Seto Kaiba wrote:you're resorting to an ad hominem.
That wasn't the intention. I just felt this was kinda related to the "why" that topic was even started.
The tone of the first poster read like this was something going on for some time now.
Plus. I take you for a man that stands behind his word. And very vocal at that. Sorry to have missed how quoting you could have been seen as an attack. I was doing it more in the mind that by quoting you, I'm demonstrating that I care enough to read you.
You quote me and other people all the time. By now I was taking it as part of the ambience here.
Once again; I was just establishing that people on this forum, or elsewhere, doesn't necessarily have the same relationship with the product.
Which might also alter the way they'll receive an argument.
I'm actually playing the middle here. I don't really expect it to pay as a winning strategy.
It does however leave us with a very good definition of two points of view.
If the remaining arguments are ignored, well... that too will be a lesson.
Seto Kaiba wrote:xunk16 wrote:Of course it's scrap-booking. Of Course it has taken pictures to subvert their meaning. But being
pop art doesn't prevent it from being original art.
Even if pop art is... critically falling between the chairs.
https://en.wikipedia.org/wiki/Campbell%27s_Soup_Cans
This is a false equivalence fallacy, and a very obvious one at that. Even you should know better.
Harmony Gold took three shows that already existed, and made a hasty dub with just enough edits to string the stories of those three shows together into a single plot. That's rather different from an artist making a painting (or rather, thirty-two paintings) of an object that exists.
Robotech's creative process would be like Andy Warhol gluing thirty-two Campbell's soup can labels to a canvas.
I know it kinda escape the classification. I tried to still classify it. That's where that thing with chairs fits in.
But on the one side, it is definitely something. And since the original studio and artist did not produce any of the secondary robotech canon directly...
The idea of recuperating a picture to twist it out of it's intended environment seemed rather Warholian to me.
Even if we're speaking of a film editor instead of a painter.
Then again, pop art is often criticized as not being art. And to today's standard, it would be copyright infringement.
So I was at the same time not really contradicting you.
Merely expressing that from it came out art.
Before I met Robotech, I would probably never have even thought to call such a start anything but plagiarism.
However I had this teacher who always said poetry was in the way someone can mix up things in order to get the beauty out.
And since I feel further Robotech's iteration managed a part of this; I'm inclined, through training, as seeing it as an artistic achievement.
Now that should make it classifiable.
But there isn't really a name for the artistic current born out of cheaply importing parts of shows in order to make new ones. Not to my knowledge.
Which is strange considering that there is a few of them, all in the same time frame.
Mostly in the US.
Of which the culture were also responsible for pop art. Hence the rapport being established here.
You can refuse it. If there was a single unified and detailed objective view on art, we would have found it by now.
Genre aren't even the same from one side of the globe to the other.
But for the sake of demonstrating the path to that reasoning :
https://theculturetrip.com/north-americ ... influence/Even if it is only half-serious :
Culture Trip wrote:American Pop artist Andy Warhol was one of the most significant and prolific figures of his time, his works exploring the connection between celebrity culture and artistic expression.
His aesthetic was a unique convergence of fine art mediums such as photography and drawing with highly commercialized components revolving around household brand and celebrity names. Garnering international attention for his unique productions, Warhol loved to maintain an element of personal and professional mystery, admitting that he never discussed his background and would invent a new persona every time he was asked.
Robotech was composed of something that was gaining celebrity : Japanese animation. It was fine art, but it was also highly commercialized to sell toys in the 80's US. Andy Warhol, as far as I know, had a reputation somewhat similar to Macek's. Both very public, very contradictory, and not very informative.
And they both took stuff that today would be copyrighted material, or trademarked, in order to produce something that would make them famous. Mostly because they could and because it was convenient at the time.
Now this is only an analogy. While it might not be directly the same as officially released opinions, it still is artistic comparison.
You seem to imply that they did go too far for this to still stand.
I'm saying if one was trying to name what they did, it would be this.
Now I'm not a pop art critic by formation. So while it seems to be, it doesn't mean it would critically be considered good.
But the critical value of art doesn't prevent fandoms from forming around disputable material. Especially since the post-2000s.
Seto Kaiba wrote:I keep having to remind myself that you're new to the fandom. You haven't been around as long as the rest of us, so the things I'm saying there might seem shocking or mean if you don't already know that these are simply the facts laid out in my typically blunt plain English.
