WHAT-IF-SCENERIO: Fully Fusion Powered NG VF Mecha
Posted: Sun May 24, 2020 12:33 pm
The Following is a WHAT-IF Scenario and is not about the canon configuration of the New Generation Alpha or Beta, but rather an alternate version that could be plugged in a few different ways should the GM want to (IMU, AU-version, alternate engine configuration from the Genia-era carried forward or Shadow alternative, dual PC/Fusion setup seen elsewhere, etc).
What if the Alpha and Beta where equipped with a VF-1-type fusion engine/propulsion system (OSM Block5 engines) in place of the Protoculture-based system the Alpha and Beta use? This requires answering the following 3 questions:
-Can Fusion Engines be made to fit?
-How much SLMH fuel can each carry?
-What is the impact on performance?
Can Fusion Engines be made to fit?
Really the RPG allows these mecha to have backup fusion engines, so the answer is obviously yes given they can squeeze in a backup system to take over for the Protoculture system at reduced capacity. It can be shown that the known full-size engines from the VF-1/8/10 can be made to fit the Beta and 2/3 of them can fit the Alpha based on what we know of both units. Basically the answer is YES you can make full powered fusion engines that can fit either mecha.
So I will be considering these fusion engines in the following configurations for both mecha with their OSM thrust value augmented by overboost capability (so thrust will be double) and consume fuel at the same rate as the 2E RPG (which works out to 3.47x10^-3 kg/sec per ENGINE based on the density of SLMH and the OSM fuel capacity of the VF-1 of 1410L). That fuel consumption rate will be the average since both mecha have differing engines thrust values. This also assumes the RPG operating time is for ATMOSPHERIC use and not in space.
Operating in Space there are three possibilities (well more actually, but lets keep this simple): 1. OSM fuel consumption rate ratios between atmospheric and space remain the same, 2. adjust the specific impulse to arrive at the same Delta-V as the OSM, 3. adjust the space fuel rate to halve the specific impulse of the OSM’s VF-1 fusion engines (this factors in the SLMH’s greater fuel density IMHO while remaining “conventional”). Option 1 flat out result in an unworkable vehicle (from a variety of perspectives) and will be ignored. Option 2 and Option 3 will both be looked at and presented, allowing GM’s to decide on their own which works best for them. This means the Alpha and Beta’s engines will be assumed to have an average Specific Impulse of Option 2 and Option 3.
How much SLMH fuel can each carry?
Based on measurements of Cyclone Lineart profile views, one can estimate the size of the cylindrical Protoculture Canister to be 4-Liters (approximate, I rounded down). And simply replace their contents from PC to SLMH which would give us 64-Liters for the Alpha, and 128-Liters for the Beta (it should be noted officially 32 cells from the RPG is an RPG-ism). Which is a far cry from the 1410-Liter capacity of the VF-1 (assuming HG intends for a volume transfer of SLMH from Slush-H2 in the OSM). However I think we can improve this by replacing the cylindrical container with a rectangular cube, which would increase the individual cell capacity by 27% (or an extra 1-Liter per canister) without to much of stretch. This raises the Alpha to 81.95-L and the Beta to 163.89-L (if spacing between and within each 4-pack bank of canisters can be consolidated to a single tank the values will go up).
With the Alpha we can potentially do better than 81.95L, but this requires more of a stretch in terms of what they can/would change from the Protoculture baseline version in order to free up space to hold fusion fuel. Potential locations I’ve estimated (based on measurements from AotS pg78) to have:
-Each Wing can potentially hold around 184.89L (treating it as a basic triangle, which it is not), however practically speaking some of this volume will not be available due to transformation mechanisms, structural support, control surface mechanisms, etc.
-Forward VTOL thruster in the chest, can potentially offer 94.81L. This means sacrificing fighter mode S/VTOL (Shadow Fighter shows the UEEF is willing to give-up the capability)
-Rear VTOL thruster in groin, can potentially offer 28.44L This means sacrificing fighter mode’s S/VTOL (this is also external feature given the Shadow version, the interior aspect would increase this).
