RIFTS The Philippines?
Posted: Tue May 28, 2019 3:55 am
Are there any books that talk about what's going on in the Philippines on riffs earth? If anybody could I direct me to the correct book that would be awesome thank you.
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Stairs at the sun wrote:Are there any books that talk about what's going on in the Philippines on riffs earth? If anybody could I direct me to the correct book that would be awesome thank you.
ShadowLogan wrote:Stairs at the sun wrote:Are there any books that talk about what's going on in the Philippines on riffs earth? If anybody could I direct me to the correct book that would be awesome thank you.
Rifts World Book 8: Japan (pg26). Basically more than 1/2 the islands are underwater, and those that remain have shrunk. The GC wiped out over 99% of the population, and those survivors didn't last long.
ShadowLogan wrote:Stairs at the sun wrote:Are there any books that talk about what's going on in the Philippines on riffs earth? If anybody could I direct me to the correct book that would be awesome thank you.
Rifts World Book 8: Japan (pg26). Basically more than 1/2 the islands are underwater, and those that remain have shrunk. The GC wiped out over 99% of the population, and those survivors didn't last long.
SolCannibal wrote:On the subject of changed sea levels in Rifts Earth submerging places, i would mention Madhaven as a pointed canon example of the issue being handwaved in quite cavalier manner for the sake of a narrative/convenience. So i would say as much of the archipelago still exists as is convenient to the GM.
While no one book addresses the particular area i would suggest, as others already have done, looking into worldbooks that touch on the Southeast Asia/Pacific sphere, like Japan, China 1-2, Underseas, Lemuria (Australia, South America 1 & 2, Mystic Russia &/or Canada if you want to stretch things a bit) for both forgotten tidbits of lore and fun stuff/immigrants to "crosspolinate" into your own version of the Phillippines.
I would also reccomend as secondary reads the Conversion Book 1 & 2, Sourcebooks 1 & 2 and Worldbooks 1-4, as they would be peppered with random bits of lore/rumour on parts of the world not explored in any one particular worldbook through data on D-Bees, monsters and other entities.
Finally, if you feel in the mood to go a bit of the beaten path to develop your take on the region, try looking for filipino fantasy & sci-fi writers for some color (i try to use 1-3 of each when making up my "rifts versions" of a place in this manner). Not saying these writers or their works will or will not reflect their nationality in any one particular manner, but it's a good guess you'll get a combination of parts more peculiar than just filching old tropes & folklore like England for example.
kaid wrote:SolCannibal wrote:On the subject of changed sea levels in Rifts Earth submerging places, i would mention Madhaven as a pointed canon example of the issue being handwaved in quite cavalier manner for the sake of a narrative/convenience. So i would say as much of the archipelago still exists as is convenient to the GM.
While no one book addresses the particular area i would suggest, as others already have done, looking into worldbooks that touch on the Southeast Asia/Pacific sphere, like Japan, China 1-2, Underseas, Lemuria (Australia, South America 1 & 2, Mystic Russia &/or Canada if you want to stretch things a bit) for both forgotten tidbits of lore and fun stuff/immigrants to "crosspolinate" into your own version of the Phillippines.
I would also reccomend as secondary reads the Conversion Book 1 & 2, Sourcebooks 1 & 2 and Worldbooks 1-4, as they would be peppered with random bits of lore/rumour on parts of the world not explored in any one particular worldbook through data on D-Bees, monsters and other entities.
Finally, if you feel in the mood to go a bit of the beaten path to develop your take on the region, try looking for filipino fantasy & sci-fi writers for some color (i try to use 1-3 of each when making up my "rifts versions" of a place in this manner). Not saying these writers or their works will or will not reflect their nationality in any one particular manner, but it's a good guess you'll get a combination of parts more peculiar than just filching old tropes & folklore like England for example.
I think the biggest issue if there is land that has anything left to bother with it is pretty much smack in the lord of the deep territorial range so it would likely be really dangerous.
