Monster adaptations.
Posted: Tue Mar 05, 2019 1:53 pm
To the Bugbears in my game:
I'm made them less cruel and mischievous, and more elusive and mysterious. Taken their 3 mental attributes and increase them by 1d6, add a wizard and warlock (after all they respect the 4 elements plus they have an already large amount of PPE to tap into so in makes sense to make them spell casters) to the list of OCCs, and give them minor or major psionics (same chances as humans), make them 4-5' (5' being the max at adulthood), add an increase in of say 300 to 500 exp points per level, also give them a wider range of fur colors. Change their technology and craftsmanship skills to being superior. The weight and strength though, when out side of their huge bear form, I would decrease to 75-100lbs and 3d6. Added the bearmen's superior sense of smell, and also decreased the recognize smell to 50 +5%. Of course I use the skills of note in the Rifts Conversion Book.
I'm made them less cruel and mischievous, and more elusive and mysterious. Taken their 3 mental attributes and increase them by 1d6, add a wizard and warlock (after all they respect the 4 elements plus they have an already large amount of PPE to tap into so in makes sense to make them spell casters) to the list of OCCs, and give them minor or major psionics (same chances as humans), make them 4-5' (5' being the max at adulthood), add an increase in of say 300 to 500 exp points per level, also give them a wider range of fur colors. Change their technology and craftsmanship skills to being superior. The weight and strength though, when out side of their huge bear form, I would decrease to 75-100lbs and 3d6. Added the bearmen's superior sense of smell, and also decreased the recognize smell to 50 +5%. Of course I use the skills of note in the Rifts Conversion Book.