-Shoulder Sensor Pod that is concealed w/n the body in Fighter mode can offer up 599.83L (this one is actually based on the MPC Alpha not AotSC). This means a change to the Alpha’s avionics (which we know is possible given the Shadow Fighter dropped the pod). This might not even possible (F/G limited yes, B mode the cockpit folds back to where the unit appears to be stored, but we could change the shape of the pod and its contents for fuel and allow it to visually be similar to the H/I/Z instead of the S model)
-Cyclone storage bay can offer 809.08L, no real precedent for replacement unlike the thrusters and sensor pod
-Each 190mm Missile can offer up 8.62L (or ~10.97L as rectangular cube), and the first 8 might be free and not cost any capacity (the out lower leg is 2 banks, but the inner is 1 even though it looks like 2 banks are present, so 8 “free” missiles to exchange)
-Each Intake area from Shadow Drone Popup launchers (149L each based on SRM volume assuming they have the same length as the ones on the MM-60) or area from piloted types which would include the PC canisters (82.18L) and go no deeper than the canisters (the Drone appears to have a restricted intake area compared to manned models which might explain the difference). It should be noted the Piloted version of the intakes might also work as conformal tanks on the underside of the intake (they don’t have the same height as the OSM model kit missiles, which in theory gives them a bit more clearance for transformation, obviously this use precludes the use as a missile station if one uses it).
-Replace the nose cone and radar concealed within offers up 155.14L (this does not mean giving up radar capability, but it does mean the Alpha has to move the radar and possibly use conformal antenna).
-Use the OSM’s LOX tank for the Fuel Cell System would offer 263L in total, possibly more if the OSM stored the oxygen in less dense gas form (the O2 for the OSM’s fuel cell system is unlikely to be in the HBT canister IMHO, this also assumes 2.35kg of H2 per canister in the OSM based on the VR-052 if the canister holds more H2 the size will need to increase, then again it could decrease if the space endurance time is supposed to be less for the Legoiss Fuel Cell)
The Beta can do better than 32 canisters. Because there are no (useful) cutaways for the Beta (AFAIK), there is a big fat blank in terms of what can and can not work, so the following list should be taken with some skepticism in terms of accuracy and is based on the profile views in AotSC pg80:
-Each Wing can hold potentially 2,884.47L, in actual practice the amount is probably less due to internal frame work. It probably is not ideal either form a plumbing perspective, but it is an option.
-Chest Flip Down Missile Lid (MM20) can each potentially hold 1,725.75L, more actually because I ignored the “endcaps” on the side of the lid. Potential plumbing issues likely exist just like the wing. The cap does appear to be “hollow” when we see it open, all this would do is “fill it in”. To ease plumbing issue I would recommend converting the dual MM16/MM20 setup to a pure MM16 with reloads (2 or 3 sets) and not having them with the “flip down” feature
-Cyclone storage bay can offer 809.08L, this assumes the Beta has such a feature (the 2E RPG doesn’t give it one)
-Bomb Bay offers “seating” for 6 (per 2E RPG), assuming Ariel/Marlene’s dimensions in TSC (pg53) and as a simple rectangular cube to allow the tank to use open space Ariel wasn’t using but still there, each person could offer up 178.06L. This would have to be an optional feature though. Given females are shorter than males (on average), this results in a bit of low balling the volume if we assume the 6 person capacity is for 6 average males (~180cm vs Ariel’s 161cm height). It also assumes standing volume, sitting could allow more open space to be claimed per person.
-Lower Legs are assumed to have tanks in the legs, molded to the outer side one could potentially get 2,157.19L in each leg (and I went with a pretty shallow tank depth and a simplified shape and ignored the beveled area). This assumes only one side has a tank, though both might, and it ignores the possibility of other sides in the lower leg that might also be used.
