Lazlo RAW
Posted: Sat Nov 21, 2020 4:56 pm
I just received my copy today. I haven't had a chance to read it yet, just a flip through. But, what I see looks GREAT!
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Mr. Jays wrote:I just received my copy today. I haven't had a chance to read it yet, just a flip through. But, what I see looks GREAT!
Toc Rat wrote:Greetings everyone. What follows will be my spoiler filled review of the Lazlo Raw book. When reading the book and when writing this review, I have kept in mind that this is only a raw, preview edition and not the finalized version. Any part of it is subject to change for the final release version. Before I get into the spoiler filled version of this review, I will do a short, non-spoiler version.
First, the book is layed out in a logical manner. It starts with the origins of Lazlo, progressing to its current state, everything from climate to political parties. I would argue that the “Notable Institutions” such as the various universities, should come after the details on the city itself but that’s more a matter of preference and I acknowledge it could be argued either way.
Second, the book does cover, to varying degrees of detail, just about every subject associated with Lazlo. I will say that some areas didn’t receive enough detail but we have been told that more books will be coming out to cover those areas.
My overall impression, keeping in mind that this isn’t the finished product, is disappointment. While I appreciate the layout of the book and understand that certain subjects will be covered in greater detail in later books, what we did get was…lackluster. The book contradicts not only itself but previously published rules and setting material. It’s as if the writer failed to read or read and ignored, previous relevant material. I won’t say that you should or shouldn’t pass on the raw edition and wait for the finished product. I will say that don’t buy the raw and expect it to be remotely close to fulfilling your expectations.
Now for the spoiler filled version. From this point on, I will be speaking in specifics rather than generalities. If you do not wish to know them, stop here and content yourself with the non-spoiler review from above.
Bottomline up front, this book is inconsistent and self contradictory. In the following paragraphs I will explain in detail those inconsistencies and contradictions. It also fails to really consider what a society and nation-state would look like with access to high technology, magic and inter-dimensional travel. It tries but most of those efforts I will classify as failure to fully imagine the possibilities, to take them to their logical outcome or the possibility was considered but poorly executed.
As I stated above, the book begins with the origins of Lazlo. In the very beginning, as in well before it ever became known as Lazlo, it started as a NEMA survivor camp. Security was provided a NEMA Urban Command Post. I appreciated the tie in with Chaos Earth and this would fit nicely with the RUE revision about “Nemans” being the saviors of humanity during the Dark Age. This beginning also explains or at least should explain why Lazlo, unlike so many other communities with magic, also respects and uses high technology.
I say should because later in the book, Lazlo is written as if they possess a psychological blind spot where high technology and its demonstrated efficiency and capabilities are concerned. For example, fully 25% of Lazlo’s population is psychic (page 11). With a population of over three million, that gives us a figure north of 750,000. There must be several thousand within that population that possess abilities like Tele-Mechanics. Even if that isn’t the case, Lazlo is famed as the primary center of Techno-Wizardry in North America, if not the entire planet. Since that is true, and all Techno-Wizards possess Tele-Mechanics as well as Total Recall, Speed Reading and Machine Ghost, it is safe to assume that Lazlo has the ability to reverse engineer anything but the most alien and advanced of technologies. When you combine that with their interdimensional travel and trade with such places as Center in The Three Galaxies, they should logically be just as advanced technologically as say Northern Gun or the Coalition States. Only they aren’t as advanced (page 11). This would be the first logical inconsistency. Lazlo came from technological beginnings. It continues to use high technology today (current time in the book, 110PA). Therefore if they are going to continue using high technology, why settle for anything less than what you are capable of producing?
This goes beyond a matter of efficiency, which is listed as a primary concern of all Techno-Wizards (page 20). It is or rather should be, a key component of Lazlo’s diplomatic strategy. In the book, Lazlo is reaffirmed as being non-aggressive in its diplomatic polices. If a peaceful solution is possible, they will pursue it vigorously. It is a well known fact of the real world that deterrence is a vital component of any such policy. If potential aggressors believe that you possess capabilities that match or exceed their own, they will be less likely to launch an offensive. Thus, being seen to possess technology every bit as advanced as Northern Gun or the Coalition States, would be a form of deterrent to the Coalition’s xenophobic, genocidal and expansionistic foreign policy stance.