True. I'm learning. And I find it blunt. But at the same time, I don't see much to contradict you. Of course, that doesn't mean everyone receives it in the exact same way. I'm not thinking you are deliberately shocking or mean. But since you already do your part so well, some counterweight can be a good thing. In a way, It makes you fascinating also.
Seto Kaiba wrote:Harmony Gold's staff and Robotech's voice actors make no secret of the fact that Robotech was slapped together in an enormous hurry, with the writers literally making it up as they went with no time to cross-check scripts for consistency with themselves or each other, and production being rushed to the point that the crew were sleeping in the studio hallways between takes and basically living on food from the pub across the street. It gets cited by them all the time to explain why there are bits of dialog that make no sense, why there are so many inconsistencies and plot holes, and as a reason for rejecting certain fan theories. Since the reboot in '01, Harmony Gold's staff have been fairly candid about the pre-reboot comics, novels, etc. having been disowned because Harmony Gold's lack of oversight led to poor quality, inconsistent products that did not properly reflect the setting and story of Robotech. Even Carl Macek himself went on the record several times about Robotech's status as a derivative work and the problems it caused for development of new stories in the 80's and 90's.
Yeah... but when they say it, they make it sound heroic or something.
Maybe it's just me having lived on the floorboards of a theatre and slept on chairs for a while.
As for poor quality and and inconsistent product... there is at least a part of this that comes out as characterization.
However, related to AE being or not an argument to make something unavailable in a RPG... I think it is mostly a matter on how the audience perceive the product and can explain these for themselves. The mistake by themselves still being an official part of the thing being analyzed.
That is, however, only a personal view point.
That others might second that point of view, or not, remains to be seen.
Seto Kaiba wrote:Likewise, the unholy mess that was Southern Cross's development is a matter of well-documented record. It's probably the single best-documented thing about the show, TBH, thanks to it being covered at length in This is Animation 10: Southern Cross and having a surprising amount of material from the show's earlier incarnations survive to see publication thanks to Imai Kagaku. The really unpleasant parts were something I opted to leave out... because the actual start of the show's development was INTENSELY creepy in a "let's call the police" kind of way.
Yes... Kinda Transformers Kiss Players creepy.
Though I suppose you would know it more personally.
I am grateful that Palladium did a good enough job so that I hadn't too much research to do on that part.
Seto Kaiba wrote:This isn't actually a part of the Robotech story or setting conceived of by Harmony Gold under Carl Macek and Tommy Yune. It's something that exists only in the novelization that Harmony Gold considers so wide of the mark as to be Robotech in name only. In Robotech proper, protoculture is just an exotic power source derived from an exotic plant... and even that fact was quite a late addition to the show, which abruptly changed gears on what "protoculture" was in the middle of redubbing Macross.
[...]
The stable time loop thing is a riff on Carl Macek's aborted plans for Robotech sequel shows that would follow Robotech II: the Sentinels, where the final episode of the series would be a framing device for the first, allowing the show to loop endlessly.
... That's in the old comics also. Just saying.
These kinds of additions during the dubbing process are why I don't think the show should be considered more than a published first draft.
Re-writings exist to get these kinds of inconsistencies out.
And the time loop was indeed developed in each of the subsequent versions... Except the few comics insert under Yune's watch. And SC.
So... You are not contradicting that there was stuff created for the franchise.
Even if you don't seem to think these are enough to change drastically the meaning of the whole.
That's okay. A judge would probably say you're right.
But then again, judges rarely make franchises. To my knowledge still.
Seto Kaiba wrote:Generally speaking, I approach the subject from the hard evidence and the official positions and policies held by the creative staff. Even if it is an adaptation, they're the ones in the driver's seat and their word is effectively law on what is and is not a part of the official Robotech setting and brand.
And we thank you for doing it. Someone must keep the madhouse in check, right? For protecting unsuspected eyes from readings the unhampered ramblings of raving fans deluded by years of new material's deprivation. (Not an attempt at
ad hominem.)
However, I understood the suppositions made on a variant for the Beta, and the original statement made by Eliakon, both to be related as to "what was possible" in terms of deviations while staying consistent with the RPG. To where I think there is a bit more leeway's in the dramaturgical expression of a Gm and his players.