Shorty Lickens wrote:We should have had an Oceana book a long time ago, but thats life.
Zer0 Kay wrote:Not necessarily, R:US2 is due out and I don't remember everything that was in it, but it is focused on the Pacific as well.
kaid wrote:ShadowLogan wrote:I had forgotten it was talked about in japan book but that is about as expected. Most of those areas of indonesia/philippines and the various other island nations in that region would gotten basically stomped flat. Basically just the upper part of various mountains/volcanos that were high enough to escape the rise in sea level and a big enough natural obstacle to block the direct blast of tsunamis.
Sureshot wrote:kaid wrote:ShadowLogan wrote:I had forgotten it was talked about in japan book but that is about as expected. Most of those areas of indonesia/philippines and the various other island nations in that region would gotten basically stomped flat. Basically just the upper part of various mountains/volcanos that were high enough to escape the rise in sea level and a big enough natural obstacle to block the direct blast of tsunamis.
Pretty much a good movie to reference and ask players to watch how terrible the devastation would be is 2012. Trailer # 1 https://www.youtube.com/watch?v=sFXGrTng0gQ and Trailer # 2. Imo that area would be either underwater or so thoroughly destroyed that almost nothing remains. If it does it would have to be protected by the most strongest and resistant MDC materials that were available before the Rifts. That or short of divine ( either good or evil ) intervention.
I like the second trailer as one can see the Yellowstone Volcano blowing up and the aircraft carrier smashing into the White House. Not so much seeing the White House destroyed. So much as seeing how the landscape is being drastically altered.
Sureshot wrote:It has been awhile since I read the Madhaven book yet unless I'm mistaken part of the reason they survived was because of the goddess Isis divine intervention. Yes one can just ignore what is written in the area and include whatever they want. Yet imo short of divine intervention that area is and likely be completely devastated after the Rifts erupted. If countries like the US, Canada were devastated than the Philippines should be ten times over.
Sureshot wrote:Look at where they are on the map:
https://www.google.com/search?q=philipp ... pqltLgyyVM:
Already a small land mass with many islands surrounded by water on all sides. The Tsunamis alone would have wiped everything living man, animal and even non-living machines off the map. So it is entirely possible something survived. It would have to have been very very tough. In the case of humans deep and I mean deep underground in MDC bunkers or worse pretty much overrun with demons and devils.
SolCannibal wrote:A number of those isles are volcanic. what means that with geological upheaval some of those could disappear indeed, or in the opposite vein, grow higher and larger. Also, the maps we do get of current Rifts Earth do seem to imply that sea level possibly receded in the centuries after the initial devastation of Rifts Earth.
Wise_Owl wrote:Some basic investigation of the Topography of the Philippines indicates that Tsunami, while they are going to be devastating, will not 'wipe the place clean' unless they are well over a kilometre high. Bukidnon, one of the more popular provinces, and the countries bread-basket, averages over 900m above sea-level and has mountainous points up above 2000m. So that serves as one likely retreat place for the population.
Wise_Owl wrote:With Rifts, the bigger question is of course; what mystical otherworldly forces congregate there, and what was the geopolitical situation of the country like at the time. Where did they sit in the geo-political axis of the pre-rifts world(which is still kind of up and the air and not entirely thought out). I, as usual, try to go with what's most interesting. So knowing what we do know, I would propose a diverse set of Island Kingdoms; perhaps a population surviving in Bukidnon from pre-rifts time that has integrated magic into their tech remnant. A host of islands with a variety of trade relationships with surrounding powers; deeply connected to Lemuria and the trade networks of the Pacific, but even more-so with the eclectic states of East and Southern Asia. Now we don't know much about India, so plenty of options there, but I would suggest massive trade networks across the Indian Ocean; Piracy of the mundane and Mystical variety. Extensive attempts at trade with the various Japanese States, etc. So you would have an island ruled by Demons, one by some Other-worldly power, another by Human Mystics, another by a fractured God-Cult, etc.
