'Holds' versus Strong Characters
Posted: Wed Jul 31, 2019 3:31 am
So I noticed the 'Hold' rules only involve a character's PP to escape from them. Is there anywhere that covers super strong characters grappling?
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Glistam wrote:Not that I'm aware of. It was a great way to keep super strong characters in check.
The Beast wrote:Rifter 3 has some optional rules for grappling that work a little better than the standard ones.
Tywyll wrote:Glistam wrote:Not that I'm aware of. It was a great way to keep super strong characters in check.
It doesn't really make any sense though.
There is no doubt in my mind that my 6 year old has a higher PP than I do (at least gross dexterity, maybe not so much hand-eye coordination). But there is no way she could lock me down in a grapple. I know, she's tried.
Conversely, how could a 10 PS 30 PP character hold down a 30, 40 PS superhuman or supernatural Str character? That doesn't make any sense.
PS: That game screen you have in your sig is awesome!
Nekira Sudacne wrote:Tywyll wrote:Glistam wrote:Not that I'm aware of. It was a great way to keep super strong characters in check.
It doesn't really make any sense though.
There is no doubt in my mind that my 6 year old has a higher PP than I do (at least gross dexterity, maybe not so much hand-eye coordination). But there is no way she could lock me down in a grapple. I know, she's tried.
Conversely, how could a 10 PS 30 PP character hold down a 30, 40 PS superhuman or supernatural Str character? That doesn't make any sense.
PS: That game screen you have in your sig is awesome!
Remove PS from the equation.
How would a human grapple with a dragon to pin it down? assume the Dragon doesn't even have SN PS, it's still a 30 foot tall, 30 ton beast, and you're maybe 6' 180lbs. And yet nothing stops a human from grappling with a dragon and using Wrestling to pin it in Rules as Written.
That, and your question about super strong, falls under the "GM's should use common sense" rule Kevin keeps repeating. He didn't bother saying that you can't use Holds on Dragons or super strong characters because he assumed the GM would be smart enough to disallow it. Kevin is still stuck in the 80's when game design rules had gaping holes it was simply expected GM's to fill in blanks for on their own.
Tywyll wrote:I don't mind filling in the gaps, or rulings not rules design philosophy. However, grappling is pretty integral to super's genre so I'd expect some clarity, especially with 5 kinds of strength. Can a 30 PS normal hold down an extraordinary with 5 PS? Can a superhuman with 80 PS hold a supernatural str of 15? Where does Robot Strength fall into this?
Tywyll wrote:Nekira Sudacne wrote:Tywyll wrote:Glistam wrote:Not that I'm aware of. It was a great way to keep super strong characters in check.
It doesn't really make any sense though.
There is no doubt in my mind that my 6 year old has a higher PP than I do (at least gross dexterity, maybe not so much hand-eye coordination). But there is no way she could lock me down in a grapple. I know, she's tried.
Conversely, how could a 10 PS 30 PP character hold down a 30, 40 PS superhuman or supernatural Str character? That doesn't make any sense.
PS: That game screen you have in your sig is awesome!
Remove PS from the equation.
How would a human grapple with a dragon to pin it down? assume the Dragon doesn't even have SN PS, it's still a 30 foot tall, 30 ton beast, and you're maybe 6' 180lbs. And yet nothing stops a human from grappling with a dragon and using Wrestling to pin it in Rules as Written.
That, and your question about super strong, falls under the "GM's should use common sense" rule Kevin keeps repeating. He didn't bother saying that you can't use Holds on Dragons or super strong characters because he assumed the GM would be smart enough to disallow it. Kevin is still stuck in the 80's when game design rules had gaping holes it was simply expected GM's to fill in blanks for on their own.
I don't mind filling in the gaps, or rulings not rules design philosophy. However, grappling is pretty integral to super's genre so I'd expect some clarity, especially with 5 kinds of strength. Can a 30 PS normal hold down an extraordinary with 5 PS? Can a superhuman with 80 PS hold a supernatural str of 15? Where does Robot Strength fall into this?
