Layout and Facilities of Three Galaxies Ships
Posted: Wed Jan 13, 2021 11:16 pm
I have been reading through some of the ships in the Starship Design Forum trying to get a feel for how my designs fit in with others and I realized that we have no real common frame of reference for the inside of starships.
How I started to describe ship's capabilities changed rather radically about 20 years ago when I started reading Honor Harrington novels including things like advanced EW and the use of drones but I never did much with the interiors. More recently I started watching people like Spacedock Ship Breakdowns and getting starship posters from 0-Hour Deckplans . These have really gotten me to think about what these ships are like on the inside and how much space is given over to crew.
For these rules I am really only talking about true starships, so Destroyers and larger or at the least Corvette and up.
1. What are the dimensions of the corridors and compartments ? How tall, how wide? You look at ships in Star Trek and Star Wars and even a Seljuk would be pretty comfortable on the capital ships. Might have to take the elevator alone but that's not much. Even games like Mass Effect show pretty spacious ships with lots of crew areas.
2. What are the workstations like? Is each ship built for only a single species or is everything super adjustable?
3. What amenities/facilities are on the ship (gymnasium, theaters, workshops, galley, pantry, weapons storage, etc.)
4. What are the quarters like? I know we like to use naval equivalents for a lot of these but these ships are not floating on an ocean for weeks or months they are crossing the void for months or even years. Are we talking Star Trek style or more something we see in the Expanse or Firefly?
5. How much access to systems is there for field repairs and maintenance? Is it like Star Trek with crawl ways all over the place or do you have to dismantle areas to get access to things for field repairs?
6. Life Support. Is Life Support just this invisible thing that never really matters until it breaks down like in Trek or Star Wars or is it more of visible thing like in the Expanse or even Andromeda?
7. Flight Decks and Hangar bays. We already know some ships carry way more auxiliary craft then they should
For me I tend to view ships in categories. Short, medium and long duration ships.
Short duration ships are military or even cargo ships that are only designed to be 30 to 90 days. Short run cargo ships or things like Patrol Destroyers. These ships have minimal crew quarters, no common crew areas, no workshops or onboard repair facilities, and almost no access to internal systems (spacedock required).
Medium are the 6 to 18 months. These are things like the Hunter Destroyer and this has slightly larger quarters, a few common areas, and just basic workshops for repairs with some access to internal systems.
Long Duration is Warshield and up. These all have decent individual quarters, lots of common areas, full workshops with easy access to inner workings.
I also think it varies by faction. CAF ships might vary, depending on how you run them, by race. TGE ships all have to be big enough for Kreeghor but I have always thought that these ships were more austere with fewer amenities and maybe even cramped barracks and hot racking for the non-Kreeghor crew.
Along similar lines I always thought that Dwarven Iron Ships were sized just for dwarves with some living space tacked on with those hangers for non-dwarf crew and troops.
Has anyone else thought about the interiors of these ships
How I started to describe ship's capabilities changed rather radically about 20 years ago when I started reading Honor Harrington novels including things like advanced EW and the use of drones but I never did much with the interiors. More recently I started watching people like Spacedock Ship Breakdowns and getting starship posters from 0-Hour Deckplans . These have really gotten me to think about what these ships are like on the inside and how much space is given over to crew.
For these rules I am really only talking about true starships, so Destroyers and larger or at the least Corvette and up.
1. What are the dimensions of the corridors and compartments ? How tall, how wide? You look at ships in Star Trek and Star Wars and even a Seljuk would be pretty comfortable on the capital ships. Might have to take the elevator alone but that's not much. Even games like Mass Effect show pretty spacious ships with lots of crew areas.
2. What are the workstations like? Is each ship built for only a single species or is everything super adjustable?
3. What amenities/facilities are on the ship (gymnasium, theaters, workshops, galley, pantry, weapons storage, etc.)
4. What are the quarters like? I know we like to use naval equivalents for a lot of these but these ships are not floating on an ocean for weeks or months they are crossing the void for months or even years. Are we talking Star Trek style or more something we see in the Expanse or Firefly?
5. How much access to systems is there for field repairs and maintenance? Is it like Star Trek with crawl ways all over the place or do you have to dismantle areas to get access to things for field repairs?
6. Life Support. Is Life Support just this invisible thing that never really matters until it breaks down like in Trek or Star Wars or is it more of visible thing like in the Expanse or even Andromeda?
7. Flight Decks and Hangar bays. We already know some ships carry way more auxiliary craft then they should
For me I tend to view ships in categories. Short, medium and long duration ships.
Short duration ships are military or even cargo ships that are only designed to be 30 to 90 days. Short run cargo ships or things like Patrol Destroyers. These ships have minimal crew quarters, no common crew areas, no workshops or onboard repair facilities, and almost no access to internal systems (spacedock required).
Medium are the 6 to 18 months. These are things like the Hunter Destroyer and this has slightly larger quarters, a few common areas, and just basic workshops for repairs with some access to internal systems.
Long Duration is Warshield and up. These all have decent individual quarters, lots of common areas, full workshops with easy access to inner workings.
I also think it varies by faction. CAF ships might vary, depending on how you run them, by race. TGE ships all have to be big enough for Kreeghor but I have always thought that these ships were more austere with fewer amenities and maybe even cramped barracks and hot racking for the non-Kreeghor crew.
Along similar lines I always thought that Dwarven Iron Ships were sized just for dwarves with some living space tacked on with those hangers for non-dwarf crew and troops.
Has anyone else thought about the interiors of these ships