Thoughts on a Megaversal Super Campaign
Posted: Tue Jun 25, 2019 12:36 am
I've been perusing my collection of Palladium books on my shelf the last few weeks, mulling over a few ideas and looking for some inspiration for the next game that I want to run. I was musing about the fact that you can use almost literally everything that the company has published in one setting/campaign and it got me thinking. What if you combined all of the settings, sourcebooks, worldbooks, etc into one massive mega campaign setting? This got the creative juices pouring and I thought that I would turn to the forums with some of the ideas and see if any of you had any insight that might help. In order to make this work some of the settings would need to be tweaked a little bit, but I don't think any of these would be concessions that would compromise the settings at all.
So far I'm thinking that the campaign would need to be divided into several different time periods in order for it to work. They are as follows:
The Age of Heroes (1920 ~ 1960)
This would be something mirroring the golden age of the comic book I think. This is where Heroes Unlimited would fit in with the first superheroes emerging shortly before the game begins. I figure give the players 40 years of in game time to muck around and save the day and what not. I also love the concept of supers in the WWII era, and then into the early years of the cold war.
I think that this is when research into MDC materials would begin (with them appearing periodically throughout the other eras) with the material being a direct response to the destruction caused by large fights between heroes and villains.
The Age of Spies (1960 ~ 1990)
This era would cover Ninjas & Superspies (and possibly Recon as well) as the players have the opportunity to engage in Cold War espionage and spy tactics, using Asia and that area as a base of operations for the conflicts.
The Age of Mystery (1990 ~ 1999)
I think that this is where Beyond the Supernatural would fit in with players investigating into various supernatural occurrences and what not, with some hints as to the coming of the First Apocalypse that will happen on December 31, 1999.
The First Apocalypse (2000 ~ 2001)
This will include System Shock (with some minor alterations) and will follow the characters through a landscape ravaged by the bugs from that book. I think this is also where the world sees its first massive implementation of MDC materials, as they are used to put the bugs to "rest" (though samples of queens and various larva are kept in a facility in Canada. I want these to eventually mutate either naturally or through experimentation into the Xiticix). It will also be near the end of this period that NEMA is formed, as a result of wishing to prevent another outbreak of this kind.
The Age of Rebirth (2001 ~ 2012)
Humanity crawls out of the ashes of their first apocalyptic event at the hands of the bugs. Using their now thoroughly tested MDC materials and other technological advances, humanity leaps forward in development faster than ever before with cybernetics and robotics (which have been in development since the Age of Spies) taking center stage. To be honest this is my least developed of ideas.
The Second Apocalypse (December 21, 2012)
With Humanity in a sort of Golden Age after the first apocalypse, everything seems to be looking up. That is until Dark Day occurs on the aforementioned date. The sun goes completely black for 24 hours and the events of Nightbane are kicked off. However, due to the paranoia of the world (that started during the cold war, and systematically developed through the First Apocalypse, and into the Age of Rebirth), the nations of the world think that this is some kind of ploy by each other in a move for dominance, and everyone nukes each other, triggering the Great Cataclysm (i.e. Chaos Earth). The coming of the Rifts during this time also has another unintended consequence of causing the dead to rise (Dead Reign/Chaos Earth: Resurrection). Everything is chaos and death and the world and all of its developments are leveled into nothing nearly over night.
The Age of Darkness (2012 ~ 2112)
This era would explore the time between the Great Cataclysm and when the original Rifts Core Rulebook was published. My thought is to take material that is listed in the history of the setting and use it to create adventures and plots. Eventually this would meet up with the time period of Rifts, and would move into that setting.
The Age of Chaos (2112 ~ ?)
The thought with this one is to use the Rifts books in their order of release to create a campaign. I'm not sure how long this time frame would go for, but I know that it would end with a climactic battle between the Nightlords (who were trying to use the Rifts to escape their imprisonment) attempting again to break free of their realm and into ours. Whether they succeed or not triggers the next phase. Regardless of the outcome, Humanity is nearly wiped to extinction, with the last vestiges taking shelter in a jungle in South America.
The Age of the Old Ones (? ~ ?)
If the Nightlords manage to escape their imprisonment, they rule on earth for an unknown amount of time, toying around and creating races and what not. This would serve as the set up for the Palladium Fantasy game down the line. Eventually they are defeated and put to sleep, but the world will never be the same.
The Time of a Thousand Magicks (? - ?)
As described in Palladium Fantasy. This would be followed by the timeline described in the Fantasy books, as the setting eventually evolves into that. I think that this would also be where I would fit in TMNT/After the Bomb. With the animal races (some descended from Nightbane, some from D-Bees, others mutated animals like the Dog Boys) being the survivors of the previous age.
The Age of Fantasy (? ~ ?)
