hydra teeth and power wards
Posted: Thu Jun 25, 2020 1:36 pm
Power Wards could be made from two kinds of bone from two creatures of magic: either unicorn horns or hydra teeth since the original PRPG.
Initially this didn't present any problems with making wards because there was nothing drawing into question the long-term survival of these teeth.
However it probably did present a game-balance problem since hydras could regrow their heads, meaning the world might potentially be flooded with hydra teeth (and power wards) via single mastermind who just keeps beheading them and pulling teeth from the decapitated skulls.
Not only that, but since teeth are BONE and permanence wards can ALSO be made from "dragon bone" then it also could potentially lead to an easy supply of permanence wards.
I expect that's why when Hydras were nerfed in "Dragons and Gods", not only does it take longer for them to regenerate severed heads, but there's now a note about the heads vanishing into mist quickly after they're decapitated.
It happens so quickly that it really complicates the original idea of using hydra teeth for power wards at all though.
Teeth, presumably being part of the head, probably also vanish when the head is chopped off, like all the other parts...
One option I thought of is: maybe teeth don't actually vanish until the head is severed? So you could pull the teeth out of the hydra (it won't regrow them) but if the head you pulled it from is ever chopped off, those teeth vanish?
That sounds like an interesting compromise because then you might have diabolists guarding toothless hydra sanctuaries to keep their power wards intact.
How much should removing teeth lessen bite damage? I have no idea how many teeth each head is even meant to have TBH
Initially this didn't present any problems with making wards because there was nothing drawing into question the long-term survival of these teeth.
However it probably did present a game-balance problem since hydras could regrow their heads, meaning the world might potentially be flooded with hydra teeth (and power wards) via single mastermind who just keeps beheading them and pulling teeth from the decapitated skulls.
Not only that, but since teeth are BONE and permanence wards can ALSO be made from "dragon bone" then it also could potentially lead to an easy supply of permanence wards.
I expect that's why when Hydras were nerfed in "Dragons and Gods", not only does it take longer for them to regenerate severed heads, but there's now a note about the heads vanishing into mist quickly after they're decapitated.
It happens so quickly that it really complicates the original idea of using hydra teeth for power wards at all though.
Teeth, presumably being part of the head, probably also vanish when the head is chopped off, like all the other parts...
One option I thought of is: maybe teeth don't actually vanish until the head is severed? So you could pull the teeth out of the hydra (it won't regrow them) but if the head you pulled it from is ever chopped off, those teeth vanish?
That sounds like an interesting compromise because then you might have diabolists guarding toothless hydra sanctuaries to keep their power wards intact.
How much should removing teeth lessen bite damage? I have no idea how many teeth each head is even meant to have TBH