Extra PPE of Fiends and Arch-Fiends
Posted: Fri Jul 19, 2019 3:55 pm
In addition to the PPE they originally had in CB / PF2 / Dark Conversions, I noticed that DB11:Dyval gave these variations of Dyvalians a 2nd PPE base.
Pg 52:
Pg 53:
A similar contrast is listed for the Arch-fiend on 68-69 (100xPE then 3D4x10+40)
I'm wondering how to play the functionality of these separate bases. I was thinking upon these house rules to make sense of it...
Does (4) seem reasonable? The wording "need to feast" sounds like it wouldn't be something they could just optionally do. Unfortunately, we're never actually given a mechanic for what might happen to them.
I was thinking firstly on a rate... even something conservative like 1 PPE per day for Fiends and 2 PPE per day for Arch-Fiends would give them incentive to go out and kill stuff to avoid problems. Even if the PPE running out didn't threaten them, the incentive to do so would be to have as much PPE on hand as possible for casting spells (back-up reserve) in case they ever really need it.
To make them super-murderous, you could make that an HOURLY rate (24 PPE/day for Fiends, 48 PPE/day for Arch-Fiends). Their pools are large enough that they wouldn't need to be constantly killing, but it would mean bigger murder sprees more often to top it off.
We don't have much in the way of PPE vampires for comparison. Night Princes (Dark Conversions 149) need 5 PPE or HP per day, while Night Lords (pg 147) need 20/day. Plus they don't actually have to kill anyone, they could just temporarily drain someone over and over again (much like a Temporal Raider) but stopping short of killing them and letting them heal as a reliable food source.
For that reason I'm thinking 1/day and 2/day might work a little better. This would allow both of them to last 50xPE days without feeding before needing to murder people.
As for the effects of food deprivation, I think I like the Prince/Lord rules: reduce their maximum PPE (they can't replenish it) by 1 per missed meal, and the only way they can get it back is by eating a full meal.
In this case though; you're not reducing the PE-based ones (they're already empty) you're reducing the smaller amounts they originally (and still) have which restore via meditation/sleep like any other spellcaster.
Once that reaches 0, reducing 1 PE/missed meal until it reaches 0 and they die could work. Or if that's too brutal you could reduce MDC (or SDC then HP in other settings) by 1/meal until it reaches 0.
Actually what might be cool is reducing 1 PPE + 1 MDC per missed meal simultaneously.
I say "meal" rather than "day", because if you wanted to make a higher rate than 1/2 PPE per day, you could. If it was, for example, 2/4 PPE per day, then you could divide that into 2 meals of 1/2 PPE, or perhaps do 3 meals of 1/2 PPE to get a requirement of 3/6 per day. The latter would put Arch Fiends slightly above Night Princes in requirements, which sounds about right. 4/8 would also. I don't know about 5/10 though... should Fiends be on par with Night Princes and Arch Fiends on par with Night Lords?
Even if we say a Fiend could tie a Prince, Night Lords generally seem more powerful than Arch Fiends to me, so it sounds off.
Another thing about slain Fiends / Arch Fiends (pg 17 Deevil Rebirth) since powers take 20-80 years to return if mortal-born or might spend 10-40 years in a pupa, they obviously couldn't survive if the PPE needs applied then, so I'd say that their extra PPE pool along with the need to feed on PPE would not return until their full powers did.
This should probably also mean that (pg 11: Abomination) those who have their powers stripped are actually freed of their PPE vampirism requirements.
Pg 52:
- Fiends and Arch-Fiends are PPE vampires who feed on the psychic energy released by fear, but ultimately need to feast on the PPE of living beings.
Well, living until the Fiend does them in and gorges on the doubled amount of Potential Psychic Energy released at the time of death.
..
Gluttons who can hold vast amounts of PPE (50x their PE attribute number), Fiends drink the life energy released by a kill.