-Use the OSM’s LOX tank for the Fuel Cell system (as Alpha per 16 canister increments)
For simplicity when assessing the impact on performance later I will be treating the mecha in the following configuration:
-Alpha (H/I-style) as only having the: Piloted Intakes + LOX =427.37L
-Alpha (S-style) as only having the Piloted Intakes + LOX + Forward VTOL Thruster + Shoulder Sensor Pod =1122.01L
-Beta as only having the: Lower Leg Tanks (one per leg) + LOX = 4,840.37L
Additional/Replacement/Removal will impact performance numbers below in terms of endurance (time) and Delta-V. I am not going to look at all possible configurations, but may consider additional specific configurations in the future.
What is the impact on performance?
In terms of available thrust, the use of fusion engines modeled after the RT VF-1 would see an increase in raw thrust from the use of Over-boost (which the NG PC fueled versions appear to lack). Using OB-modified OSM thrust levels for the Alpha gives it a thrust/weight ratio of ~5.67 and the Beta is ~2.5. This compares to a T/W Ratio of 2.6 for the PC Alpha (H/I) and 1.09 for the PC Beta (solo, note due to OSM vs RT weight change, I increased the thrust proportionally for the RT version from the OSM for the Beta).
In terms of atmospheric performance then both the Alpha and Beta can potentially see an increase in potential speed due to their higher thrust, though drag will prevent an easy 1:1 ratio change of thrust to increased speed. The higher speed is also at over boost. Additional thrust derived maneuverability for each fighter will also go up.
In Space, the resulting Delta-V with a standard payload (by RPG mass) comes out to (Beta lists solo first, then combo with the Alpha):
-Alpha (H/I) Option3 (22.48kps) vs Option2 (4.67kps)
-Alpha (S) Option3 (58.08kps) vs Option2 (12.06kps)
-Beta Option3 (129.19kps/85.97kps) vs Option2 (26.83kps/17.85kps)
-VF1 baseline Option3 (93.76kps) vs Option2 (19.47kps)
-baseline PC fueled Alpha (8.56ps) and Beta (30.63kps/20kps)
Operational Endurance times at full thrust using overboost are as follows (atmosphere/space):
-Alpha (H/I) Option3 (12.73hr/44.17min) vs Option2 (12.73hr/9.17min)
-Alpha (S) Option3 (9.75hr/115.96min) vs Option2 (9.75hr/24.08min)
-Beta Option3 (109.85hr/321.11min) vs Option2 (109.85hr/66.69min)
-VF1 baseline Option3 (48hr/50min) vs Option2 (48hr/10.38min)
-baseline PC fueled Alpha (336hr/3.29min) and Beta (336hr/48min)
Note the PC fueled version of the Alpha and Beta assume RPG listed canister numbers with an assumed fuel density of 0.975kg/L (for comparison SLMH is 0.85kg/L) which really can not go any higher (a fueled canister needs to be able to float in water). Some other assumptions are also involved, like forcing them to have Delta-Vs comparable to what I estimate the OSM has (which itself has assumptions). In effect these should not be viewed as their “canon” values. I am interpreting the RPG operating time here to be 2 weeks of constant use (this is the most demanding operating time based on the RPG’s stated time, a less demanding time is of course possible). It should be noted the PC version technically has Sub-Orbital (if not full Orbital) Earth capability, but from a practical sense it just exhausted all of its fuel limiting what it can do once it gets there (this agrees potentially with canon depending on if it is supposed to be a “practical” or “technical” limit).
Conclusion
Note the conclusions drawn here are based in on the assumptions that went into the above work, and should be limited to this WHAT-IF Scenario as said assumptions may not be accurate in terms of canon Robotech if they are ever filled in at a later date.
In terms of raw thrust metrics (Thrust-Weight Ratio, raw thrust, etc) both the Alpha and the Beta would seem to benefit from the use of a fusion system, though it should be noted that for the most part this could be duplicated by engineering in an overboost system for the craft’s baseline protoculture systems. The main question is can something like that even be done (and if it is advisable). Food for thought.