Like those are some pretty key distinctions and DO NOT fall under the concept of 'common sense'.
In the game I'm running a couple of characters with around 40ish Supernatural Strength fought (and attempted to grapple) a villain with a 70ish Superhuman strength. Who wins? Who knows!
Colonel_Tetsuya wrote:in regards to holds or joint locks -
a lot of times, depending on the specific hold or lock, strength has no thing to do with it.
YOu can be strong enough to bench press cars, but if you have no way to leverage your strength, it wont do you any good..
Nekira Sudacne wrote:
Looking at the HU 2 Hold rules, it seems that Strength is irreelvent. It's purely a PP-based thing. So no matter how strong you are someone slippery can always slide out of your grasp unless your also super agile.
The Beast wrote:Tywyll wrote:I don't mind filling in the gaps, or rulings not rules design philosophy. However, grappling is pretty integral to super's genre so I'd expect some clarity, especially with 5 kinds of strength. Can a 30 PS normal hold down an extraordinary with 5 PS? Can a superhuman with 80 PS hold a supernatural str of 15? Where does Robot Strength fall into this?
Simplest thing to do in these situations is to look at the max lifting weight for each person.
PS 30 = 600 lbs (PS times 20 due to example's PS being >16)
EPS 5 = 1000 lbs (PS times 200)
SNPS 15 = 7500 lbs (PS times 500)
It might also be prudent to then down-convert the higher strength category to that of the lower person's scale. So for your first example there your EPS of 5 is equal to a normal PS of 50 (1000/20). Your SNPS of 15 is equal to a normal's 375, which would mean you might not even bother with that d20 roll I mentioned above, 'cause you ain't gonna get out of it by strength alone.
As for robot PS, page 204 considers it to be equivalent to superhuman PS, which gives you PS times 300 for lifting weight.
Tywyll wrote:Nekira Sudacne wrote:
Looking at the HU 2 Hold rules, it seems that Strength is irreelvent. It's purely a PP-based thing. So no matter how strong you are someone slippery can always slide out of your grasp unless your also super agile.
I know, that's what I said in the OP and is the problem I'm looking for solutions for. The rules for Holds were clearly written with human v human conflict in mind and as usual simply copy and pasted from one game to the next. To me, that's a problem.
Nekira Sudacne wrote:Tywyll wrote:Nekira Sudacne wrote:
Looking at the HU 2 Hold rules, it seems that Strength is irreelvent. It's purely a PP-based thing. So no matter how strong you are someone slippery can always slide out of your grasp unless your also super agile.
I know, that's what I said in the OP and is the problem I'm looking for solutions for. The rules for Holds were clearly written with human v human conflict in mind and as usual simply copy and pasted from one game to the next. To me, that's a problem.
I preposed a houserule in the same post to fix it.
Tywyll wrote:Nekira Sudacne wrote:Tywyll wrote:Nekira Sudacne wrote:
Looking at the HU 2 Hold rules, it seems that Strength is irreelvent. It's purely a PP-based thing. So no matter how strong you are someone slippery can always slide out of your grasp unless your also super agile.
I know, that's what I said in the OP and is the problem I'm looking for solutions for. The rules for Holds were clearly written with human v human conflict in mind and as usual simply copy and pasted from one game to the next. To me, that's a problem.
I preposed a houserule in the same post to fix it.
True. I was just responding to the main thrust of your post.
That said your solution works when the numbers are similar, no need to compare. But I guess I feel like a 50 superhuman should trump a 3 supernatural, for example. But we really have no idea of what is intended.
As you say, I imagine most house games of Heroes Unlimited don't involve much attempted grappling either, hence the scarcity of rules on the subject.
Colonel_Tetsuya wrote:in regards to holds or joint locks -
a lot of times, depending on the specific hold or lock, strength has no thing to do with it.
YOu can be strong enough to bench press cars, but if you have no way to leverage your strength, it wont do you any good..