Wise_Owl wrote:The Rifts line failure to really define a majority of the world has been a bit of a hindrance; In essence, you have pretty free reign.
SolCannibal wrote:kaid wrote:SolCannibal wrote:On the subject of changed sea levels in Rifts Earth submerging places, i would mention Madhaven as a pointed canon example of the issue being handwaved in quite cavalier manner for the sake of a narrative/convenience. So i would say as much of the archipelago still exists as is convenient to the GM.
While no one book addresses the particular area i would suggest, as others already have done, looking into worldbooks that touch on the Southeast Asia/Pacific sphere, like Japan, China 1-2, Underseas, Lemuria (Australia, South America 1 & 2, Mystic Russia &/or Canada if you want to stretch things a bit) for both forgotten tidbits of lore and fun stuff/immigrants to "crosspolinate" into your own version of the Phillippines.
I would also reccomend as secondary reads the Conversion Book 1 & 2, Sourcebooks 1 & 2 and Worldbooks 1-4, as they would be peppered with random bits of lore/rumour on parts of the world not explored in any one particular worldbook through data on D-Bees, monsters and other entities.
Finally, if you feel in the mood to go a bit of the beaten path to develop your take on the region, try looking for filipino fantasy & sci-fi writers for some color (i try to use 1-3 of each when making up my "rifts versions" of a place in this manner). Not saying these writers or their works will or will not reflect their nationality in any one particular manner, but it's a good guess you'll get a combination of parts more peculiar than just filching old tropes & folklore like England for example.
I think the biggest issue if there is land that has anything left to bother with it is pretty much smack in the lord of the deep territorial range so it would likely be really dangerous.
1 - Many of the isles volcanic, what means they could actually rise instead of submerge depending on geological activity and plate tectonic shenanigans.
2 - Manhattan should be under a few metres of water by that account. And yet Madhaven is canon and has a whole book, ergo, it's a plot device, not a law, applicable or not according to individual writer/GM convenience. That. Simple.
Colonel_Tetsuya wrote:SolCannibal wrote:kaid wrote:SolCannibal wrote:On the subject of changed sea levels in Rifts Earth submerging places, i would mention Madhaven as a pointed canon example of the issue being handwaved in quite cavalier manner for the sake of a narrative/convenience. So i would say as much of the archipelago still exists as is convenient to the GM.
While no one book addresses the particular area i would suggest, as others already have done, looking into worldbooks that touch on the Southeast Asia/Pacific sphere, like Japan, China 1-2, Underseas, Lemuria (Australia, South America 1 & 2, Mystic Russia &/or Canada if you want to stretch things a bit) for both forgotten tidbits of lore and fun stuff/immigrants to "crosspolinate" into your own version of the Phillippines.
I would also reccomend as secondary reads the Conversion Book 1 & 2, Sourcebooks 1 & 2 and Worldbooks 1-4, as they would be peppered with random bits of lore/rumour on parts of the world not explored in any one particular worldbook through data on D-Bees, monsters and other entities.
Finally, if you feel in the mood to go a bit of the beaten path to develop your take on the region, try looking for filipino fantasy & sci-fi writers for some color (i try to use 1-3 of each when making up my "rifts versions" of a place in this manner). Not saying these writers or their works will or will not reflect their nationality in any one particular manner, but it's a good guess you'll get a combination of parts more peculiar than just filching old tropes & folklore like England for example.
I think the biggest issue if there is land that has anything left to bother with it is pretty much smack in the lord of the deep territorial range so it would likely be really dangerous.
1 - Many of the isles volcanic, what means they could actually rise instead of submerge depending on geological activity and plate tectonic shenanigans.
2 - Manhattan should be under a few metres of water by that account. And yet Madhaven is canon and has a whole book, ergo, it's a plot device, not a law, applicable or not according to individual writer/GM convenience. That. Simple.