In terms of performance operating time in an atmosphere the fusion vehicles tend to suffer compared to their Protoculture Counter parts, and compared to the VF-1 the Alpha suffers but the Beta is a marked improvement. It probably should be considered though that the ASC Veritechs achieve a 3.5x greater operating time than the VF-1 (168hrs) with a 66% chance due to increased fuel efficiency (33% chance they just have bigger tanks) which is not be considered here because it is unclear if the ASC units are more fuel efficient (not to mention how much more) or have bigger tanks than the VF-1. Placing the VF-1 in Option2 with the Alpha/Beta in Option3 essentially operate as the ASC improved versions is a viable setup.
In terms of space performance it gets a bit more interesting. In terms of operating time, the fusion systems beat out the Protoculture system counter version part every time. In terms of Delta-V (analogous to a combined speed/range in space) Option 3 creates far more viable platforms than the PC version, but with Option 2 the Alpha (H/I) and Beta do not do as well. The Beta (solo or with Alpha) has enough Delta-V to fly from the surface of the Earth to the Lunar surface, and aside from the Option 2 Alpha (H/I) can all achieve SSTO at Earth with some level of propulsive power remaining
The main limiter on the Alpha and Beta performance is simply fuel capacity, in the fusion setups if you can find the room you can improve things the main issue is if you can find the space be it atmospheric use or space use. Getting to a break even point in terms of operating time (atmosphere) requires finding the room, and the Beta should have no trouble, but I don’t think the Alpha can work even using every possible option in the above list.
What may be interesting is that the Zentreadi and Masters both have numerous examples of using a Reflex Furnace to power fusion engines (sometimes text indicates plasma instead of fusion), which makes one wonder why the UEEF continually went with pure Protocutlure setups (TSC Main, NG SB, GP SB, Marines SB) given they had fusion technology available (backup system, plus they are the primary drivers for the UEDF mecha for nearly 30years before falling to the Invid). Hydrogen fuel is also much more readily accessible than Protoculture. This might mean the UEEF setup is like the Zent/Masters given the backup fusion system (meaning no PC and the fusion system has to be self-sustaining where it wouldn’t need to be when PC is available to power the reaction).
What if the Alpha and Beta where equipped with a VF-1-type fusion engine/propulsion system (OSM Block5 engines) in place of the Protoculture-based system the Alpha and Beta use? This requires answering the following 3 questions:
-Can Fusion Engines be made to fit?
-How much SLMH fuel can each carry?
-What is the impact on performance?
Can Fusion Engines be made to fit?
Really the RPG allows these mecha to have backup fusion engines, so the answer is obviously yes given they can squeeze in a backup system to take over for the Protoculture system at reduced capacity. It can be shown that the known full-size engines from the VF-1/8/10 can be made to fit the Beta and 2/3 of them can fit the Alpha based on what we know of both units. Basically the answer is YES you can make full powered fusion engines that can fit either mecha.
So I will be considering these fusion engines in the following configurations for both mecha with their OSM thrust value augmented by overboost capability (so thrust will be double) and consume fuel at the same rate as the 2E RPG (which works out to 3.47x10^-3 kg/sec per ENGINE based on the density of SLMH and the OSM fuel capacity of the VF-1 of 1410L). That fuel consumption rate will be the average since both mecha have differing engines thrust values. This also assumes the RPG operating time is for ATMOSPHERIC use and not in space.
Operating in Space there are three possibilities (well more actually, but lets keep this simple): 1. OSM fuel consumption rate ratios between atmospheric and space remain the same, 2. adjust the specific impulse to arrive at the same Delta-V as the OSM, 3. adjust the space fuel rate to halve the specific impulse of the OSM’s VF-1 fusion engines (this factors in the SLMH’s greater fuel density IMHO while remaining “conventional”). Option 1 flat out result in an unworkable vehicle (from a variety of perspectives) and will be ignored. Option 2 and Option 3 will both be looked at and presented, allowing GM’s to decide on their own which works best for them. This means the Alpha and Beta’s engines will be assumed to have an average Specific Impulse of Option 2 and Option 3.
