Re: Mystic Herbology - Which druids can do what with it?
Posted: Sat Sep 08, 2018 12:18 pm
by Library Ogre
Here's my opinions, with a few justifications.
(H)erbalist: teas, tonics, elixirs, and other one-time-use; the section is written with the usual Palladium clarity, but "His most sought after abilities are the creating of powerful teas and potions from these magic plants" makes me comfortable giving them many of the one-time use things that aren't summoning-related.... teas, potions, snuff, and food.
(F)ilidh: divination, visions, protection from the supernatural. Sometimes liberally interpreted
(D)ryad: Any
(S)cathach: Any; if it were up to me, I'd limit them to wands, staves, and similar weapon-like creations, but there we are.
Alder
Summoning Leaves: D,S
Wand: F, D, S (allows them to hold air elementals at bay)
Amaranth:
Youth Potion: H, D, S
Ash
Wand: D, S
Leaf: H, D, S
Ash: Rowan
Tea/Potion: H, D, S
Salve: H, D, S
Belladonna
Paralysis Potion: H, D, S
Poison Potion: H, D, S
Blackthorn
Berries: H, F, D, S (explicitly can be made into a potion, defensive in nature)
Black Hellebore
Incense Leaves: H, F, D, S (H is a little questionable, TBH, but I'm cool with Herbalists making leaves with no mechanical value)
Protection Potion: H, F, D, S
Insanity curse cure: H, F, D, S (F is a little weak; it's a cure, which might arguably be considered protection from supernatural, but since it only works on curses, I'm more comfortable with it)
Carline Thistle
Wand: F, D, S
Castor Oil
See Invisible Potion: H, F, D, S
Cure Blindness Lotion: H, D, S
Catnip
Magic Stims: H, D, S
Anti-cat Incense: H, F, D, S
Cedar
Magic Staff: F, D, S (F is questionable; it's a protective item, but not specific to the supernatural)
Red Clover:
Burn Heal ointment: H, D, S
Food: H, D, S
White Clover
Lucky Charm: F, D, S
4-leaf charm: F, D, S
Dwarf Elder
Anti-drunk potion: H, D, S
Black Elder
Harmful Potions: H, D, S
Ergot
Hallucination Potion: H, F, D, S
Anti-Illusion Potion: H, F, D, S
Psychic Potion: H, F, D, S
Foxglove
Negate Poison Potion: H, D, S
Ginseng
Impervious to Fatigue Potion: H, D, S
Super-speed potion: H, D, S
Holy Thistle
Food Poisoning Leaf/Tea: H, D, S
Cure Magic sickness or alien disease: H, F, D, S (again, I am using the "Combat magical ailment" to call it available to F)
Supernatural Strength Potion: H, D, S
Horsetail
Impervious to gases potion: H, F, D, S (since it works against magic gases, F)
breathe without air potion: H, D, S
Jimsonweed/Thornapple
Pipeweed/Chaw: F, D, S
Negate Faerie Food: H, F, D, S
Mandrake
Divination tea: H, F, D, S
Befuddle Potion: H, D, S
Empathy Potion: H, F, D, S
Telepathy Potion: H, F, D, S
Voodoo Doll: D, S
Mistletoe:
Charismatic Aura Potion: H, D, S
Imeprvious to Fire Potion: H, D, S
Float in Air Potion: H, D, S
Amulet: F, D, S (most amulets are protective)
Oak Tree
Holy Water: H, F, D, S (I'm saying since Holy water specifically works as a weapon and ward against supernatural, it falls under F)
Food Acorn: H, D, S
Chameleon Potion: H, D, S
Armor of Ithan bark: H, D, S
Tracking Root: H, F, D, S
Oracle Tea: H, F, D, S
Dowsing Wand: F, D, S
Throwing Stick: D, S
Staff of Strength: D, S (you might argue F, since it gives some save bonuses, but I lean towards no)
Rue
Holy Water: H, F, D, S
Sleep Potion: H, D, S
Sleep Wand: D, S
Anti-Magic Wand or Staff: D, S (arguably F, since there's protection from magic involved, but I lean towards no)
Solomon's Seal
Elemental summoning leaves: D, S
Sprig of elemental Control: F, D, S (again, the sprig will hold lesser elementals at bay, so F)
Willow
Impervious to Energy Tea: H, D, S
Lighting Rod Staff: D, S
Wormwood:
Protection Ointment/Powder: H, F, D, S
Brain Tree:
Oracle Tea: H, F, D, S
Eyes of Thoth Potion: H, F, D, S
Trance Potion" H, D, S
Staff of Spirits: F, D, S (the spells are all protective or divinatory)
Electrokinetic Rod: D, S
Crystal Ball: F, D, S
Cobra Vine:
Cure Vampire Bite: H, D, S
Blood Tea: H, D, S
Transform Man into Snake: Chris Latta
Dagda's Scepter
Oracle Tea: H, F, D, S
Sense Magic and evil tea: H, F, D, S
Commune with spirits tea: H, F, D, S
Impervious to Fire: H, D, S
Resist Fire: H, D, S
Invulnerability: H, D, S
Healing Ointment: H, D, S
Faerie's Cauldron:
Water to wine potion: H, D, S
Spoil food or water potion: H, D, S
Negate Poison Potion: H, D, S
Metamorphosis Potions: H, D, S
Petrification Potion: H, D, S
Stone to Flesh Potion: H, D, S
(Snapper Heart and Tower Shrooms have no special magical properties when processed by Mystic Herbology)