Learning Martial Arts after 1st level
Posted: Sun May 10, 2020 12:21 am
Wondering if there's an official ruling on whether a character can pick up a Ninja and Superspies Martial Art, after 1st level by finding a teacher and spending the requisite number of years in study?
Here's the situation. I'm running a Heroes Unlimited (Revised) campaign. About two years ago, on their first adventure, I had them face a Hardware: Analytical villian, who had an Experiment (Super Soldier) protege (whom he'd given powers.)
The player's Ancient Master was able to handle the Super Soldier, while the team took out the main villian. The Super Soldier escaped though. I had the initial hardware villian revealed as a mid-level operative in a larger organization that they've spent the rest of the campaign taking down. We had the big climactic show down last week. My players say they don't want the campaign to end though.
I was trying to figure out where to go next, and I thought it might be a nice call back to have the Super Soldier show up plotting revenge. Since the groups martial artist took him down last time, I thought it would make sense that he'd gone off to study some martial art (Jujitsu or Thai Kickboxing) during the several intervening years of in-game time.
I know rule zero is thar, as GM, I'm always right, but I've got a couple rules lawyers in the group, and I'd rather be able to point to something than to have them grumble when I say "because I said so."
Here's the situation. I'm running a Heroes Unlimited (Revised) campaign. About two years ago, on their first adventure, I had them face a Hardware: Analytical villian, who had an Experiment (Super Soldier) protege (whom he'd given powers.)
The player's Ancient Master was able to handle the Super Soldier, while the team took out the main villian. The Super Soldier escaped though. I had the initial hardware villian revealed as a mid-level operative in a larger organization that they've spent the rest of the campaign taking down. We had the big climactic show down last week. My players say they don't want the campaign to end though.
I was trying to figure out where to go next, and I thought it might be a nice call back to have the Super Soldier show up plotting revenge. Since the groups martial artist took him down last time, I thought it would make sense that he'd gone off to study some martial art (Jujitsu or Thai Kickboxing) during the several intervening years of in-game time.
I know rule zero is thar, as GM, I'm always right, but I've got a couple rules lawyers in the group, and I'd rather be able to point to something than to have them grumble when I say "because I said so."