GMs or players. I'm going to start running a Nightbane game soon, and I have one or two players expressing interest in playing Secondary Vampires or Werebeasts. More specifically, they're thinking the independent Secondary Vampire portrayed in Rifter #49 and the Children of the Moon described in Rifters #4 and #5. However, I have some concerns about balance because of the fact that vampires and werecreatures can shrug off nearly all forms of damage, aside from magic, psionics, talents, and supernatural attacks, as well as each creature's unique weaknesses (silver, wood, holy water, fire, etc).
I'm aware that supernatural foes are plentiful in the Nightbane setting. Still, it does worry me that vampire/Children characters can ignore most mundane forms of damage (i.e. guns, knives, etc.). A normal human with a gun is still a potential threat to a Nightbane, whereas not so much for vamps/werebeasts. I feel as though maybe this gives such characters a big advantage over Nightbane and other supernaturals. While I don't expect normal humans to be a huge threat to them, at the same time, I'm leery that vamp/werebeast characters could too easily steamroll even people with military hardware. Granted, these character types have vulnerabilities to common things, but that only helps if you know what your facing...
I know that I could just ban vampires and werebeasts, but I want to see what people say first.
What are people's experiences running Nightbane games with players using vamp/werebeast characters? Or what were your experiences playing such characters? Were these types of characters problematic or easily manageable?
I'm looking for input from the experienced Nightbane GMs or players. I'm going to start running a Nightbane game soon, and I have one or two players expressing interest in playing Secondary Vampires or Werebeasts. More specifically, they're thinking the independent Secondary Vampire portrayed in Rifter #49 and the Children of the Moon described in Rifters #4 and #5. However, I have some concerns about balance because of the fact that vampires and werecreatures can shrug off nearly all forms of damage, aside from magic, psionics, talents, and supernatural attacks, as well as each creature's unique weaknesses (silver, wood, holy water, fire, etc).
I'm aware that supernatural foes are plentiful in the Nightbane setting. Still, it does worry me that vampire/Children characters can ignore most mundane forms of damage (i.e. guns, knives, etc.). A normal human with a gun is still a potential threat to a Nightbane, whereas not so much for vamps/werebeasts. I feel as though maybe this gives such characters a big advantage over Nightbane and other supernaturals. While I don't expect normal humans to be a huge threat to them, at the same time, I'm leery that vamp/werebeast characters could too easily steamroll even people with military hardware. Granted, these character types have vulnerabilities to common things, but that only helps if you know what your facing...
I know that I could just ban vampires and werebeasts, but I want to see what people say first.
What are people's experiences running Nightbane games with players using vamp/werebeast characters? Or what were your experiences playing such characters? Were these types of characters problematic or easily manageable?