Not "Does that exist in canon?", but "could this exist in canon? Why not? How would you make it work?".
Which, happily, was explored since the start of that topic.
Seto Kaiba wrote:I feel like you might be conflating animation and live action here.
I totally am. As the 7th art itself. Even animation can have many stages of pre-production before it eventually gets started.
I'm sorry if I'm using terms a bit out of synch here, but I'm not a translator and I did do my film-making classes in french.
I figured that from an analyst standpoint in the given field, the bigger picture would still be relevant.
I wasn't, however, foolish enough to think it would convince you.
Seto Kaiba wrote:Alien: Isolation is a fantastic example that was celebrated by the Alien fandom because the game's developers were able to get their hands on so much of the production reference material from the Alien movie and use it as the stylistic basis for their game. They went above and beyond in their goal of adhering to the aesthetics laid down by the original film's creators for its props, sets, and so on. It was a game that was lauded, essentially, because of its adherence to Alien's OSM.
Yes. On the other hand, (almost?) nothing you see in that game's setting was previously explained or included in canon directly.
(I'm obviously not counting the xenomorph in here. Nor the Nostromo DLCs.)
While they did take the OSM for visual and sound reference, the mechanical concepts, story and locations were almost all originals deduced from the space left open by previous material.
Which was kinda my point. AE is relevant when you fall in the first category. But as far as legitimizing artistic freedom for creation inside a given IP, it cannot be used alone. I would like to think that under that light it would maybe make more sense.
As previously said. I'm aiming at the middle ground.
What happens when one does not only want to repeat, but develop from a concept.
Then the previous deduction from the OSM should count as jurisprudence in front of a law.
Seto Kaiba wrote:xunk16 wrote:But ultimately, the real guide will always be what the public has been exposed to.
This is an emotional, rather than factual, argument. Whether or not something is an animation error is a matter of objective fact, not feelings. It's a question of having the hard evidence to point to a clear discrepancy between the animation and production reference or a clear inconsistency in the animation and say "an error demonstrably occurred here".
I agree. But my statement was in the line of thought of judging the argumentative importance of said animation error when making an artistic choice.
Seto Kaiba wrote:The Robotech fandom in general is pretty militantly attached to the original animation... it was part of the reason the fanbase near-unilaterally rejected Robotech 3000, and why they beat on Robotech: the Shadow Chronicles so heavily.
It is also the reason why I think it is more than time that Robotech cease to be based on the original OSM from the Japanese show and invest in retro-engineering an equivalent of their own. While it might end up as being very closely related to the original OSM, it should include now canonized AE as depicted and explained. For occasions such as this one.
If I'm getting you correctly, I think you'll disagree with this on the basis that HG will never invest themselves in such a daunting enterprise.
But Palladium had the chance to commission original work by illustrators. And so will the new RPG's team.
Now considering that the fandom is the kind that will look for these kind of things from time to time, it would have made for a pretty nice supplement.
Mechanical cutouts are usually great for players wanting to play grease monkeys.
However, it wasn't re-made to specifications. Hence my position when saying this is not a classical case.
And most probably you telling us it wasn't a real original series.
To the risk of looking oblique, I'm going to propose that these positions are only both sides of a coin.
And there lies what I call my difficulty. The coin isn't on a side. It's upright. HG never made it fell.
Many accidental aspects of an art piece can eventually become a defining point of it for an audience.
Not having had a "grand design" doesn't mean that one will not form in the long run through multiple artists and analysts.
Though that would be a very
Naked Lunch / Gestalt thing to say.
Seto Kaiba wrote:xunk16 wrote:And despite pushing the RNU and old comics out, they are still considered as "production bible" material for Titan's iteration.
Titan Comics's series was a non-canon alterniverse story from the outset... it's not playing by quite the same rule set as real
Robotech, and even then its references to the various failed projects appear to be setting them up as "bad futures" that will un-happen when the current crew successfully break the time loop in the final issue and are able to carry on with their heavily
Macross-ish "Remix" series.
There lies another difference in our perspective. You assume I'm speaking of the franchise as parts while I'm speaking of it as an evolving thing.
Considering the comic not canon (not in continuity) in face of the animated series is very factual... But that is what they are doing now. And for someone who would choose to play in that continuity, or make some kind of rift happen in his game, this is very Robotech (canon) indeed.
