I suppose 60% could still be "almost every", it's not like "almost" exactly has a specific definition.
We know from CB>DC that there are now "not almost" times they don't enter. This makes 100% sense due to the Protection Circle: Simple trick which I'm thinking perhaps KS didn't have in mind when he wrote it. It would've been easy to overlook the Communication Rift when writing it too, since it hadn't been fleshed out. Even though it wasn't fully fleshed out until DB7, it's been in the Shifter's description since the outset so that (or protection circles) might've been brought up and prompted the change. Obviously something prompted KS to add in the "almost" there, something during the 10 years between CB1 and DC.
Interesting thing I did just notice when reading BTS1 pg 160 to research the roots of this statement (like make things in Rifts, it was just copied over from BTS) It's slightly different there too:
Poltergeists are fairly common because a few enter into our dimension every time a dimensional portal is opened or a natural dimensional rift occurs at a ley line, power triads or nexuses. They also sneak in whenever an arcanist uses a summon lesser or greater being ritual.
The change from "line .. or nexus(es)" to "nexus" from BTS>CB is one worth noting.
It appears to imply that in BTS, natural dimensional rifts could occur at ley lines. I'm not sure where in the book to find that though. Pg 134 mentions:
LUNAR ECLIPSE
There is also a 25% chance that 1D4 supernatural beings can enter into our world at each nexus point during a Lunar Eclipse.
PARTIAL SOLAR ECLIPSE
There is also a 50% chance that 1D6 supernatural creatures can enter into our world at each nexus point during a partial eclipse.
TOTAL ECLIPSE OF THE SUN
There is also a 70% likelihood that 3D6 miscellaneous, supernatural creatures will be able to enter into our world, during the eclipse, at all nexus points under the effect of the total eclipse.
I would assume all 3 of these cases involve rifts opening, but all 3 only specify nexuses, not lines.
I believe what the description of the Poltergeist might be referring to is on the following 2 pages: "Transitional Places of Power". 135 says These happen "along a ley line pattern" but rarely at a nexus, so it would basically usually happen on a ley line. It only happens "from time to time", however specific that is. 136's table "Effects and Degree of Energy Released" includes 51-66 (16% chance) of a "dimensional doorway" (ie a portal/rift, let's not split hairs) letting in lesser beings, and 84-00 (17% chance) of letting in a major being. 18-50 (33% chance) is equal to lunar or partial solar and 67-83 to total solar, though I don't know if that would include the accompanying % chance of rifts opening like at nexuses.
TPOP rules were never printed in Rifts, which could explain why the reference to "natural dimensional rift occurs at a ley line" was removed when tweaking Poltergeist for the conversion book. It's a shame... TPOP would've been a great feature for Rifts.
Given that RUE finally did restore a random chance for natural rifts to occur at ley lines (even if it's just a standard % chance during special times of the year, and not as interesting as TPOP) there isn't really any reason to assume Poltergeists won't come in during those too, in addition to the (more likely to open) ones at nexuses. Natural rifts are still dimensional portals, after all, so the previous sentence justifies it, and the obvious reason the reference to Geists@Lines was removed was due to Rifts not having TPOP chances of random rifts at ley lines.
BTS also had rules that it seems it took Rifts a while to inherit. Pg 131 mentions free ISP/melee for psychics (RUE finally did that but not RMB) and 132 let supernatural creatures choose between free PPE or ISP every single melee round...
Rifts never got that, it instead had these long periods you had to wait... only after HU2/PF2 got the PPE/melee did RUE finally get it. WEIRD. I had never paid much attention to BTS specifics and just assumed they must've had lesser rates because I was so used to Rifts power creep that I had always assumed Rifts to be more highly powered than its predecessors.
This clears up some confusion I always had about something mentioned under the Poltergeist in the conversion book (176):
the poltergeist can draw on the ISP and/or PPE around it to perform psionic feats.
This means they have a virtually unlimited amount of ISP when on a ley line.
That always felt off... you just couldn't get that much PPE from a ley line when CB (and even DC) was published, according to the RMB rules. RUE came along and fixed that about 3 years later, of course, but this was clearly written with the BTS rules for ley lines in mind and not modified for Rifts which did not reprint the 5/melee rates that supernatural beings got (arcanists got it too, though it was explicitly not accumulative so I don't think they could replenish personal reserves).
This part of their description was clearly referencing the spell
How is that "clearly", exactly? The phrase "dimensional portal" has always had applications besides the spell with that name since even before Rifts.
not things like communication rifts or the inate ability of Shifters to just open a random/small/lesser portal (their class ability).
The class abilities did not exist at the time, but that doesn't mean future means of opening dimensional portals would somehow be "safe" portals.
but Poltergeists CAN slip through a Dim. Portal, its just that now its not a guarantee and may be something else instead.
I think it could ALWAYS be something else. One very interesting thing I found when reading BTS1 is that page 126 actually had additional instructions after that sentence which Rifts didn't use. They look REALLY FUN.
It had a random table you would roll on to see what came through each minute (unsure if that means start of or end of minute, like if you roll immediately or wait 60 then roll) and 35-42 (8% chance) was 1D6 poltergeists while 65-72 (also 8%) was 1D4 poltergeists, amongst other interesting stuff.
Since BTS160 had poltergeists slipping through "every time" and 16% is not "every", one can only conclude that this random table on BTS126 was in ADDITION to the usual 100% chance. Ie you had the GUARANTEED "few" and then the 16%/min chance of supplementary poltergeists in lieu of other threats.
126 also has a "Summon Greater Being" which I've never seen since... it also looks like loads of fun. A good compliment to "Summon Lesser Being" and it has interesting text referencing the following DP spell.
except for vampires, a greater supernatural being can not bring its physical form into our world except through a dimensional portal. However these demigods can divide a part of their essence to possess the summoner or some other victim.
...does that mean all Greater Beings count as demigods? Goqua and Mindolar and VAMPIRES are demigods?
The list of lesser/greater was on 154, the only greaters in BTS were Elementals/Goqua/Mindolar/Vampires/Ancient Gods/Ancient Demigods. BTS apparently even considered gargoyle lords to be lesser beings (unlike Palladium Summoners) apparently there weren't any mages at the time ("it is only the gargoyle lords who posssess magic knowledge")
Despite the BTS176 TOC re-affirming "Ancient Gods and Demigods", I actually can't find them further in the book. Instead, after vampires is "Supernatural Intelligences" on 185, along with witch-esque rules I would say more closely resembling what we saw in CB1 than PRPG's witch ever did.
Getting back to BTS' interesting rules about "Transitional Places of Power" (or the random monster tables for Dimensional Portal), I will note that there is absolutely nothing preventing us from using rules like that in Rifts. It obviously isn't mandatory, but it isn't forbidden either.
I think there are pretty strong implications that Rifts Earth (and possibly even settings like Heroes Unlimited, Nightbane and Palladium Fantasy) have higher magic levels and more unstable ley energy than the world of Beyond the Supernatural. I can't think of any specific references to that just now, but it's the general feeling I get for these settings. It seems like using those rules in other games would make complete sense, based on the picture one gets of the degree of supernatural elements present in these worlds.