This would be the final age, where the fantasy game kicks in and ends the cycle. The world would be built upon the ruins of ancient human civilization, with possible artifacts croping up from various time periods and what not. Humanity eventually makes a resurgence and starts repopulating the world.
This is basically what I'm thinking about with the progression. As I said, most of the settings would need to make some concessions, and I'm trying to figure out how some of the others would fit in.
Thoughts?
So far I'm thinking that the campaign would need to be divided into several different time periods in order for it to work. They are as follows:
The Age of Heroes (1920 ~ 1960)
This would be something mirroring the golden age of the comic book I think. This is where Heroes Unlimited would fit in with the first superheroes emerging shortly before the game begins. I figure give the players 40 years of in game time to muck around and save the day and what not. I also love the concept of supers in the WWII era, and then into the early years of the cold war.
I think that this is when research into MDC materials would begin (with them appearing periodically throughout the other eras) with the material being a direct response to the destruction caused by large fights between heroes and villains.
The Age of Spies (1960 ~ 1990)
This era would cover Ninjas & Superspies (and possibly Recon as well) as the players have the opportunity to engage in Cold War espionage and spy tactics, using Asia and that area as a base of operations for the conflicts.
The Age of Mystery (1990 ~ 1999)
I think that this is where Beyond the Supernatural would fit in with players investigating into various supernatural occurrences and what not, with some hints as to the coming of the First Apocalypse that will happen on December 31, 1999.
The First Apocalypse (2000 ~ 2001)
This will include System Shock (with some minor alterations) and will follow the characters through a landscape ravaged by the bugs from that book. I think this is also where the world sees its first massive implementation of MDC materials, as they are used to put the bugs to "rest" (though samples of queens and various larva are kept in a facility in Canada. I want these to eventually mutate either naturally or through experimentation into the Xiticix). It will also be near the end of this period that NEMA is formed, as a result of wishing to prevent another outbreak of this kind.
The Age of Rebirth (2001 ~ 2012)
Humanity crawls out of the ashes of their first apocalyptic event at the hands of the bugs. Using their now thoroughly tested MDC materials and other technological advances, humanity leaps forward in development faster than ever before with cybernetics and robotics (which have been in development since the Age of Spies) taking center stage. To be honest this is my least developed of ideas.
The Second Apocalypse (December 21, 2012)
With Humanity in a sort of Golden Age after the first apocalypse, everything seems to be looking up. That is until Dark Day occurs on the aforementioned date. The sun goes completely black for 24 hours and the events of Nightbane are kicked off. However, due to the paranoia of the world (that started during the cold war, and systematically developed through the First Apocalypse, and into the Age of Rebirth), the nations of the world think that this is some kind of ploy by each other in a move for dominance, and everyone nukes each other, triggering the Great Cataclysm (i.e. Chaos Earth). The coming of the Rifts during this time also has another unintended consequence of causing the dead to rise (Dead Reign/Chaos Earth: Resurrection). Everything is chaos and death and the world and all of its developments are leveled into nothing nearly over night.
The Age of Darkness (2012 ~ 2112)
This era would explore the time between the Great Cataclysm and when the original Rifts Core Rulebook was published. My thought is to take material that is listed in the history of the setting and use it to create adventures and plots. Eventually this would meet up with the time period of Rifts, and would move into that setting.
The Age of Chaos (2112 ~ ?)
The thought with this one is to use the Rifts books in their order of release to create a campaign. I'm not sure how long this time frame would go for, but I know that it would end with a climactic battle between the Nightlords (who were trying to use the Rifts to escape their imprisonment) attempting again to break free of their realm and into ours. Whether they succeed or not triggers the next phase. Regardless of the outcome, Humanity is nearly wiped to extinction, with the last vestiges taking shelter in a jungle in South America.
The Age of the Old Ones (? ~ ?)
If the Nightlords manage to escape their imprisonment, they rule on earth for an unknown amount of time, toying around and creating races and what not. This would serve as the set up for the Palladium Fantasy game down the line. Eventually they are defeated and put to sleep, but the world will never be the same.
The Time of a Thousand Magicks (? - ?)
As described in Palladium Fantasy. This would be followed by the timeline described in the Fantasy books, as the setting eventually evolves into that. I think that this would also be where I would fit in TMNT/After the Bomb. With the animal races (some descended from Nightbane, some from D-Bees, others mutated animals like the Dog Boys) being the survivors of the previous age.
The Age of Fantasy (? ~ ?)
This would be the final age, where the fantasy game kicks in and ends the cycle. The world would be built upon the ruins of ancient human civilization, with possible artifacts croping up from various time periods and what not. Humanity eventually makes a resurgence and starts repopulating the world.
This is basically what I'm thinking about with the progression. As I said, most of the settings would need to make some concessions, and I'm trying to figure out how some of the others would fit in.
Thoughts?