It's just something I saw time and time again in other long lasting franchises. They will do something. It will work out.
Then they'll need to do it again, but they won't necessarily get what was important.
From there, it will be a dance on the edge of the razor between creating new stuff and re-integrating old deductions because not doing it would go against what the product means.
I've been trained to see continuity and canon as different things. While one is very strict, the other is more topological.
Though I must admit, my view of that precise problem was mostly shaped by my previous attempt at mastering a Transformers game.
There is a definite cycle in there, of going totally outside of canon and then save the new ideas by telling they are a sequel.
Slowly explaining the links that make this possible, as writers find solutions that the fans can accept.
Each time only adding to the whole ensemble of deductions... some of the stuff becoming only understandable by combining the explanations from different universes.
They even had prose stories which linked all those for a while, as an half-official fanzine.
Attempts at reboot were often revealed as the same. Attempts at creating a unified continuity failed miserably and splinted into many.
I'm getting the distinct impression that HG is trying to cash in on that technique.
But then again, that might only be the results of the interventions of Simon Furman on the Titan's version.
He is known for his use of recurring motifs.
Except... I'm getting this from the licensed stuff previous to Tommy Yune also.
And since Mr.Yune's vision has been canned for SC and Academy; I cannot affirm that he won't change it prior to his next project.
Plus, the "thank you note" at the bottom of the credit page for each new Titan's issue lead me to believe he was actually having some hand into what they could and couldn't do.
Seto Kaiba wrote:instead of just finishing Sentinels (a pipe dream, but one shared by many fans).
Guilty.
Seto Kaiba wrote:As to questions of content, they enforced that the game had to follow the official setting as much as possible. They didn't force Palladium to rework its game system for them. As to animation errors, Harmony Gold's position on some of them is "we like this error", so they were included on purpose as part of the official stats. This was elaborated on in previous comments.
So... from your own standpoint. How should we use your elaboration on animation errors as it pertains to elaborating variants for use in the RPG?
Seto Kaiba wrote:... did you just posit the existence of a derivative work with no original to be derivative of?
That's... something bad happened to logic here.
New designs in the production reference materials for a sequel are new content, but they are part of a derivative work. They are not Original Source.
Yet things that were introduced in previous iterations does pop-up in others without it having passed the stage of OSM.
Hence asking how far should one dig before being satisfied? Since digging far enough give us the Japanese shows, not Robotech per say.
Seto Kaiba wrote:xunk16 wrote:I'm wishing so very hard that you are wrong on this one.
I'm actually kind of with you on that one.
Seto Kaiba wrote:They literally set the story up from the first issue to write the other two sagas out of existence entirely.
Do you have source on this? Because I was rather under the impression that they were rushing things to get there faster.
Probably to avoid getting cancelled before reaching it.
Seto Kaiba wrote:(The fans are a notoriously unpleaseable bunch.)
Yeah... Yet I don't see a way out off this one yet myself.
Seto Kaiba wrote:They explicitly labeled this story and all the failed Robotech sequel projects as Bad Futures created by a recurring temporal anomaly. The more the timeline loops, the worse the future becomes.
Yet again, what is the source of this? Because I thought the Bad Future was the one the main Titan's continuity was in! At this rate, they'll get invaded by shadow invids without having allied with as much Zentraedi troops and without the Robotech Master's help. (And without having as much time to develop the right mecha for the job.) Plus the relationships of the current main characters all seem to go forward the realization that changing the past might not have been a good idea...
Seto Kaiba wrote:Even if you assume the art isn't terrible on purpose, the whole comic is one massive Take That aimed at Robotech's story in general and the sequels in particular. It's all an alterniverse story anyway though, so no consequences or implications for the animated continuity.
Yes well. I did see worst. And it make sense that they'd want to re-include as much stuff as they can since it would protect their copyrights for an extended period without needing to re-invest in such an enterprise before quite some time. (If I understood the US laws about re-editing and making sequel to keep one's right correctly.)
The way I see it... The anime would be in the past. Continuity wise.
So that the Titan alterniverse or Anime alterniverse is now the main one doesn't change much to that fact.
Hope it does clarify the intent behind the previous post. Sorry it wasn't as clear as I thought.
But clearly, beyond this, a return and close of the main question would be nice.
(By the asker itself if that is at all possible. So that we'd know if we even managed to scratch the surface with all this.)