Madhaven explicitly states that it was thrown upwards by tectonic upheaval, though, not handwavium. it now sits hudreds of feet higher than it did pre caraclysm
taalismn wrote:Go for 'nearly unrecognizable geographically'....Dimensional Rifts +Tectonic Activity? SERIOUS re-landscaping.
Maybe some Earth and Fire Elementals established a temporary foothold in the place, made themselves a playground or a base of power, then left(or went into dormancy when the ley line storms died down), leaving behind a landscape that's been gradually reclaimed by the jungle, but still has features that normally have no business existing in a realm of conventional geological processes.
SolCannibal wrote:Stairs, out of curiosity, what inspired you to pick the Philippines as a place to do Rifts adventures on? Would like to hear of what you had in mind.
Stairs at the sun wrote:SolCannibal wrote:Stairs, out of curiosity, what inspired you to pick the Philippines as a place to do Rifts adventures on? Would like to hear of what you had in mind.
My so who is 12 wanted to start playing RIFTS with me witch I thought was a great idea and so I started thinking of story/plot ideas for him and I thought it would be cool to do a pirate adventure like pirates of dark water (if anyone other than me rememberers that show) but not exactly
Stairs at the sun wrote:SolCannibal wrote:Personally i always treated it as more of a feature than a bug. Lots of room to set up your own stuff, while having enough of a setting base to serve as a ballpark of sorts to how far to go with some of your stuff.
Yes this is the way I see it it’s not a mistake it’s for us to create. I just like to know what has actually been written before I start making up my own stuff
SolCannibal wrote:Stairs at the sun wrote:SolCannibal wrote:Stairs, out of curiosity, what inspired you to pick the Philippines as a place to do Rifts adventures on? Would like to hear of what you had in mind.
My so who is 12 wanted to start playing RIFTS with me witch I thought was a great idea and so I started thinking of story/plot ideas for him and I thought it would be cool to do a pirate adventure like pirates of dark water (if anyone other than me rememberers that show) but not exactly
Oh, yeah, most certainly do.Stairs at the sun wrote:SolCannibal wrote:Personally i always treated it as more of a feature than a bug. Lots of room to set up your own stuff, while having enough of a setting base to serve as a ballpark of sorts to how far to go with some of your stuff.
Yes this is the way I see it it’s not a mistake it’s for us to create. I just like to know what has actually been written before I start making up my own stuff
Anyway. Back on the subject of written before to possibly mine in making your own.
- Rifts: Japan has the "They (Oni of the One Hundred) have also been known to visit surrounding islands, as far as the Philippines." sentence. So one can expect them to sometimes come to the region to raid or even have enclaves of their own in the archipelago.
- Japan, China 1-2, Underseas & Lemuria may offer both forgotten tidbits of lore, immigrants & subplots to "crosspolinate" into your own take of the region. Stretch things a bit - but not even much compared to real life examples of human migration such ass the history of Alaska, Easter Island or a nummber of polynesian nations - Australia, South America 1 & 2, Mystic Russia &/or Canada might be considered for extra sources.
- Conversion Book 1 & 2, Sourcebooks 1 & 2 and Worldbooks 1-4 may be useful secondary reads as their data on D-Bees, monsters and other entities is peppered with random bits of lore/rumour on parts of the world not explored in any one particular worldbook. For just one example, I know for sure the Demonic Cannibals of WB4 and Death Weaver Spider demons from WB1 & CB1 have a presence in India and other parts of Asia (that may include the Phillipines).
- Also, Sourcebook One, page 16, has a curious "wildlife" section, that might be more appropriatelly titled "where might a bunch of Palladium animals & monsters ported via Rift better adapt and thrive". While it's oriented for the Americas, i would guess porting anything that might work in south or central america to the Pacific, if one feels like it, would not be too much of a sin.