Beyond acting as a form of deterrence, being known as a producer of technology on par with the other major high technology nations on the continent means Lazlo becomes the natural, logical alternative to those communities, groups and individuals that want to purchase or have repaired, high tech items. That would have a positive effect on Lazlo’s economy and at the same time, give it a measure of ‘soft power’ influence with those communities and groups. That can only be seen as a good thing by the ruling bodies of Lazlo. In fact, consider the following paraphrased sentences; The vast majority of money coming into the state is due to its strong manufacturing capacity. Several advanced factories are based in Lazlo…(page 42). So if all of your peers are producing better technology than you are, how is it you have such strong sales? And back to my point, why would you produce inferior products when you have the capability to produce equal to or better than your peers? And how can their factories be labeled as “advanced” (page 42), when in the same book it states those same capabilities aren’t as advanced as your peers (page 11)?
Now there is some concern that being seen as a technological power equal to the CS would cause some concern with Northern Gun. After all, if Lazlo can produce items that are just as advanced, wouldn’t that cut into NG’s market share? I believe that to be a fairly unreasonable concern however because Lazlo would almost certainly not be in the weapons export market. A producer and exporter of say communications, medical and all manner of civilian use items, however, would only make good sense in both economic and diplomatic terms.
The next issue is their stance on magic and its use. Here again we see inconsistencies and things which make no logical sense. They consider themselves to be the preeminent, most moral and educated magic using nation-state on the planet. While that may be true, it is not an exaggeration to say that this precept of their society has gone from simple self-assurance to outright arrogance. An illustration of this is how the perceive any magic user not trained in Lazlo. All such mages are referred to as a Hedge Wizard rather than a True Wizard or “Wildling” (page 20). I think we can all agree that’s not a terribly enlightened attitude to take with the overwhelming majority of spell casters on the planet. Its an attitude made even more puzzling when you consider that’s how their ambassadors to the United Worlds of Warlock were treated in The Three Galaxies (page 40).
Beyond their intellectual and magical arrogance, their stance on everyday magic use is illogical at best. In all honesty I find the mental gymnastics required to follow their thinking as presented in this book to be more twisty than a pretzel in a MC Escher drawing. According to pages 11 and 12, openly casting magic within the city is considered to be irresponsible and rude according to Lazlo society. Yet in the sentence immediately before that it says it is not uncommon to see Lay-Line Walkers and other practitioners of magic floating down one of the ley-lines.
As expected from the video by Kevin S., Lazlo is not the place to go to purchase spells, regardless of the level of spell one is trying to purchase. Despite the RUE clearly stating on page 190 that spells from levels one through nine are readily available for purchase, Lazlo and even its private citizens will never spells, not even a simple Globe of Daylight spell for fear of it somehow being used irresponsibly or against Lazlo (pages 20-21).
That position of hording magic knowledge for fear of it being misused, combined with their institutional arrogance, combines to make entry into any of their magic schools an effective impossibility. In order to be even considered, one must first have a letter of recommendation from a graduate of one of the schools (page 59). Think of the kind of barrier that represents. Lets say you are a young would be mage or even a low level mage already, from say the Colorado Baronies or a small town somewhere. You’ve heard of Lazlo and what a center for learning it is, magical and mundane. You have hopes of becoming your village or town healer or resident benevolent mystic. You then make the dangerous journey across the continent to Lazlo only to be turned away because you had the misfortune of not being born in a village that had been honored by the presence of one of Lazlo’s magic school graduates. For a society that believes so strongly that knowledge and the sharing of knowledge is the cure for everything, including the Coalition State’s stances on magic and non-humans (page 25), this is incomprehensible. How can a society believe that, if only the CS citizens were enlightened like we are, they would see through the lies and corruption of the Proseks and throw off the chains of oppression (page 25), but restrict knowledge sharing to the point of paranoid lunacy? If Lazlo truly believed in effecting positive change on Earth, confident that their way is the right way, as evidenced by their afore described arrogance, then wouldn’t they welcome the chance to teach Hedge Mages and Wildlings? Welcome the chance to indoctrinate them into their morally superior and enlightened way? This part of the book makes about as much sense as the CS outlawing literacy. Especially considering they aren’t the only source of magic knowledge on the continent. Using my example from above, the hopeful student would instead just go to Kingsdale or even Merc Town for any spell from levels 1-9. Those places would get the credits, not Lazlo. I do understand that monetary gain isn’t one of the driving forces of Lazlo but its still a lost opportunity for income and to spread their beliefs beyond their borders.
