Macross II Fleet to Fleet Combat
Posted: Wed Dec 18, 2019 7:00 pm
I am looking to include some fleet to fleet combat in a gaming session using my Macross II Deckplans books. I have seen numerous threads about Robotech fleets, however, discussion the Macross II versions are fewer. The best one discussing actual tactics was here viewtopic.php?f=9&t=148602 which includes 3 Galaxies, Macross 2 and Robotech fleets.
Reviewing stats for Zentran and Marduk ships they can have several weapon types that can strike the Earth from lunar orbit (200,000 miles). This seems impressive, until the speed entries for the ships are considered, which range from 0.10C to 0.20C (where C is the speed of light) or 300,000 miles per second to 550,000 miles per second.
With sublight speed available and the instantaneous speed of a space-fold it seems like ship battles would play out much like the Macross II anime footage (like a game of checkers). A squadron of ships may move forward to put a dent in the enemy line only to be taken out by response from fresh enemies.
Step 1: Fleets would stare at each other.
Step 2: One side makes the first move hoping to wipe out a majority of the enemy in the first strike. This would be a single round of combat only (15 seconds).
Step 3a: Both fleets hold their respective lines. Re-run Step 2.
Step 3b: Fleets are now close enough to use missiles, launch mecha and gestures menancingly through viewports/hangerbays. Better suited to normal Palladium combat rules.
- Ships which do not possess the range for the first shot may still act in the first round if they are with the aggressor fleet.
- Ships which do not possess either sublight or space-fold capacity (ARMD platforms and Macross Cannons) only participate if the enemy moved toward them.
Step 4: One side is dead, or decides to disengage/withdraw.
The Marduk use space-fold twice in the anime to execute "surprise" attacks, once with their fleet against the U.N. Spacy and also when sending a Dreadnought to deal with one of their own ships which Ishtar had contaminated. Two ways PCs and their ship MIGHT survive such an attack:
- Rules-As-Written included hefty penalties for hitting smaller ships with the "big gun" type weapons, but only the U.N. spacecraft (human only) are small enough to qualify for this protection.
- The Players with skills such as Intelligence and Detect Ambush may get a roll to see such attacks coming. A good Sensory Systems roll might give adequate warning as well.
Using a grid-style surface like a dry erase mat or an actual checkboard with pieces to represent either squadrons or actual ships, I think it might be doable. Has anyone else experimented with larger-scale battles?
Reviewing stats for Zentran and Marduk ships they can have several weapon types that can strike the Earth from lunar orbit (200,000 miles). This seems impressive, until the speed entries for the ships are considered, which range from 0.10C to 0.20C (where C is the speed of light) or 300,000 miles per second to 550,000 miles per second.
With sublight speed available and the instantaneous speed of a space-fold it seems like ship battles would play out much like the Macross II anime footage (like a game of checkers). A squadron of ships may move forward to put a dent in the enemy line only to be taken out by response from fresh enemies.
Step 1: Fleets would stare at each other.
Step 2: One side makes the first move hoping to wipe out a majority of the enemy in the first strike. This would be a single round of combat only (15 seconds).
Step 3a: Both fleets hold their respective lines. Re-run Step 2.
Step 3b: Fleets are now close enough to use missiles, launch mecha and gestures menancingly through viewports/hangerbays. Better suited to normal Palladium combat rules.
- Ships which do not possess the range for the first shot may still act in the first round if they are with the aggressor fleet.
- Ships which do not possess either sublight or space-fold capacity (ARMD platforms and Macross Cannons) only participate if the enemy moved toward them.
Step 4: One side is dead, or decides to disengage/withdraw.
The Marduk use space-fold twice in the anime to execute "surprise" attacks, once with their fleet against the U.N. Spacy and also when sending a Dreadnought to deal with one of their own ships which Ishtar had contaminated. Two ways PCs and their ship MIGHT survive such an attack:
- Rules-As-Written included hefty penalties for hitting smaller ships with the "big gun" type weapons, but only the U.N. spacecraft (human only) are small enough to qualify for this protection.
- The Players with skills such as Intelligence and Detect Ambush may get a roll to see such attacks coming. A good Sensory Systems roll might give adequate warning as well.
Using a grid-style surface like a dry erase mat or an actual checkboard with pieces to represent either squadrons or actual ships, I think it might be doable. Has anyone else experimented with larger-scale battles?