StormGryffen wrote:Seems like I've been asking a lot of questions lately!
I'm interested in running some Heroes Unlimited sorts of heroes in Rifts, and have noticed that there are several resources like Skraypers and the new Book of Heroes in the Heroes of The Megaverse book. What I'm curious about is whether or not these resources are enhanced by Heroes Unlimited setting books, or is heroes Unlimited setting stuff not needed for an MDC world campaign? Would heroes unlimited books add a lot? What MDC world resources would be helpful for adding these kind of heroes to my game? Conversion books? Minion War crossover books? Thanks in advance!
The only thing you need for Heroes Unlimited powers in Rifts is the books with the powers themselves, and the Conversion Book (either CB1 or CB1r), which has some specific conversions of a lot of the basic powers in the HU core book, and guidelines for converting the others.
As for the setting material, i cant imagine that helping - they are entirely different materials, and unless you're planning on having said characters be FROM Heroes Unlimited Earth (which IS a parallel dimension and CAN happen) the setting of Heroes Earth is pretty meaningless, and even then it would only background for the character(s) in question.
According to the Conversion Book (revised or non-revised), Scholar and Adventurer OCCs can have Super Powers. Vagabond, IIRC, gets a bonus minor power.
Its a way, if you're running a powerful campaign (lots of Borgs, Dragons, Robot Pilots, etc, where almost everyone has lots of MDC and hard-hitting weapons) and want the "squishies" to be a little less squishy. Depending on how many powers they have, they can be more potent than giant robots in a lot of situations.
If you dont have the Conversion Book, Skraypers basically has Rifts-ified versions of many super powers you can use as Guidelines. FWIW, i recommend the non-Revised Conversion Book if you can find it; the revised version, while more "up to date" with some of the rules changes made later in the line's publishing history, it actually has a bunch of content cut because it was moved to CB3 or just deleted, and the conversion notes for the Super Powers in CB1-nr are actually a tad more balanced, IMO. Either way, though, youll be fine.
As far as super powered humans goes on Rifts Earth, in canon, they are very rare. The Cataclysm wasn't a nuclear holocaust, so there was not a lot of mutation caused by it. They DO exist, they're just rare (which is fine for PCs or Antagonist NPCs). Its not like Heroes Earth at all. Even on Heroes Earth superhumans are a tiny portion of the population, and on Rifts Earth its even less.