Another inconsistency involving magic, this one entirely internal to the book, is located on pages 11 and 12. Those pages state that the population of Lazlo is 25% magic users and 25% psychic, which means 50%. Not three paragraphs later, it states and I paraphrase here, that the majority of Lazlo’s citizens are neither psychic or magic users. This is perhaps a minor issue but for something to be called the “majority” it must be larger than 50%. In fact, going by the book definition it must be a total more than half. The greater the numbers involved, the more past half you must get. From example, with a population of 3 million, 1,500,000 (50%) are psychic or magic users. The other half would also be 1,500,000. If we play with the numbers so that the mage/psychic half is 1,499,999 and the other half is 1,500,001, yes, the non-magic/psychic half is larger but by an insignificant amount. To claim a true majority with those numbers you would need at least 30,000 more on one side or other. It would be better to say something along the lines of “fully half of Lazlo’s citizens are not magic users or psychics,” or other words to that effect.
Besides how difficult it is to gain entry into one of Lazlo’s magic universities, there is the fact that for each benefit a character gains for attending, they lose a skill slot (page 62). By attending one of the schools (and paying the 30,000 credits per semester), a character can gain one of five benefits for attending that school. Each school has different benefits which are tiered from lowest to highest. Some of the benefits are admittedly useful, such as level five benefit of one of the schools, which significantly increases the mage’s PPE and if a mortal, turns them into a supernatural being (page 64). That is an undeniable bonus to the character but unfortunately most of them fall under the category of “meh”. One example is the level two benefit from another school; it allows the mage to “borrow” PPE, at a rather pathetic rate per level, from an area that has been previously sanctified with a specific ritual. The term borrow is exactly correct as the mage must pay back the PPE by halving their normal PPE regeneration rate until all borrowed PPE has been accounted for.
Regardless of the benefit, in order to get it, the character has to give up a skill slot. That makes no sense at all. People attend universities to gain knowledge, not lose it. By attending all this extra training, beyond and above their natural OCC, characters should receive an increase not a decrease. Spell casters, like the Ley-Line Walker or Warlock, already get few skill slots as is. There is no game balance reason to take away still more skill slots from them. That is even more true in Rifts where the creator himself has stated game balance isn’t one of his priorities, as evidenced by having Vagabonds exist in the same universe as Undead Slayers and Dragon Hatchlings. To be clear, I like the individual schools of magic. I find them a welcome addition to not only Lazlo but also the setting as a whole since they can be applied elsewhere. I appreciate that attending the school offers a benefit that is expressed in game mechanics. What I have issues with are the poorly thought-out and illogical execution of them.
Another part of the magic in the book that was underwhelming was the new spells. For the most part it is a continuation of the same minimal effect Vs PPE cost spells that Rifts has more than enough of already. For instance, there is a spell that makes someone completely invulnerable to possession, Soul Drinking or PPE draining attacks. Sounds fantastic right? Except there is a catch, so long as that protection spell is on the person, they can no longer use PPE. So sure, you are now immune to a Psi-Stalker’s attempts to drain your PPE but that’s rather cold comfort since you just made yourself a non-mage for the duration. I do hope that you had the foresight to be wearing excellent full environmental armor and a suitable selection of high-tech weapons about you, as well as the skill to use them effectively. That is a completely unnecessary restriction which no magic user would ever willing use on themselves. Casting it on a non-magic user, sure, it wouldn’t hamper them in the slightest but any other magic user, from a spell caster to a tattooed man/woman, would in effect be disabled as surely as if they were under an Anti-Magic Cloud.
Another section which I have mixed feelings on is Lazlo now has a professional military. I have said for years (and most recently in the “Lazlo Raw Edition” thread here on these boards; viewtopic.php?f=8&t=167573&start=50
That for Lazlo to exist and be as large as it is, it must have an actual, real, well trained and well equipped, professional military force. So seeing that this book finally gives it to them is most welcome. What bothers me is that its handled, and I hate to keep using these words, illogically and inconsistently. For starters it was only within the past few years, from the current game time of 110 PA, that Lazlo finally noticed that they really do need a professional military. That is something they should have figured out decades ago. According to the book, Iron Heart, prior to it joining the Coalition States, built up the largest (at that time) Navy in North America for the express purpose of invading and conquering Lazlo. Lazlo’s Intelligence Agency (another welcome addition) discovered this. A preemptive strike was launched in which Lazlo destroyed the entire Iron Heart Navy, plus shipyards AND made off with their two aircraft carriers.
