Dodging Bullets and Blasts

If Super Heroes/Heroines & Super Villains are your game, discuss them here.

Moderators: Immortals, Supreme Beings, Old Ones

Tywyll
Wanderer
Posts: 96
Joined: Wed Jul 17, 2019 9:49 am

Dodging Bullets and Blasts

Unread post by Tywyll »

So as I understand it, dodging a ranged attack is basically a straight roll at a -4. It seems to imply that some powers might change this.

This seems really uncomic-like. Extraordinary Spd doesn't call out dodging Bullets.

So what powers do allow one to dodge missile attacks? How do you play a Batman or a Spiderman?
User avatar
zerombr
Adventurer
Posts: 563
Joined: Thu Apr 20, 2006 1:46 pm
Comment: Rifter Contributer 79, 81,82,83,84
Location: "The Guides to the Megaverse(tm)" Podcast
Contact:

Re: Dodging Bullets and Blasts

Unread post by zerombr »

Yeah and it carries from book to book too. Honestly it comes down to what style of game do you want, and have any penalties base off of that.
Gritty street level? Standard penalty. True heroes? No penalty
"The Guides to the Megaverse(tm)" Podcast at https://guidesmegaverse.podbean.com/
Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
"Saving the World", and "On the Hunt" - Rifter 83
and lastly, my baby, my long term project... The Dark City of Cascade - Rifter 84.
User avatar
Incriptus
Hero
Posts: 1257
Joined: Mon Dec 23, 2002 2:01 am
Comment: Hey, relaaaax. Pretend it's a game. Maybe it'll even be fun
Shoot the tubes, Dogmeat!
Location: Washington State

Re: Dodging Bullets and Blasts

Unread post by Incriptus »

Yes the dodging bullets and energy blasts is a very notorious set of rules.

And what's worse is that they're not even consistent between books

RUE: -10 + bonuses (or -5 + bonuses > 50 feet away)
RMB: Bonuses, just a standard dodge roll
N&SS: -4 + bonuses
HU2: -4 No Bonuses
NB: Standard
HU(revised): Standard
HU(original): Standard for heroes or villains, no bonus for normal people

Regardless, that is the "rule" in HU2, I don't use it
Tywyll
Wanderer
Posts: 96
Joined: Wed Jul 17, 2019 9:49 am

Re: Dodging Bullets and Blasts

Unread post by Tywyll »

Incriptus wrote:Yes the dodging bullets and energy blasts is a very notorious set of rules.

And what's worse is that they're not even consistent between books

RUE: -10 + bonuses (or -5 + bonuses > 50 feet away)
RMB: Bonuses, just a standard dodge roll
N&SS: -4 + bonuses
HU2: -4 No Bonuses
NB: Standard
HU(revised): Standard
HU(original): Standard for heroes or villains, no bonus for normal people

Regardless, that is the "rule" in HU2, I don't use it


Lol! Thanks for breaking that down for me! I knew it was different in RUE, but I didn't realize it was so weird across all the books!

Out of curiosity, what rule do you use? I was trying -4+bonuses.
Colonel_Tetsuya
Champion
Posts: 2172
Joined: Sat Nov 10, 2012 3:22 am

Re: Dodging Bullets and Blasts

Unread post by Colonel_Tetsuya »

The rule i use (and really, every Palladium GM/group ive ever talked to/run with) is just..

make a dodge roll. With your bonuses. Otherwise, why the hell do you have the bonuses if you only get to use them like 1/4 of the time?

Unless you want gunfire to be super-lethal (which it typically is not if you want a fun/balanced game, otherwise characters with powers/melee centric are screwed six ways from sunday), i really dont understand the need to incessantly penalize people.

As for the inconsistency between books...

I dont post often in the HU forums, so ive probably never said this here, but..

"Palladium" is not a game. Rifts is a game. Heroes Unlimited is a game. Ninjas and Superspies is a game. Palladium Fantasy is a game.

While they all share a core system (much like the d20 system could be adapted to many genres), they all NEED to have slight differences in the rules to be truly internally balanced and fun.

They are separate games. They will have idiosyncracies and changes between them to make them work.

Ninjas and Superspies is a great example. It has a LOT of slightly different rules and mechanics (Auto-dodge works entirely differently in N&SS, for instance) that make it slightly different than any other Palladium game.

Ironically (or perhaps not), its also the most balanced and internally consistent game Palladium publishes (and no accident that it was an Eric W joint, and not Kevin).

So, inconsistency between titles (which are all separate games with their own core rulebooks) is... a moot/pointless point.

