Mutants of Macross
Posted: Sat Feb 22, 2020 6:36 pm
Okay, I'm running a really really REALLY bizarre game.
Basically, mutant animals have always existed on earth. Then follow along as per Robotech. But magic suddenly shows up because...SDF-1 shows up. With this advent of magic, the gods are sending emissaries to see if they can get some power out of it.
Books Allowed:
All After the Bomb (for mutant animals)
Robotech Book 1 (1st edition)
Heroes Unlimited (Mystic Study and Imbued power from the Magic section)
Pantheons of the Megaverse (gods, godlings, priest)
I know that as GM i can alter any rules I want, but I'm consider allowing Godlings to be Veritech pilots using the RCC skill list, but allowing Pilot Mecha and Pilot Veritech which is against the rules in the RCC skill list. However, I don't want this to appear like I'm playing favorites. Perhaps, giving up a power to get the occ skills as well as rcc skills?
Does anyone have any thoughts on this?
Basically, mutant animals have always existed on earth. Then follow along as per Robotech. But magic suddenly shows up because...SDF-1 shows up. With this advent of magic, the gods are sending emissaries to see if they can get some power out of it.
Books Allowed:
All After the Bomb (for mutant animals)
Robotech Book 1 (1st edition)
Heroes Unlimited (Mystic Study and Imbued power from the Magic section)
Pantheons of the Megaverse (gods, godlings, priest)
I know that as GM i can alter any rules I want, but I'm consider allowing Godlings to be Veritech pilots using the RCC skill list, but allowing Pilot Mecha and Pilot Veritech which is against the rules in the RCC skill list. However, I don't want this to appear like I'm playing favorites. Perhaps, giving up a power to get the occ skills as well as rcc skills?
Does anyone have any thoughts on this?