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Mechano-Link, Skills/Programs, and Bring Detected

Posted: Fri May 01, 2020 7:31 am
by Godslayer
Okay, so Mechano-Link is the ultimate Hacking Ability I get that. But:

Mechano-Iink allows those who possess it to completely ignore passive security and automated active security (such as search programs and simple attack AI like automated weapon programs). The only obstacle to this kind of hacker is high end, active security like other hackers, programmers and intelligent AS

-AU:GG

Okay, so let's say that there is a CyberJacker connected to the same system that the Mechano-Linker is in, trying to stop anyone from messing with the system. My question is:

Does the CyberJacker automatically detect the Mechano-Linker?

Normally, if another CyberJacker was trying to hack the system he might use a Prowl Program to get in and get out without being detected. But there are no rules for if someone with Mechano-Link can use programs. Would they just roll their own real world prowl skill?

Without anything else to go off, I'm just thinking of letting my player with Mechano-Link roll Hacking in place of any Skill Program.

Have I missed a rule?

Re: Mechano-Link, Skills/Programs, and Bring Detected

Posted: Fri May 01, 2020 3:38 pm
by The Beast
Godslayer wrote:Okay, so Mechano-Link is the ultimate Hacking Ability I get that. But:

Mechano-Iink allows those who possess it to completely ignore passive security and automated active security (such as search programs and simple attack AI like automated weapon programs). The only obstacle to this kind of hacker is high end, active security like other hackers, programmers and intelligent AS

-AU:GG

Okay, so let's say that there is a CyberJacker connected to the same system that the Mechano-Linker is in, trying to stop anyone from messing with the system. My question is:

Does the CyberJacker automatically detect the Mechano-Linker?

Normally, if another CyberJacker was trying to hack the system he might use a Prowl Program to get in and get out without being detected. But there are no rules for if someone with Mechano-Link can use programs. Would they just roll their own real world prowl skill?

Without anything else to go off, I'm just thinking of letting my player with Mechano-Link roll Hacking in place of any Skill Program.

Have I missed a rule?


I think I would have the ML-person use their own skills instead of hacking (unless hacking was what they were trying to do of course). So in your example the ML-person would be rolling their normal prowl skill. Now if they didn't have the skill, I think then I'd have them use the computer hacking skill.

Re: Mechano-Link, Skills/Programs, and Bring Detected

Posted: Sat May 02, 2020 10:31 pm
by fbdaury
Godslayer wrote:Okay, so Mechano-Link is the ultimate Hacking Ability I get that. But:

Mechano-Iink allows those who possess it to completely ignore passive security and automated active security (such as search programs and simple attack AI like automated weapon programs). The only obstacle to this kind of hacker is high end, active security like other hackers, programmers and intelligent AS

-AU:GG

Okay, so let's say that there is a CyberJacker connected to the same system that the Mechano-Linker is in, trying to stop anyone from messing with the system. My question is:

Does the CyberJacker automatically detect the Mechano-Linker?

Normally, if another CyberJacker was trying to hack the system he might use a Prowl Program to get in and get out without being detected. But there are no rules for if someone with Mechano-Link can use programs. Would they just roll their own real world prowl skill?

Without anything else to go off, I'm just thinking of letting my player with Mechano-Link roll Hacking in place of any Skill Program.

Have I missed a rule?


This is actually noted under APS:Electricity on P.210 of GG, because they are inside the system physically they rely on their own skills, SDC, ect. But, since Mechano-Link still takes you into the system through a computer, I believe you would use the programs that are loaded into that computer. Unless you combine Mechano-Link and APS:Electricity and then LOOK OUT!

Re: Mechano-Link, Skills/Programs, and Bring Detected

Posted: Sun May 03, 2020 9:14 am
by SpiritInterface
Godslayer wrote:Okay, so Mechano-Link is the ultimate Hacking Ability I get that. But:

Mechano-Iink allows those who possess it to completely ignore passive security and automated active security (such as search programs and simple attack AI like automated weapon programs). The only obstacle to this kind of hacker is high end, active security like other hackers, programmers and intelligent AS

-AU:GG

Okay, so let's say that there is a CyberJacker connected to the same system that the Mechano-Linker is in, trying to stop anyone from messing with the system. My question is:

Does the CyberJacker automatically detect the Mechano-Linker?

Normally, if another CyberJacker was trying to hack the system he might use a Prowl Program to get in and get out without being detected. But there are no rules for if someone with Mechano-Link can use programs. Would they just roll their own real world prowl skill?

Without anything else to go off, I'm just thinking of letting my player with Mechano-Link roll Hacking in place of any Skill Program.

Have I missed a rule?


Mechano-Link bypasses the programs that a hacker has to get through. In effect Mechano-link gives you the keys to unlock the security systems and barriers, and gives you total access to the system. As for being detected by someone, no, they are for all intents and purpose part of the system so there is nothing to detect.