Lukterran wrote:Looking for some unique and new NPC monsters that can give my players a challenge for a very high level campaign. All level 11+.
So if anyone has any good ideas or old creations in their folders collecting dust could use some inspiration. Not just vanilla big monsters with lots of SDC and high damage output, but something with unique tactics and special abilities that are tactical tough to deal with would be good.
If you're looking for a direct physical challenge to overcome, I'd consider scenarios first and villains second.
"You cannot pass!" -Gandalf, The Fellowship of the Ring
If your players are used to fighting together, consider putting them into a situation where they have to fight something supremely powerful one-on-one. Tunnels and bridges can be good for this.
"Yes! The ticking crock!" - Kim Jong Il, Team America: World Police
If fights tend to drag out, consider putting the party into situations in which they have to win within a set timeframe or all is lost. This can be due to villains performing evil rituals, rising tides, an impending volcanic eruption, the limited duration of a key enabling spell.
A weapon that can kill it. -Batman, Batman vs Superman
You could create a monster that is only vulnerable under certain circumstances: certain weapons, certain materials, a time of day, a weather condition, certain specific magical effects, being in a specific place or type of place, et cetera.
"What's in there?" -Luke
"Only what you take with you." -Yoda, The Empire Strikes Back
Ask each player to duplicate his/her character. Then write up a twisted alternate version of each, and create a scenario in which the party must confront and defeat a corrupted version of itself.
"Run away!" - Various, Monty Python and the Holy Grail
Present a force too numerous and terrible for the characters to overcome. Their only hope is to escape and evade capture.
Execute Order 66 -Palpatine, Revenge of the Sith
Take the faction the heroes have been fighting for and turn them on the party suddenly, without warning.
As for actual antagonists, my favorites are characters that a player could conceivably create/play. I created a nonviolent genocidal villain a year ago. He could give almost any party some serious trouble.
You could go with a summoner who likes to summon and force angels to do his dirty work. The party must fight them, but needs to at least try not to kill.
You could go with a possessing entity who jumps from P.C. to P.C., using prepared notes you clandestinely pass to players.
You could go with a possessing parasite or item that the characters must remove from an innocent that requires the players to incapacitate or knock off with very high called shot rolls.