Psi-Quakes---New Planetary Disaster(Phase World)
Posted: Thu Jul 16, 2020 8:12 pm
Psi-Quakes
“The Noro know about psi-quakes since their antiquity; it’s the tradeoff of living on a planet that has so much psylite to begin with. Before they discovered the stuff’s properties, early Noro ascribed what they got hit with during an earth-shaking to the wrath of their gods, and there’s lots of myths and legends about how it got interpreted. A few kings and orders of mystics got toppled when the gods didn’t approve of them, a few heroes got made, that sort of thing. Kept the beliefs going for quite a long time. Kinda hard to argue with the gods reaching inside your brain and TWISTING.”
Psi-quakes are a rare, but dangerous, phenomena recorded where a planet has both tectonic plate activity and substantial deposits of psylite crystals. Psi-quakes occur when large enough strata of psylite are crushed by shifting subcrustal plates, causing a radiating release of chaotic psionic ‘static’ that can adversely affect psychic sensitives.
Effects are dependent in part on the Richter-measured magnitude of the ‘quake and the psychics’ distance from its epicenter.
In the following, unless otherwise noted, anybody with psionic abilities within range of the psi-quake must roll versus psionic attack. Those currently using a Sensitive ability such as Telepathy, Empathy, See Aura, Danger Sense or Object Read will be -2 to save because they are ‘open’ at the time of the attack. Those with mental defenses up like Mind Block will be +2 to save. Psionic forcefields will block the effects entirely.
Effects:
*Magnitude 1(Richter 1.0-1.9) ---Aside from a faint sense of unease or prickliness, no other effect. Generally affects a radius of 1d10 miles from the epicenter
*Magnitude 2(Richter 2.0-2.9) --- Momentary unease. Sensitive psychics save vs psionics or lose initiative for 1 melee. Range of 5d6 miles from the epicenter.
*Magnitude 3 (Richter 3.0-3.9) --- Sensitive psychics save vs psionics or lose initiative for 1d4 melees. Range of 1d4x10 miles from the epicenter.
Mag-2 effects will be felt 3d4x10 miles from the epicenter.
*Magnitude 4 (Richter 4.0-4.9) --- Momentary disorientation and shock(akin to being slapped). Save versus psionics or lose initiative for 1d6 melees, and sensitive psionic range, duration, and proficiency will be handicapped by 25% for 1d6 minutes. Range of 4d4x10 miles from the epicenter.
Mag-3 effects out to 5d6x10 miles. Mag-2 effects out to 1d4x100 miles.
*Magnitude 5 (Richter 5.0-5.9) ---Sudden shock. Save versus psionics or lose initiative for 2d4 melees, -1 APM for 1 melee, and sensitive psionic range, duration, and proficiency will be handicapped by 25% for 1d8 minutes Range of 1d4x10 miles from the epicenter. Mag-4 effects out to 5d6x10 miles from the epicenter, Mag-3 effects out to 1d4x100 miles, Mag-2 out to 2d4x100 miles.
*Magnitude 6(Richter 6.0-6.9) --- Feels like being punched out; save versus psionics or lose initiative for 1d6 melees, -1 APM for 2 melees, and sensitive psionic range, duration, and proficiency will be handicapped by 25% for 2d6 minutes Range of 2d4x10 miles from the epicenter.
Mag-5 effects will be felt 3d6x10 miles from the epicenter, Mag-4 effects out to 6d6x10 miles, Mag-3 effects out to 1d6x100 miles, Mag-2 out to 2d6x100 miles.
*Magnitude 7(Richter 7.0-7.9) ---Severe, like being whacked in the head with a blunt instrument several times. Save versus psionics or lose initiative for 2d4 melees, -1 APM for 1d4 melees, and sensitive psionic range, duration, and proficiency will be handicapped by 50% for 2d6 minutes Range of 2d4x10 miles from the epicenter.
Mag-6 effects will be felt 3d6x10 miles from the epicenter, Mag-5 effects will be felt 4d6x10 miles, Mag-4 effects out to 6d6x10 miles, Mag-3 effects out to 1d6x100 miles, Mag-2 out to 3d6x100 miles.
Only a half-dozen Mag-7 psi-quakes have been ever recorded on Noro history.