That they did this without a professional military doesn’t bother me too much. What bothers me is that despite the evidence that they face threats that very much are actively trying to destroy them, they didn’t build an answering military until several decades later. Worse from a logical point of view, if Lazlo didn’t feel the need to have a professional military, why take the carriers in the first place instead of sinking them with the rest of the IH Navy? Or if you did take them as some sort of demonstration of your capabilities, why not sink them afterwards? But why? I’m glad you asked. You see aircraft carriers are expressly a power projection system. True they can be used in defense and not just offense but however they are employed, their sole purpose is to give a nation the ability to project power (primarily air power) beyond the reach of their land-based aircraft. This is an important detail. Thanks to the prevalence of nuclear powered aircraft in Rifts, the endurance of aircraft are measured in hours of continuous flight, not miles. An example of this is the Grey Falcon by Iron Heart Armaments. It has a flight endurance of 10 hours at 200 MPH. That gives it an effective range of 1,000 miles from Lazlo. That means Lazlo can reach out to anywhere within 1,000 miles of its territory, conduct a mission and return. Keeping that in mind, that Lazlo can respond with aircraft anywhere within 1,000 miles of its shores/borders, why then bother with the expense of two aircraft carriers? Having them cruising the Great Lakes means crewing and provisioning them, paying for maintenance costs and other expenditures all for very little practical return. If a Lazlo flagged freighter were to send out a distress call, say it was swamped by a storm or attacked by pirates or a CS patrol, having a carrier on the lakes wouldn’t reduce response time by significant amount. It would be cheaper and ultimately more effective to invest in a larger fleet of destroyer and cruiser sized vessels, capable of launching squads of flying power armor to deal with emergencies. The greater number of vessels could cover more area for the same amount of personnel and the loss of any one of them would be far less costly.
Another issue that falls under illogical and inconsistent is their strategic planning and leadership. Lazlo understands or seems to understand that against its two most likely, most capable and most deadly threats, the CA and Xiticix, they will be heavily out numbered. Realizing this, they plan on fighting, correctly in my professional opinion, using what the writer is calling asymmetrical warfare. Based on the descriptions, that is a bit of a misnomer, what they actually plan on doing is emulating the tactics of Frederick The Great, specifically his use of “Oblique” attacks. I will admit though that the distinction is subtle and likely unnoticed or unimportant to most outside the military.
So if I agree they should fight in that manner, where is the inconsistency and illogic? That comes in the form of despite knowing this, in fact despite their Commander in Chief being an expert in asymmetrical warfare, the book says he will never authorize such tactics as he considers them to be too ruthless/evil.
How can you know that your nation’s only chance of survival is embracing a specific strategy, develop weapons for that strategy but then refuse to use them? That’s pure insanity.
I realize that the LDF will be described in much greater detail in a later book but so far, it isn’t making much sense. Even the force and rank structure doesn’t make much sense. I am willing to overlook that part as I realize not everyone has the same experience and perspective I do (23 years in the US Army and counting).
There are other issues but I’ve already crossed 3,400 words. I will post the rest of the review later.
Toc Rat wrote:[snip]...
As expected from the video by Kevin S., Lazlo is not the place to go to purchase spells, regardless of the level of spell one is trying to purchase. Despite the RUE clearly stating on page 190 that spells from levels one through nine are readily available for purchase, Lazlo and even its private citizens will never spells, not even a simple Globe of Daylight spell for fear of it somehow being used irresponsibly or against Lazlo (pages 20-21).