How much SLMH fuel can each carry?
Based on measurements of Cyclone Lineart profile views, one can estimate the size of the cylindrical Protoculture Canister to be 4-Liters (approximate, I rounded down). And simply replace their contents from PC to SLMH which would give us 64-Liters for the Alpha, and 128-Liters for the Beta (it should be noted officially 32 cells from the RPG is an RPG-ism). Which is a far cry from the 1410-Liter capacity of the VF-1 (assuming HG intends for a volume transfer of SLMH from Slush-H2 in the OSM). However I think we can improve this by replacing the cylindrical container with a rectangular cube, which would increase the individual cell capacity by 27% (or an extra 1-Liter per canister) without to much of stretch. This raises the Alpha to 81.95-L and the Beta to 163.89-L (if spacing between and within each 4-pack bank of canisters can be consolidated to a single tank the values will go up).
With the Alpha we can potentially do better than 81.95L, but this requires more of a stretch in terms of what they can/would change from the Protoculture baseline version in order to free up space to hold fusion fuel. Potential locations I’ve estimated (based on measurements from AotS pg78) to have:
-Each Wing can potentially hold around 184.89L (treating it as a basic triangle, which it is not), however practically speaking some of this volume will not be available due to transformation mechanisms, structural support, control surface mechanisms, etc.
-Forward VTOL thruster in the chest, can potentially offer 94.81L. This means sacrificing fighter mode S/VTOL (Shadow Fighter shows the UEEF is willing to give-up the capability)
-Rear VTOL thruster in groin, can potentially offer 28.44L This means sacrificing fighter mode’s S/VTOL (this is also external feature given the Shadow version, the interior aspect would increase this).
-Shoulder Sensor Pod that is concealed w/n the body in Fighter mode can offer up 599.83L (this one is actually based on the MPC Alpha not AotSC). This means a change to the Alpha’s avionics (which we know is possible given the Shadow Fighter dropped the pod). This might not even possible (F/G limited yes, B mode the cockpit folds back to where the unit appears to be stored, but we could change the shape of the pod and its contents for fuel and allow it to visually be similar to the H/I/Z instead of the S model)
-Cyclone storage bay can offer 809.08L, no real precedent for replacement unlike the thrusters and sensor pod
-Each 190mm Missile can offer up 8.62L (or ~10.97L as rectangular cube), and the first 8 might be free and not cost any capacity (the out lower leg is 2 banks, but the inner is 1 even though it looks like 2 banks are present, so 8 “free” missiles to exchange)
-Each Intake area from Shadow Drone Popup launchers (149L each based on SRM volume assuming they have the same length as the ones on the MM-60) or area from piloted types which would include the PC canisters (82.18L) and go no deeper than the canisters (the Drone appears to have a restricted intake area compared to manned models which might explain the difference). It should be noted the Piloted version of the intakes might also work as conformal tanks on the underside of the intake (they don’t have the same height as the OSM model kit missiles, which in theory gives them a bit more clearance for transformation, obviously this use precludes the use as a missile station if one uses it).
-Replace the nose cone and radar concealed within offers up 155.14L (this does not mean giving up radar capability, but it does mean the Alpha has to move the radar and possibly use conformal antenna).
-Use the OSM’s LOX tank for the Fuel Cell System would offer 263L in total, possibly more if the OSM stored the oxygen in less dense gas form (the O2 for the OSM’s fuel cell system is unlikely to be in the HBT canister IMHO, this also assumes 2.35kg of H2 per canister in the OSM based on the VR-052 if the canister holds more H2 the size will need to increase, then again it could decrease if the space endurance time is supposed to be less for the Legoiss Fuel Cell)
The Beta can do better than 32 canisters. Because there are no (useful) cutaways for the Beta (AFAIK), there is a big fat blank in terms of what can and can not work, so the following list should be taken with some skepticism in terms of accuracy and is based on the profile views in AotSC pg80:
-Each Wing can hold potentially 2,884.47L, in actual practice the amount is probably less due to internal frame work. It probably is not ideal either form a plumbing perspective, but it is an option.
