Armaggedon Unlimited idea
Posted: Mon Jun 22, 2020 4:22 pm
Hi folks,
I'm planning on running an Armageddon Unlimited campaign and I'd like to share my main plot ideas with you to get some feed-back from the Palladium Hive-mind.
The plot doesn't exactly follow the sourcebook canon, but I think It catch the mood. So here it is:
1) PC stop a heist of several ancient artififacts from the History Museum. The heist is done by a band of minor (milked) mutants with connection with the Church of Unity. The ancient artifacts are needed to repair some Chaos Generators, and specially the one in Century City.
2) While amist several weird/chaos effects made by the Chaos Generator malfunction, PC investigate the origin of those effects and the Church of Unity.
3) Their investigation reveals a map of the Chaos Generator locations.
4) Eventually, PC find out the hidden Doctor Vilde's Island. Unbeknowst to the PC, in fact Doc. Vilde is actually waiting for them, as he needs massive amounts amb Super/Mutant/Magic energy to startup the Chaos Generations. So while PC try to bypass the force field Doc. Vilde is behind, they are actually powering up the Chaos Generators (Deevil Style! ).
5) Once the Armaggedon is on, Doc. Vilde rifts to a Dyval Layer. PC must follow him and retrive his Chaos Generator remote control to turn them off before Earth is overhelmed by Deevils.
Now, some feedback quetions:
a) What do you thing? Any ideas or comments?
b) What Dyval Layer would fit best with Doc. Vilde?
c) Any advice on how to follow up the closing of rifts?
Thanks
I'm planning on running an Armageddon Unlimited campaign and I'd like to share my main plot ideas with you to get some feed-back from the Palladium Hive-mind.
The plot doesn't exactly follow the sourcebook canon, but I think It catch the mood. So here it is:
1) PC stop a heist of several ancient artififacts from the History Museum. The heist is done by a band of minor (milked) mutants with connection with the Church of Unity. The ancient artifacts are needed to repair some Chaos Generators, and specially the one in Century City.
2) While amist several weird/chaos effects made by the Chaos Generator malfunction, PC investigate the origin of those effects and the Church of Unity.
3) Their investigation reveals a map of the Chaos Generator locations.
4) Eventually, PC find out the hidden Doctor Vilde's Island. Unbeknowst to the PC, in fact Doc. Vilde is actually waiting for them, as he needs massive amounts amb Super/Mutant/Magic energy to startup the Chaos Generations. So while PC try to bypass the force field Doc. Vilde is behind, they are actually powering up the Chaos Generators (Deevil Style! ).
5) Once the Armaggedon is on, Doc. Vilde rifts to a Dyval Layer. PC must follow him and retrive his Chaos Generator remote control to turn them off before Earth is overhelmed by Deevils.
Now, some feedback quetions:
a) What do you thing? Any ideas or comments?
b) What Dyval Layer would fit best with Doc. Vilde?
c) Any advice on how to follow up the closing of rifts?
Thanks