The char that goes with the question.
Smiles Brightly
Smiles Brightly was snoozing in that blissful long morning waking up in the warn fuzzy warmth of curling up with his cat Omaia (void voice). When he was plucked from his warm nest by his young elf girl, wearing not but her sleeping shift and a thin gold collar. :”Master, there you are…”like she had been searching the house for him, “…if you must find somewhere else to sleep come to my bed.” Stuffing Smiles into her cleavage so he can’t ‘get lost’ again as he has a habit of doing. “I still don’t know why you don’t teach me the spell you use to become a faerie. And you have visitors coming over today. Selina is so bright that almost nothing gets by her. But somehow she has fixated him to be really the elf of his public persona. Smiles smirks to himself, to think I bought her on a wager while pissing off drunk, along with a dozen freshly caught Ghowell pixies.
Everyone thinks they “know” what I bought them for, and if I was the elf of my public persona Selina wouldn’t bemoaning about not sharing her bed. Truth being, Winter Wheat, the frost pixie that was in the dozen I bought is more my type. It has been an interesting time since I left The Circle.
Smiles Brightly has been alive quite a while , but got board of the antics of the Faerie communities he was living in. Smiles Brightly left his communities and headed out into the world. After wandering about watching the big folk’s communities, what caught his interest was a hermit wizard that he found past the sea of grasses. Watching this wizard for years he began to understand how the wizard could bend magic to do things other than what he could already do. After crafting his own spell to turn himself into an elf, Smiles approached the wizard for formal teaching. It didn’t take long for Smiles to fulfill al the requirements to be a journeyman wizard. Smiles visited his mentor as often as he could while seeking out the odd jobs of a newly turned out wizard. It was After a night after the job, night of drinking and gambling…that he and the young elf warrior he had met on the job ended up in the slave market. The young valkary of a warrior, who went by Gorthol (dread helm) cause of her gaud awfully ugly helmet, wagered him that couldn’t pay only 1,000 gold for the silver blond elf girl that was coming up for sale later. Smiles saw that their was a cage of pixies being sold by a vendor across the way. took the bet. After buying and talking the pixies into helping him out he came back. With himself and the pixies befuddling the crowd and the auctioneer, Smiles bought that elf girl for only 850 gold pieces, winning the wager. He left town quite quickly after doing that, heading to his mentors home, only to find it locked & boarded up under the mayor’s seal and with a notice for him to head to the lord mayor. Turned out his mentor died and left his home to Smiles
Character Name: Smiles Brightly
Call Name: Wilya Linde
Level: 1
Money: 30 gp
IQ: 22, +8% / +4 perception*
ME: 11
MA: 15
PS: 5
PP: 18, +2* combat rolls
PE: 12
PB: 17, 35% charm/impress
Spd(running): 9
Spd(flying): 160
HP: 72
SDC: 21
NAt. AR: 8
Awe Factor: 8
PPE: 400
IS points: (no Psionics)
Class: Wizard
Race: Night Elves (Faerie)
Sex: male
Age: 101 (young for faeries that are effectively immortal)
Height: 6.5 inches
Weight: 6.3 ounces
Saving ThrowsComa/Death (two out of three vs 20-75 depending):
non-lethal poisons/toxins (16):
lethal poisons/toxins (14):
diseases (14):
Spell magic (12-16 depending): +1
Ritual magic (16): +1
Faerie Magic (16): +1
Circle magic [all](16): +1
ward magic (14): +1
Possession (contested rolls):
Psionics (15):
insanity (12):
horror Factor: +2
perception (target number):+4
pain (16):
soul drinking (14):
Harmful drugs (15):
Extreme Heat/Cold (13):
Electrocution (14):
Physical Appearance: *A young Faerie Male with gossimer Blue wings looking a comfortable in clothes in hues of blue. Wearing a faerie sized large knife and bow across the back.
*A young looking Elf man wearing a light blue shirt and dark blue trousers.
Natural H2H (no level ups) (faerie sized)No. Of Attacks per melee: 3 physical or two with magic.
Damage: +
Strike: +3
Parry: +2
Parry in Flight: +4
Dodge: +2
Dodge in Flight: +4
Pull: +2
Roll: +2
Initiative:+3
Moves
basic H2H (elf sized)
No. Of Attacks per melee: 4.
Damage: +
Strike: +3
Parry: +2
Dodge: +2
Pull: +4
Roll: +4
Initiative:+3
Moves
Weapon ProficienciesWP knife, WP Archery/Targeting:, WP sword, WP targeting & missile weapons, WP whip:
WeaponsLarge Faerie Knife: 1 SD.