That position of hording magic knowledge for fear of it being misused, combined with their institutional arrogance, combines to make entry into any of their magic schools an effective impossibility. In order to be even considered, one must first have a letter of recommendation from a graduate of one of the schools (page 59). Think of the kind of barrier that represents. Lets say you are a young would be mage or even a low level mage already, from say the Colorado Baronies or a small town somewhere. You’ve heard of Lazlo and what a center for learning it is, magical and mundane. You have hopes of becoming your village or town healer or resident benevolent mystic. You then make the dangerous journey across the continent to Lazlo only to be turned away because you had the misfortune of not being born in a village that had been honored by the presence of one of Lazlo’s magic school graduates. For a society that believes so strongly that knowledge and the sharing of knowledge is the cure for everything, including the Coalition State’s stances on magic and non-humans (page 25), this is incomprehensible. How can a society believe that, if only the CS citizens were enlightened like we are, they would see through the lies and corruption of the Proseks and throw off the chains of oppression (page 25), but restrict knowledge sharing to the point of paranoid lunacy? If Lazlo truly believed in effecting positive change on Earth, confident that their way is the right way, as evidenced by their afore described arrogance, then wouldn’t they welcome the chance to teach Hedge Mages and Wildlings? Welcome the chance to indoctrinate them into their morally superior and enlightened way? This part of the book makes about as much sense as the CS outlawing literacy. Especially considering they aren’t the only source of magic knowledge on the continent. Using my example from above, the hopeful student would instead just go to Kingsdale or even Merc Town for any spell from levels 1-9. Those places would get the credits, not Lazlo. I do understand that monetary gain isn’t one of the driving forces of Lazlo but its still a lost opportunity for income and to spread their beliefs beyond their borders.
Nuristas wrote:I was heavily doubting ordering the Raw preview but I'm not sot sure any more after reading this... Maybe the final version will solve a lot of these issues but somehow I doubt it since that would require quite a huge overhaul and I have no clue if Palladium has ever done that between a RAW version and a finalized version...
Orin J. wrote:in regards to TK borgs, i can understand the approach they seem to be taking (from the comments above)- the very nature of making a techno-wizard item means you lose all the advantages of mass-production. each thing needs to be hand-built and integrated fully into the chassis which means you can't swap parts anymore- since disassembling a techno-wizard item functionally destroys it. even if you build five TW borgs identically town to the spellwire pattern, you can't remove the parts from one and transfer it to another because of how techono-wizardry works.
it's not a matter of lazlo not grasping how to do it, it's that you're playing very strongly against the way techno-wizardry operates by trying to build a big aggregate mechinism like a cyborg out of it. it's just not the right tool to do it with, and i consider them a novelty- clearly rightly so.
Orin J. wrote:I feel like you don't seem to be grasping the issue. the advantage of mass production is you can crank out a lot of something quickly through automation and swap the parts over as you like. with a TW-cyborg chassis, you can't do either because 1: the techno-wizard devices require a sufficently leveled techno-wizard to construct/integrate them by hand and 2: the process of integrating the techno-wizard components into the chassis means they cannot be removed or replaced without destroying the removed part and rebuilding the new one effectively from scratch.
they might be identical, but each TW-cyborg is functionally a one-off in construction because of the way techno-wizardry itself works. stormspire charges a staggering amount of money for their weapons because as much as they have made the design standard, the weapons are very much uniquely assembled weapons built by skilled craftsmen, rather than mass-produced on an assembly line. techno-wizardry's achilles' heel has always been economy of scale working against it.
jaymz wrote:And that is for a character.
You know most if the work would be concept and design. To say the tw has to be involved in 65% of the assembly of a mundane mechanical device before spell infusion us bloody asinine
Soldier of Od wrote:The techno-wizard construction rules in RUE state that a single techno-wizard, with at the most, one techno-wizard assistant, has to do almost all of the construction themselves. They can have a maximum of one "non-techno-wizard assistant" for every two experience levels of the primary techno-wizard (so a 6th level wizard could have three assistants), but these assistants can only do a few "mundane bits of construction". It can save time, but only 5% per assistant (up to a maximum of 35% of the time, for seven assistants - which would require a 14th level techno-wizard!). It looks like the act of building is all a part of the magic. The alternative is a bit like saying a summoner or diabolist could get someone else to draw a magic circle and they just turn up at the end say a few words and expend some P.P.E.
I guess when they make reference to "mass production" it may be more like masses of techno-wizards each working individually or with a few assistants, but working from the same schematics and being supplied with the same tools, parts, raw materials, etc. to streamline the process as much as possible, but without breaking the construction rules. Less like an assembly line, and more like "cellular manufacturing". An actual production line doesn't seem possible by the rules as written.
Orin J. wrote:jaymz wrote:And that is for a character.
