Mutant Animals and Mutant Underground
Posted: Tue Dec 11, 2018 3:27 pm
I am not sure how the Genetic Mutation Tables on pg 25-32 of Mutant Underground are supposed to be used.
Do you
a) start with a baseline human, built using steps 1-6 (skipping 3, Determining Super Abilities) pg 14-24 HU2 and the roll on A1 and A2 to "animalize" the character?
b) Build a human mutant, built with steps 1-3 (skipping step 4 for super powers )pg 158-162 HU2 and the roll on A1 and A2 to "animalize" the character?
c) Build a Mutant animal, steps 1-6 pg 162-170 HU2 and the roll on A1 and A2?
d) Something else? (If so, please explain what.)
Thank You.
My personal best guess right now is c), but it results in significantly stronger Mutant Animal Characters than the original rules - In general table A1 adds some super abilities to a mutant animal...
Do you
a) start with a baseline human, built using steps 1-6 (skipping 3, Determining Super Abilities) pg 14-24 HU2 and the roll on A1 and A2 to "animalize" the character?
b) Build a human mutant, built with steps 1-3 (skipping step 4 for super powers )pg 158-162 HU2 and the roll on A1 and A2 to "animalize" the character?
c) Build a Mutant animal, steps 1-6 pg 162-170 HU2 and the roll on A1 and A2?
d) Something else? (If so, please explain what.)
Thank You.
My personal best guess right now is c), but it results in significantly stronger Mutant Animal Characters than the original rules - In general table A1 adds some super abilities to a mutant animal...