*Magnitude 8(Richter 8.0-8.9) --- Save versus psionics or be struck with such intense pain and sensory overload that one cannot move or do anything but writhe in agony for 1d6 melees. Roll under M.E. each melee round or be knocked unconscious for 2d6 melees. After the initial shock has passed, the psychic will be conscious, but -1d4 on initiative, strike, parry, and dodge, -1 APM, and will be unable to use psionics for 1d4 minutes, and will be only at HALF their psychic proficiency(duration, range, damage, skill) for another 1d6+15 minutes afterwards, due to feeling nauseous and unable to concentrate. . Range of 1d10x10 miles from the epicenter.
Mag-7 effects will be felt 4d6x10 miles from the epicenter, Mag-6 effects 1d6x100 miles, Mag-5 effects 2d4x100 miles, Mag-4 effects out to 2d6x100 miles from the epicenter. Mag-3 effects out to 3d6x100 miles, Mag-2 out to 5d6x100 miles.
Only about three Mag-8 psi-quakes have been reported in Noro history. The last and worst, it is claimed, happened only a few days after the global nuclear mass-extinction on neighboring Ironee, and was regarded by many Noro as less a coincidence and more a scathing indictment of the Noro by their homeworld’s spirits.
*Magnitude 9 (Richter 9.0-) --- Acute paralyzing agony(unable to do anything) and neurological damage(take 1d6 direct to hit points) for 1d8 melees . A successful roll versus psionics HALVES the damage. Effectively blanks out the use of Sensitive psionics for 1d4 hours afterwards, and other psionics will be at -25% of effectiveness for 1d6x10 minutes(except for those that were protected by shielding).
Range of 1d10x10 miles from of the epicenter
Mag-8 effects will be felt 1d4x100 miles from the epicenter, Mag-5 effects will be felt 2d4x100 miles from the epicenter, Mag-4 effects out to 2d6x100 miles from the epicenter. Mag-3 effects out to 3d6x100 miles, Mag-2 out to 5d6x100 miles.
Only one possible Mag-9 psi-quake has ever been recorded in Noro history and that happened in its ancient history.
*Magnitude 10(Richter) --- Never experienced on Noro-Gor or any other known world. Considered theoretical. It’s speculated that a Mag-10 psi-quake would result in instant death for psychics on a global scale and would be felt by other psychics across interplanetary distances.
Unlike seismic waves, which may be channeled by varying densities of subcrustal rock, psi-quake waves radiate more uniformly. Psionic forcefields and psychic shielding technology stops psi-qualke emissions from affecting anybody behind their protection.
“The Noro know about psi-quakes since their antiquity; it’s the tradeoff of living on a planet that has so much psylite to begin with. Before they discovered the stuff’s properties, early Noro ascribed what they got hit with during an earth-shaking to the wrath of their gods, and there’s lots of myths and legends about how it got interpreted. A few kings and orders of mystics got toppled when the gods didn’t approve of them, a few heroes got made, that sort of thing. Kept the beliefs going for quite a long time. Kinda hard to argue with the gods reaching inside your brain and TWISTING.”
Psi-quakes are a rare, but dangerous, phenomena recorded where a planet has both tectonic plate activity and substantial deposits of psylite crystals. Psi-quakes occur when large enough strata of psylite are crushed by shifting subcrustal plates, causing a radiating release of chaotic psionic ‘static’ that can adversely affect psychic sensitives.
Effects are dependent in part on the Richter-measured magnitude of the ‘quake and the psychics’ distance from its epicenter.
In the following, unless otherwise noted, anybody with psionic abilities within range of the psi-quake must roll versus psionic attack. Those currently using a Sensitive ability such as Telepathy, Empathy, See Aura, Danger Sense or Object Read will be -2 to save because they are ‘open’ at the time of the attack. Those with mental defenses up like Mind Block will be +2 to save. Psionic forcefields will block the effects entirely.
Effects:
*Magnitude 1(Richter 1.0-1.9) ---Aside from a faint sense of unease or prickliness, no other effect. Generally affects a radius of 1d10 miles from the epicenter
*Magnitude 2(Richter 2.0-2.9) --- Momentary unease. Sensitive psychics save vs psionics or lose initiative for 1 melee. Range of 5d6 miles from the epicenter.
*Magnitude 3 (Richter 3.0-3.9) --- Sensitive psychics save vs psionics or lose initiative for 1d4 melees. Range of 1d4x10 miles from the epicenter.
Mag-2 effects will be felt 3d4x10 miles from the epicenter.
*Magnitude 4 (Richter 4.0-4.9) --- Momentary disorientation and shock(akin to being slapped). Save versus psionics or lose initiative for 1d6 melees, and sensitive psionic range, duration, and proficiency will be handicapped by 25% for 1d6 minutes. Range of 4d4x10 miles from the epicenter.