Faerie Bow with arrows 1 SD each arrow
Magic Arrows: 24 Paralize Arrows: 2d6 melees
Armor: never wears armor, while small
Doesn’t trust big folk, much
Natural Abilitiesfly & hover
night-vision 120 feet
see the invisible
Keen normal vision
Sense location of water: 50%
sense location of Ley lines: 80%
Natural SpellsFaerie magic:Casting natural spells does not use up any personal PPE and are considered to @ Level 10 spell str.
befuddle, blinding flash, mean cloth, mend stone, mend metal, invisibility (simple), turn self into mist, tongues, Faerie’s Dance
Wizard Char buildingCommon knowledge spells:
What sort of of wizard: Prodigy
Can be taught new spells
can try spell scroll conversions to get new spells
no cauldron…opposed to that magic.
Mod: no level up PPE & uses personal PPE to cast spells
Wizard Spells1 Decipher Magic:
1 Sense Magic:
1 globe of daylight:
1 Cleans:
1 Increase Weight:
1 Cloud of Smoke:
2 Cold Snap (mod'ed): 100 ft (4) special, Vs cold, With a snap of the fingers the mage chills the air around a single person to sub zero temps (or a 3ft diameter column at a target area), If fails vs cold, the person will start to shiver & teeth chatter while they remain within the cold air. -2 combat rolls & -10% skills. Has no effect on those that are ether resistant or impervious to cold.
2 Chameleon:
2 Mystic Alarm
2 Mother’s Milk: touch (7) instant, standard, Makes the targets female's breasts full of milk, if done to the same female for more the one week of consecutive feedings then they will start to produce milk on their own. Men and expecting women are immune to this spell.
2 Extinguish Fire: AoE 20 ft radius, up to 80 feet away (4) 1 min/L, none, instantly puts out fire within its AoE, can be moved every 15 seconds.
3 Armor of Ithan3 Breath w/o Air:3 Faerie Speak: 3 fuel flame:3 TK: 4 Joke Scat: 10 min/L & 1 hour if stepped in (12) one mound 6 inch tall and wide, vs perception 15, makes a pile of real looking, feeling, & smelling scat that the caster’s has encountered before.
4 Swim as a Fish:
4 Silver Shards:(R5)
5 Sleep:
5 Ride the Lighting: (LoB w/ more text) on self only, up to three miles/L (25) one minute/L, none. must be cast outside or in a place where the sky can be seen. When traveling close to the ground, the almost 200 mph blurs the surroundings and must know where they are going. Flying up high, where the ground isn’t blurred by the speed, the mage can choose their direction and landing space on the fly.
5 Pajamas: touch…w/in 10ft (35) perm/special, none. Creates pajamas sets that appears within 10 ft of the caster. Each set can be soft cotton or a silk-like fabric, and can be fitted tot he user by touch. One set of pajamas are made per casting up to L6. At L7 the mage can make 2 sets (+1 per level) of pajamas per casting. The number of fitted pajamas is only limited by how many the caster can touch at the time of casting.
The pajamas can be created in just about any style, for fitting a human sized beings. Pajamas made for giant sized beings is +1 PPE per foot over 6 feet tall. However, with all the pajamas, they don’t hold up to being washed very well. And can only be washed one time per level of creating mage before they fall apart.
6 Create Bread & Milk: up to 30 ft away (15) perm, none. Creates 2d6 loves of bread and one gallon of milk in a jug that disappears when emptied.
7
8 Transform Faerie Self into Elf (smile's personal custom spell): Self only, can only be used by faeries (40) Instant transformation, none, changes the faerie that cast this spell into an elf. When they are transformed they are wearing clothes with the same colorings as their wings and they will look like their faerie selves, but an elf. The spell only cancels when the caster decides not to be an elf anymore because it interacts with their CoM nature. If, for some reason, the faerie becomes with child while in elf form, the faerie is stuck till the babe is born. (“elf can be substituted with ‘human’ and any other mortal humanoid body types and not essentially change the spell during char creation. Thou once a substation is picked it cannot be changed later. The mage will need to craft a new spell.)
Skills ( + 8%)
RCC skills
Native Skills (these do not increase)
Language Faerie, Language Gobbely, ID plants & fruit, Land Navigation, Wilderness Survival, Preserve Food, Track Animals, Faerie Lore, Sing, Dance, Prowl, climb, WP knife, WP Archery/Targeting
Player Character Faerie Skills (might level up)Language northern Human, Language Elfish
Wizard Skillsrec. enchantment, Rec. Magic
OCC skills.Language: dwarf, language: western human, lit: western human, lit: Elfish, lore: magic, Lore: Ley Line Geomancy, basic Math, WP targeting & missile weapons, h2h2 basic
Related skillsPublic Speaking, Brewing, Gemology, Anthropology, cooking, juggling, Astronomy & Navigation, Lore: Religion
Secondary skills first aid, socialization, etiquette, WP whip