-Chest Flip Down Missile Lid (MM20) can each potentially hold 1,725.75L, more actually because I ignored the “endcaps” on the side of the lid. Potential plumbing issues likely exist just like the wing. The cap does appear to be “hollow” when we see it open, all this would do is “fill it in”. To ease plumbing issue I would recommend converting the dual MM16/MM20 setup to a pure MM16 with reloads (2 or 3 sets) and not having them with the “flip down” feature
-Cyclone storage bay can offer 809.08L, this assumes the Beta has such a feature (the 2E RPG doesn’t give it one)
-Bomb Bay offers “seating” for 6 (per 2E RPG), assuming Ariel/Marlene’s dimensions in TSC (pg53) and as a simple rectangular cube to allow the tank to use open space Ariel wasn’t using but still there, each person could offer up 178.06L. This would have to be an optional feature though. Given females are shorter than males (on average), this results in a bit of low balling the volume if we assume the 6 person capacity is for 6 average males (~180cm vs Ariel’s 161cm height). It also assumes standing volume, sitting could allow more open space to be claimed per person.
-Lower Legs are assumed to have tanks in the legs, molded to the outer side one could potentially get 2,157.19L in each leg (and I went with a pretty shallow tank depth and a simplified shape and ignored the beveled area). This assumes only one side has a tank, though both might, and it ignores the possibility of other sides in the lower leg that might also be used.
-Use the OSM’s LOX tank for the Fuel Cell system (as Alpha per 16 canister increments)
For simplicity when assessing the impact on performance later I will be treating the mecha in the following configuration:
-Alpha (H/I-style) as only having the: Piloted Intakes + LOX =427.37L
-Alpha (S-style) as only having the Piloted Intakes + LOX + Forward VTOL Thruster + Shoulder Sensor Pod =1122.01L
-Beta as only having the: Lower Leg Tanks (one per leg) + LOX = 4,840.37L
Additional/Replacement/Removal will impact performance numbers below in terms of endurance (time) and Delta-V. I am not going to look at all possible configurations, but may consider additional specific configurations in the future.
What is the impact on performance?
In terms of available thrust, the use of fusion engines modeled after the RT VF-1 would see an increase in raw thrust from the use of Over-boost (which the NG PC fueled versions appear to lack). Using OB-modified OSM thrust levels for the Alpha gives it a thrust/weight ratio of ~5.67 and the Beta is ~2.5. This compares to a T/W Ratio of 2.6 for the PC Alpha (H/I) and 1.09 for the PC Beta (solo, note due to OSM vs RT weight change, I increased the thrust proportionally for the RT version from the OSM for the Beta).
In terms of atmospheric performance then both the Alpha and Beta can potentially see an increase in potential speed due to their higher thrust, though drag will prevent an easy 1:1 ratio change of thrust to increased speed. The higher speed is also at over boost. Additional thrust derived maneuverability for each fighter will also go up.