However, in this particular case (dodging gunfire) - i just dont understand the need to apply penalties. In fact, the entire Palladium system in general has a propensity to dizzyingly stack bonuses and then apply penalties to completely remove those bonuses, so you feel good (yeah, ive got this awesome dodge bonus!... oh wait, im -10 to dodge...) and then get your good feels crushed.

Thats basically like just giving all guns +10 to hit. Why would you ever do that? Given how unlikely it is in most Palladium games (Heroes is one notable exception, actually) that you will even have a single attribute with a bonus other than maybe PS (Because of physical skills) ... the penalties seem stupid.

I feel the same about random penalties applied to other bonuses, as well. If you're going to have penalties that almost always overwhelm bonuses even for characters with good bonuses... why have the bonuses at all?

Just make the rolls.

Worst case scenario here is that characters survive a bit longer. OK. Hardly an issue. Games plenty lethal in most cases anyway.
Im loving the Foes list; it's the only thing keeping me from tearing out my eyes from the dumb.
Regularguy
Adventurer
Posts: 776
Joined: Fri Sep 22, 2006 10:54 am

Re: Dodging Bullets and Blasts

Unread post by Regularguy »

Tywyll wrote:So what powers do allow one to dodge missile attacks?


Pause Temporal Flow?
User avatar
zerombr
Adventurer
Posts: 563
Joined: Thu Apr 20, 2006 1:46 pm
Comment: Rifter Contributer 79, 81,82,83,84
Location: "The Guides to the Megaverse(tm)" Podcast
Contact:

Re: Dodging Bullets and Blasts

Unread post by zerombr »

my house game plays 'no bonuses -5' for bullets, however if you have a super ability that lets you dodge bullets, that turns into 'with bonuses - 5'


honestly it comes down to how heroic a game you want to play
"The Guides to the Megaverse(tm)" Podcast at https://guidesmegaverse.podbean.com/
Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
"Saving the World", and "On the Hunt" - Rifter 83
and lastly, my baby, my long term project... The Dark City of Cascade - Rifter 84.
User avatar
Nekira Sudacne
Monk
Posts: 15606
Joined: Sun Oct 19, 2003 7:22 pm
Comment: The Munchkin Fairy
Location: 2nd Degree Black Belt of Post Fu
Contact:

Re: Dodging Bullets and Blasts

Unread post by Nekira Sudacne »

Our group completely ignores penalties to dodge bullets.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
User avatar
Stone Gargoyle
Virtuoso of Variants
Posts: 10354
Joined: Tue Jan 30, 2007 2:18 pm
Comment: "Your inferiority complex might be justified."
Location: Lurking on rooftops like a proper gargoyle should, in and around Tacoma, WA.
Contact:

Re: Dodging Bullets and Blasts

Unread post by Stone Gargoyle »

Honestly it comes down to what powers are selected as to whether the character would be able to have bonuses apply to such a dodge. All characters can attempt it in my games.
"SG, you are a limitless fountain of Butt-Saving Advice. You Rock, Stone and Concrete." ~ TrumbachD
User avatar
Pepsi Jedi
Palladin
Posts: 6955
Joined: Wed Oct 18, 2006 3:11 am
Comment: 24 was the start... We are Legion.
Location: Northern Gun

Re: Dodging Bullets and Blasts

Unread post by Pepsi Jedi »

Tywyll wrote:So what powers do allow one to dodge missile attacks?


Gravity Waves from PU three allows to you Parry Bullets and Missiles.

Magnetism allows you to stop small ones and slow "Large missiles" and "rockets" to the point you get a dodge and even get a +2 to do so.
Image

Lt. Nyota Uhura: I'm impressed. For a moment there, I thought you were just a dumb hick who only has sex with farm animals.

James Tiberius Kirk: Well, not _only_...
User avatar
Reagren Wright
Palladium Books® Freelance Writer
Posts: 3240
Joined: Sun Feb 10, 2002 2:01 am
Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
Location: LaPorte, In USA

Re: Dodging Bullets and Blasts

Unread post by Reagren Wright »

Incriptus wrote:Yes the dodging bullets and energy blasts is a very notorious set of rules.

And what's worse is that they're not even consistent between books

RUE: -10 + bonuses (or -5 + bonuses > 50 feet away)
RMB: Bonuses, just a standard dodge roll
N&SS: -4 + bonuses
HU2: -4 No Bonuses
NB: Standard
HU(revised): Standard
HU(original): Standard for heroes or villains, no bonus for normal people

Regardless, that is the "rule" in HU2, I don't use it


Well said. We're playing super heroes! Charactes are supposed to dodge bullets. Ignore the penalty rolls. Your not dodging a bullet your
dodging the bullet, but avoiding the aim of the person shooting you.
Post Reply

Return to “Heroes Unlimited™”