You know most if the work would be concept and design. To say the tw has to be involved in 65% of the assembly of a mundane mechanical device before spell infusion us bloody asinine
and so what if it's asinine? lots of things in the world are. lots of things in the rifts world are. not wanting it to be that way doesn't mean it's bad. it's just a type of borg that not optimised for stats.
not like this game's all that crazy about balance to begin with, i'd rather they made lazlo function as a nation well over the tw-borg balanced with the normal version.
Toc Rat wrote:Rifts Ultimate Edition - "The following items are just a small handful of some common Techno-Wizard items regularly mass-produced and sold throughout North America." page 135
Rifts Ultimate Edition, page 135 wrote:The following items are just a small handful of some common Techno-Wizard items regularly mass-produced and sold throughout North America. All are hand-made and either sold by an independent Techno-Wizard, a TW guild, or a business or the Black Market who bought the item(s) for resale ...
Toc Rat wrote:Rifts Core Book - "The techno-wizard can modify an existing machine that requires some form of energy, other than kinetic, to operate on psionic and magic energy. This can be done to anything from an energy weapon to an automobile" page 91.
Rifts Ultimate Edition, page 135 wrote:The weight is reflective of its size, and is also cumulative when adding to existing technology and other Techno-Wizard devices. Obviously, if you're making a gun or vehicle, or building the device into armor or an existing shell, you'll have to add that weight into it.
Toc Rat wrote:As I said earlier, the industrial revolution started with people using their hands and sometimes hand tools, to assemble things.
So there is no logical reason why TWs can't stand on an assembly line, mass producing TW items, by hand. Thank you for recognizing that Prysus. I appreciate it.
Soldier of Od wrote:Sure, a techno-wizard can make a device and add it to an ordinary car. No problem. So maybe one wizard can make a magic energy bolt gun, one wizard can make a magic globe of daylight searchlight and one wizard can make a magic cloud of smoke smokescreen, and all of these separate devices could be attached to a car. They are essentially separate devices that work on their own, no different to a gun intended to be hand held.
Orin J. wrote:Soldier of Od wrote:Sure, a techno-wizard can make a device and add it to an ordinary car. No problem. So maybe one wizard can make a magic energy bolt gun, one wizard can make a magic globe of daylight searchlight and one wizard can make a magic cloud of smoke smokescreen, and all of these separate devices could be attached to a car. They are essentially separate devices that work on their own, no different to a gun intended to be hand held.
i feel this is a very disingenuous way to discuss the matter, because you're likening the TW-devices to being "plug-and-play" items you can just bolt onto something and by the rules, they aren't.
you can have one wizard making an energy bolt gun, one making a gloe of daylight searchlight and on making a magic cloud of smoke smokescreen, and all three of those devices must be built into the car instead of built and then installed later. this is why the resulting device is effectively treated as a one-off because the act of construction is part of the finished product. much like handmade pottery, they can produce large numbers of them, but they lack ths standardization of mass-production because the individualization of the hand-made process affects the final product. the more TW-features/enhancements you put into one system, the more that individualization compounds and affects the costs in time and manpower for the final product.
for a TW-cyborg that rapidly becomes a massive undertaking.
glitterboy2098 wrote:it is also worth noting that the only part that absolutely requires a single TW is the imbuing with the spells and magic.. most of the gross assembly parts with the wire, crystals, bits of tech hardware, etc ought to be doable by any TW off a schematic or blueprint. so you could do a henry ford type assembly line with a person at every step where you have lower level TW's making the device hardware and then higher level ones at the end doing the final assemblies and addition of the magic.
Orin J. wrote:glitterboy2098 wrote:it is also worth noting that the only part that absolutely requires a single TW is the imbuing with the spells and magic.. most of the gross assembly parts with the wire, crystals, bits of tech hardware, etc ought to be doable by any TW off a schematic or blueprint. so you could do a henry ford type assembly line with a person at every step where you have lower level TW's making the device hardware and then higher level ones at the end doing the final assemblies and addition of the magic.
RUE says the exact opposite of this, dude.
Shark_Force wrote:the RUE rules are pretty much entirely about creating new prototypes for ideas that usually don't exist yet.
I'm not sold that they should be used as or were ever intended to be rules for fine-tuning a functioning design and then producing 100 copies of it per month in a factory.
Shark_Force wrote:the RUE rules are pretty much entirely about creating new prototypes for ideas that usually don't exist yet.
I'm not sold that they should be used as or were ever intended to be rules for fine-tuning a functioning design and then producing 100 copies of it per month in a factory.