First Draft of my new Professional Athlete OCC
Posted: Tue Nov 05, 2019 1:20 am
Here's the first version of a new OCC for any SDC or MDC setting. Letting me know what you think and what should be changed if any from the new class.
Professional Athlete
An optional NPC and OCC for Rifts and other Palladium RPG’s.
A professional athlete has existed in societies on Rift’s Earth from before the Roman times. Ancient Atlantis was rumored to be the first society where it was possible to earn a living playing sports. Of course such a career was quite common from the 20th century up to the time of the cataclysm. Afterwards, well not so much….
I am making this class a tad generic so that it could be fit into a wide variety of setting sdc and mdc. I’m sure the type of athletes could vary widely when we take Rifts Earth and the Three Galaxies into consideration.
That said, professional athletes do have certain abilities that are unique to their careers.
1. Ability Score Increase: As an athlete gains a new level of experience he can add +1 to either his P.S., P.P, P.E., or +2 to his SPD score.
2. Sponsorship: As an athlete grows in experience he attracted not only attention from fans, but from those who wish to profit from his fame. I will leave the exact of amount of wealth and privileges he receives up to the individual D.M.
O.C.C. Bonuses:
4d6 to S.D.C.
+2 M.A. (Have to appeal to the fans.)
+2 to P.P., +3 to P.S., +3 to P.E., and +6 to SPD score.
+2 to perception rolls, +3 to roll with punch.
+3 to save vs. horror factor ( Have to put up with agents and some fans.)
Alignment: Any
Attribute Requirements: A P.S., P.E., and P.P. of 12 or higher is required. An above average SPD is also desirable.
Racial Restrictions: None
For all skills Don’t forget to add in the I.Q. bonus if applicable.
O.C.C. Skills:
Language (Native): 98%
Literacy (Native): +10%
Math: Basic
Computer Operation: +10%
Domestic Skill of choice: +10%
Wardrobe & Grooming: +20% (Have to look good for the fans.)
Public Speaking +10%
Performance: +20%
First Aid: +10%
Athletics General
Boxing or Wrestling
Body Building
Running
Swimming
HTH Basic: Can choose Expert at the cost of one OCC related skill or Martial Arts for 2 skills.
Can choose 2 non-military pilot skills of choice.
2 ancient and 2 modern weapon proficiencies of choice.
O.C.C. Related Skills: Can select 8 other skills of choice, plus 2 additional at level 3 and 5, with 1additional at levels 7, 9, and 12. All new skills start at level 1 proficiency.
Communications: Radio basic, Language and Literacy at +10%, Sign Language only.
Cowboy: None
Domestic: Any (+10%)
Electrical: Basic Only
Espionage: Disguise (+20%) Have to hide from the fans.
Horsemanship: General Only.
Mechanical: Basic or auto only
Medical: None
Military: None
Physical: Any (+30) where applicable.
Pilot: Any non-military.
Pilot Related: Navigation and Read Sensory Equipment.
Rogue: Gambling (+15%), Seduction (+20%), Streetwise (+10%)
Science: None
Technical: Any
W.P.: Any
Wilderness: None
Secondary Skills: Can select 4 skills at level 1 and an additional skill at levels 3, 6, 9, 12 and 15.
Standard Equipment:
Besides the equipment provided the team or organization that they are with. The athlete who is starting out has a modest apartment to live in the “good” section of town. A recent civilian compact car, hover car, motorcycle or hover cycle. That’s 1 total, not one of each.
The athlete also has a selection of causal and formal wear, person items and consumer electronics.
They may have plain clothes armor and a side arm for personal defense. Said side arm, sdc or energy weapon is usually registered with the local authorities.
Money: An athlete starting out has 6d6x100 credits and personal items worth 3d6x1000 credits if sold.
Cybernetic Implants: None to start and may not be allowed in the athlete’s chosen sport.
Professional Athlete
An optional NPC and OCC for Rifts and other Palladium RPG’s.
A professional athlete has existed in societies on Rift’s Earth from before the Roman times. Ancient Atlantis was rumored to be the first society where it was possible to earn a living playing sports. Of course such a career was quite common from the 20th century up to the time of the cataclysm. Afterwards, well not so much….
I am making this class a tad generic so that it could be fit into a wide variety of setting sdc and mdc. I’m sure the type of athletes could vary widely when we take Rifts Earth and the Three Galaxies into consideration.
That said, professional athletes do have certain abilities that are unique to their careers.
1. Ability Score Increase: As an athlete gains a new level of experience he can add +1 to either his P.S., P.P, P.E., or +2 to his SPD score.
2. Sponsorship: As an athlete grows in experience he attracted not only attention from fans, but from those who wish to profit from his fame. I will leave the exact of amount of wealth and privileges he receives up to the individual D.M.
O.C.C. Bonuses:
4d6 to S.D.C.
+2 M.A. (Have to appeal to the fans.)
+2 to P.P., +3 to P.S., +3 to P.E., and +6 to SPD score.
+2 to perception rolls, +3 to roll with punch.
+3 to save vs. horror factor ( Have to put up with agents and some fans.)
Alignment: Any
Attribute Requirements: A P.S., P.E., and P.P. of 12 or higher is required. An above average SPD is also desirable.
Racial Restrictions: None
For all skills Don’t forget to add in the I.Q. bonus if applicable.
O.C.C. Skills:
Language (Native): 98%
Literacy (Native): +10%
Math: Basic
Computer Operation: +10%
Domestic Skill of choice: +10%
Wardrobe & Grooming: +20% (Have to look good for the fans.)
Public Speaking +10%
Performance: +20%
First Aid: +10%
Athletics General
Boxing or Wrestling
Body Building
Running
Swimming
HTH Basic: Can choose Expert at the cost of one OCC related skill or Martial Arts for 2 skills.
Can choose 2 non-military pilot skills of choice.
2 ancient and 2 modern weapon proficiencies of choice.
O.C.C. Related Skills: Can select 8 other skills of choice, plus 2 additional at level 3 and 5, with 1additional at levels 7, 9, and 12. All new skills start at level 1 proficiency.
Communications: Radio basic, Language and Literacy at +10%, Sign Language only.
Cowboy: None
Domestic: Any (+10%)
Electrical: Basic Only
Espionage: Disguise (+20%) Have to hide from the fans.
Horsemanship: General Only.
Mechanical: Basic or auto only
Medical: None
Military: None
Physical: Any (+30) where applicable.
Pilot: Any non-military.
Pilot Related: Navigation and Read Sensory Equipment.
Rogue: Gambling (+15%), Seduction (+20%), Streetwise (+10%)
Science: None
Technical: Any
W.P.: Any
Wilderness: None
Secondary Skills: Can select 4 skills at level 1 and an additional skill at levels 3, 6, 9, 12 and 15.
Standard Equipment:
Besides the equipment provided the team or organization that they are with. The athlete who is starting out has a modest apartment to live in the “good” section of town. A recent civilian compact car, hover car, motorcycle or hover cycle. That’s 1 total, not one of each.
The athlete also has a selection of causal and formal wear, person items and consumer electronics.
They may have plain clothes armor and a side arm for personal defense. Said side arm, sdc or energy weapon is usually registered with the local authorities.
Money: An athlete starting out has 6d6x100 credits and personal items worth 3d6x1000 credits if sold.
Cybernetic Implants: None to start and may not be allowed in the athlete’s chosen sport.