In Space, the resulting Delta-V with a standard payload (by RPG mass) comes out to (Beta lists solo first, then combo with the Alpha):
-Alpha (H/I) Option3 (22.48kps) vs Option2 (4.67kps)
-Alpha (S) Option3 (58.08kps) vs Option2 (12.06kps)
-Beta Option3 (129.19kps/85.97kps) vs Option2 (26.83kps/17.85kps)
-VF1 baseline Option3 (93.76kps) vs Option2 (19.47kps)
-baseline PC fueled Alpha (8.56ps) and Beta (30.63kps/20kps)
Operational Endurance times at full thrust using overboost are as follows (atmosphere/space):
-Alpha (H/I) Option3 (12.73hr/44.17min) vs Option2 (12.73hr/9.17min)
-Alpha (S) Option3 (9.75hr/115.96min) vs Option2 (9.75hr/24.08min)
-Beta Option3 (109.85hr/321.11min) vs Option2 (109.85hr/66.69min)
-VF1 baseline Option3 (48hr/50min) vs Option2 (48hr/10.38min)
-baseline PC fueled Alpha (336hr/3.29min) and Beta (336hr/48min)
Note the PC fueled version of the Alpha and Beta assume RPG listed canister numbers with an assumed fuel density of 0.975kg/L (for comparison SLMH is 0.85kg/L) which really can not go any higher (a fueled canister needs to be able to float in water). Some other assumptions are also involved, like forcing them to have Delta-Vs comparable to what I estimate the OSM has (which itself has assumptions). In effect these should not be viewed as their “canon” values. I am interpreting the RPG operating time here to be 2 weeks of constant use (this is the most demanding operating time based on the RPG’s stated time, a less demanding time is of course possible). It should be noted the PC version technically has Sub-Orbital (if not full Orbital) Earth capability, but from a practical sense it just exhausted all of its fuel limiting what it can do once it gets there (this agrees potentially with canon depending on if it is supposed to be a “practical” or “technical” limit).
Conclusion
Note the conclusions drawn here are based in on the assumptions that went into the above work, and should be limited to this WHAT-IF Scenario as said assumptions may not be accurate in terms of canon Robotech if they are ever filled in at a later date.
In terms of raw thrust metrics (Thrust-Weight Ratio, raw thrust, etc) both the Alpha and the Beta would seem to benefit from the use of a fusion system, though it should be noted that for the most part this could be duplicated by engineering in an overboost system for the craft’s baseline protoculture systems. The main question is can something like that even be done (and if it is advisable). Food for thought.
In terms of performance operating time in an atmosphere the fusion vehicles tend to suffer compared to their Protoculture Counter parts, and compared to the VF-1 the Alpha suffers but the Beta is a marked improvement. It probably should be considered though that the ASC Veritechs achieve a 3.5x greater operating time than the VF-1 (168hrs) with a 66% chance due to increased fuel efficiency (33% chance they just have bigger tanks) which is not be considered here because it is unclear if the ASC units are more fuel efficient (not to mention how much more) or have bigger tanks than the VF-1. Placing the VF-1 in Option2 with the Alpha/Beta in Option3 essentially operate as the ASC improved versions is a viable setup.
In terms of space performance it gets a bit more interesting. In terms of operating time, the fusion systems beat out the Protoculture system counter version part every time. In terms of Delta-V (analogous to a combined speed/range in space) Option 3 creates far more viable platforms than the PC version, but with Option 2 the Alpha (H/I) and Beta do not do as well. The Beta (solo or with Alpha) has enough Delta-V to fly from the surface of the Earth to the Lunar surface, and aside from the Option 2 Alpha (H/I) can all achieve SSTO at Earth with some level of propulsive power remaining
The main limiter on the Alpha and Beta performance is simply fuel capacity, in the fusion setups if you can find the room you can improve things the main issue is if you can find the space be it atmospheric use or space use. Getting to a break even point in terms of operating time (atmosphere) requires finding the room, and the Beta should have no trouble, but I don’t think the Alpha can work even using every possible option in the above list.
What may be interesting is that the Zentreadi and Masters both have numerous examples of using a Reflex Furnace to power fusion engines (sometimes text indicates plasma instead of fusion), which makes one wonder why the UEEF continually went with pure Protocutlure setups (TSC Main, NG SB, GP SB, Marines SB) given they had fusion technology available (backup system, plus they are the primary drivers for the UEDF mecha for nearly 30years before falling to the Invid). Hydrogen fuel is also much more readily accessible than Protoculture. This might mean the UEEF setup is like the Zent/Masters given the backup fusion system (meaning no PC and the fusion system has to be self-sustaining where it wouldn’t need to be when PC is available to power the reaction).