Mag-3 effects out to 5d6x10 miles. Mag-2 effects out to 1d4x100 miles.
*Magnitude 5 (Richter 5.0-5.9) ---Sudden shock. Save versus psionics or lose initiative for 2d4 melees, -1 APM for 1 melee, and sensitive psionic range, duration, and proficiency will be handicapped by 25% for 1d8 minutes Range of 1d4x10 miles from the epicenter. Mag-4 effects out to 5d6x10 miles from the epicenter, Mag-3 effects out to 1d4x100 miles, Mag-2 out to 2d4x100 miles.
*Magnitude 6(Richter 6.0-6.9) --- Feels like being punched out; save versus psionics or lose initiative for 1d6 melees, -1 APM for 2 melees, and sensitive psionic range, duration, and proficiency will be handicapped by 25% for 2d6 minutes Range of 2d4x10 miles from the epicenter.
Mag-5 effects will be felt 3d6x10 miles from the epicenter, Mag-4 effects out to 6d6x10 miles, Mag-3 effects out to 1d6x100 miles, Mag-2 out to 2d6x100 miles.
*Magnitude 7(Richter 7.0-7.9) ---Severe, like being whacked in the head with a blunt instrument several times. Save versus psionics or lose initiative for 2d4 melees, -1 APM for 1d4 melees, and sensitive psionic range, duration, and proficiency will be handicapped by 50% for 2d6 minutes Range of 2d4x10 miles from the epicenter.
Mag-6 effects will be felt 3d6x10 miles from the epicenter, Mag-5 effects will be felt 4d6x10 miles, Mag-4 effects out to 6d6x10 miles, Mag-3 effects out to 1d6x100 miles, Mag-2 out to 3d6x100 miles.
Only a half-dozen Mag-7 psi-quakes have been ever recorded on Noro history.
*Magnitude 8(Richter 8.0-8.9) --- Save versus psionics or be struck with such intense pain and sensory overload that one cannot move or do anything but writhe in agony for 1d6 melees. Roll under M.E. each melee round or be knocked unconscious for 2d6 melees. After the initial shock has passed, the psychic will be conscious, but -1d4 on initiative, strike, parry, and dodge, -1 APM, and will be unable to use psionics for 1d4 minutes, and will be only at HALF their psychic proficiency(duration, range, damage, skill) for another 1d6+15 minutes afterwards, due to feeling nauseous and unable to concentrate. . Range of 1d10x10 miles from the epicenter.
Mag-7 effects will be felt 4d6x10 miles from the epicenter, Mag-6 effects 1d6x100 miles, Mag-5 effects 2d4x100 miles, Mag-4 effects out to 2d6x100 miles from the epicenter. Mag-3 effects out to 3d6x100 miles, Mag-2 out to 5d6x100 miles.
Only about three Mag-8 psi-quakes have been reported in Noro history. The last and worst, it is claimed, happened only a few days after the global nuclear mass-extinction on neighboring Ironee, and was regarded by many Noro as less a coincidence and more a scathing indictment of the Noro by their homeworld’s spirits.
*Magnitude 9 (Richter 9.0-) --- Acute paralyzing agony(unable to do anything) and neurological damage(take 1d6 direct to hit points) for 1d8 melees . A successful roll versus psionics HALVES the damage. Effectively blanks out the use of Sensitive psionics for 1d4 hours afterwards, and other psionics will be at -25% of effectiveness for 1d6x10 minutes(except for those that were protected by shielding).
Range of 1d10x10 miles from of the epicenter
Mag-8 effects will be felt 1d4x100 miles from the epicenter, Mag-5 effects will be felt 2d4x100 miles from the epicenter, Mag-4 effects out to 2d6x100 miles from the epicenter. Mag-3 effects out to 3d6x100 miles, Mag-2 out to 5d6x100 miles.
Only one possible Mag-9 psi-quake has ever been recorded in Noro history and that happened in its ancient history.
*Magnitude 10(Richter) --- Never experienced on Noro-Gor or any other known world. Considered theoretical. It’s speculated that a Mag-10 psi-quake would result in instant death for psychics on a global scale and would be felt by other psychics across interplanetary distances.
Unlike seismic waves, which may be channeled by varying densities of subcrustal rock, psi-quake waves radiate more uniformly. Psionic forcefields and psychic shielding technology stops psi-qualke emissions from affecting anybody behind their protection.