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Why are all Meleet W.P. Skills & Weapon weaker than Swords?

Posted: Tue Jul 23, 2019 6:11 pm
by Janos2001
I have an honest question.. why do All of the other Ancient Weapon Skills suck compared to swords? Swords end up getting +1 (+2 if you take Fencing, but not counting that) to Strike and Parry more than any other Ancient, and in a game where there is no difference in damage based on if you hit it with a Blunt, a Sword, an Axe, or even a Spear (unless you took Targeting), and I didn't add Polearm because the Skill gives a VERY pitifully low bonus to damage), then what is the use other than you like the looks? I have never seen an NPC or Mob that is vulnerable to an Axe, or a Sword, or a Blunt... and on Average, you can find More swords with good damage, better than the others most of the time. I am honestly curious if Kevin, or any of the others, ever gave a reason for such a screw over of the other W.P. Skills? I mean, I prefer an axe or Polearm over a Sword any day, but yet because of the game design, I almost feel like I am railroaded into Sword if I want to have a chance to compete (Both with being able to hit AND damage).

Thank you in advance for your time and any information.

Re: Why are all Meleet W.P. Skills & Weapon weaker than Swor

Posted: Mon Jul 29, 2019 10:04 am
by Shorty Lickens
cuz they really didnt put that much effort into stat checking when making these games.

also, its your game.
do whatever you want.