Pg 53:
- PPE: 3D4x10
A similar contrast is listed for the Arch-fiend on 68-69 (100xPE then 3D4x10+40)
I'm wondering how to play the functionality of these separate bases. I was thinking upon these house rules to make sense of it...
- 1) the larger PE-based pools can only be filled by the double PPE released upon a creature's death, and only from living beings (ie the PPE released by killing a vampire would not count) and it doesn't refill normally via meditation/sleep. Unlike a psi-stalker they can't feed on PPE via merely capturing+cutting. Unlike a psi-slayer, they can't feed on PPE merely by torturing/scaring.
2) the lesser pools refill via meditation/sleep. They will only refill from blood sacrifice if the larger PPE is full.
3) spells can be cast using the PPE from either pool, but will always draw on the lower self-regenerating pool first. The PE-based PPE is a backup reserve they can only draw upon when their normal reserve is empty.
4) The NEED to feast is because the PPE from the PE-based pool (not the other one, they can't draw on it) is because these creatures gradually consume the PPE in these pools over time, and when it runs out, bad things begin to happen to them.
Does (4) seem reasonable? The wording "need to feast" sounds like it wouldn't be something they could just optionally do. Unfortunately, we're never actually given a mechanic for what might happen to them.
I was thinking firstly on a rate... even something conservative like 1 PPE per day for Fiends and 2 PPE per day for Arch-Fiends would give them incentive to go out and kill stuff to avoid problems. Even if the PPE running out didn't threaten them, the incentive to do so would be to have as much PPE on hand as possible for casting spells (back-up reserve) in case they ever really need it.
To make them super-murderous, you could make that an HOURLY rate (24 PPE/day for Fiends, 48 PPE/day for Arch-Fiends). Their pools are large enough that they wouldn't need to be constantly killing, but it would mean bigger murder sprees more often to top it off.
We don't have much in the way of PPE vampires for comparison. Night Princes (Dark Conversions 149) need 5 PPE or HP per day, while Night Lords (pg 147) need 20/day. Plus they don't actually have to kill anyone, they could just temporarily drain someone over and over again (much like a Temporal Raider) but stopping short of killing them and letting them heal as a reliable food source.
For that reason I'm thinking 1/day and 2/day might work a little better. This would allow both of them to last 50xPE days without feeding before needing to murder people.
As for the effects of food deprivation, I think I like the Prince/Lord rules: reduce their maximum PPE (they can't replenish it) by 1 per missed meal, and the only way they can get it back is by eating a full meal.
In this case though; you're not reducing the PE-based ones (they're already empty) you're reducing the smaller amounts they originally (and still) have which restore via meditation/sleep like any other spellcaster.
Once that reaches 0, reducing 1 PE/missed meal until it reaches 0 and they die could work. Or if that's too brutal you could reduce MDC (or SDC then HP in other settings) by 1/meal until it reaches 0.
Actually what might be cool is reducing 1 PPE + 1 MDC per missed meal simultaneously.
I say "meal" rather than "day", because if you wanted to make a higher rate than 1/2 PPE per day, you could. If it was, for example, 2/4 PPE per day, then you could divide that into 2 meals of 1/2 PPE, or perhaps do 3 meals of 1/2 PPE to get a requirement of 3/6 per day. The latter would put Arch Fiends slightly above Night Princes in requirements, which sounds about right. 4/8 would also. I don't know about 5/10 though... should Fiends be on par with Night Princes and Arch Fiends on par with Night Lords?
Even if we say a Fiend could tie a Prince, Night Lords generally seem more powerful than Arch Fiends to me, so it sounds off.
Another thing about slain Fiends / Arch Fiends (pg 17 Deevil Rebirth) since powers take 20-80 years to return if mortal-born or might spend 10-40 years in a pupa, they obviously couldn't survive if the PPE needs applied then, so I'd say that their extra PPE pool along with the need to feed on PPE would not return until their full powers did.
This should probably also mean that (pg 11: Abomination) those who have their powers stripped are actually freed of their PPE vampirism requirements.