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Death Blow, Power Punch, and any multi-action use
Posted: Mon Jan 18, 2021 6:21 am
by Duskviper
I have a question on multi-action attacks, power use (Heroes) others.
if something requires 2 or more attacks, does the action/attack fire off on the beginning of the attack/action, then the remaining actions are recovering? Or is it that you ready for the attack and on the last action it fires off?
Example: Death Blow says they use 2 attacks. Is it on the first attack I say I am doing a Death Blow then on the second attack it executes?, or is it the First attack I swing then the last attack is recovering from it?
Also, if an ability or power (e.g.: Multi-Tasking power, Heroes Unlimited PU1) that allows me to preform two actions at once (in the case of Multi-Tasking, "shoot a gun while hacking a computer"), allow me to perform an attack that requires All attacks plus a non-action at the same time?
Thank you for your time.
Re: Death Blow, Power Punch, and any multi-action use
Posted: Tue Feb 02, 2021 9:31 pm
by Duskviper
Duskviper wrote:I have a question on multi-action attacks, power use (Heroes) others.
if something requires 2 or more attacks, does the action/attack fire off on the beginning of the attack/action, then the remaining actions are recovering? Or is it that you ready for the attack and on the last action it fires off?
Example: Death Blow says they use 2 attacks. Is it on the first attack I say I am doing a Death Blow then on the second attack it executes?, or is it the First attack I swing then the last attack is recovering from it?
Also, if an ability or power (e.g.: Multi-Tasking power, Heroes Unlimited PU1) that allows me to preform two actions at once (in the case of Multi-Tasking, "shoot a gun while hacking a computer"), allow me to perform an attack that requires All attacks plus a non-action at the same time?
Thank you for your time.
Anyone with an Answer??
Re: Death Blow, Power Punch, and any multi-action use
Posted: Tue Feb 02, 2021 10:09 pm
by drewkitty ~..~
The GM decides how he or she wants to deal with multi-APM attacks. Before, after, or just count off the APM from the char's APM total.
If if is a super power that takes ALL the char's APM I would let the char do non-combat actions...but all the "Combat Actions" are used up.
Re: Death Blow, Power Punch, and any multi-action use
Posted: Thu Feb 04, 2021 8:28 am
by zerombr
drewkitty ~..~ wrote:The GM decides how he or she wants to deal with multi-APM attacks. Before, after, or just count off the APM from the char's APM total.
If if is a super power that takes ALL the char's APM I would let the char do non-combat actions...but all the "Combat Actions" are used up.
I respectfully disagree. If someone is charging up some sort of hyper beam attack, its not like they can just fire this massive beam, then have a 'time out' from combat.
Character uses Hyper Beam, gets coffee, checks his phone.
Or even something like Character uses Hyper Beam, "Well I can't fight for thirteen seconds, time to hack this computer!"
Re: Death Blow, Power Punch, and any multi-action use
Posted: Thu Feb 04, 2021 1:52 pm
by drewkitty ~..~
Then you, as the GM of your own game get to decree that is how it works in your game.
Re: Death Blow, Power Punch, and any multi-action use
Posted: Thu Jul 29, 2021 5:23 pm
by Axelmania
drewkitty ~..~ wrote:The GM decides how he or she wants to deal with multi-APM attacks. Before, after, or just count off the APM from the char's APM total.
If if is a super power that takes ALL the char's APM I would let the char do non-combat actions...but all the "Combat Actions" are used up.
if we go by the Seleniak sometimes non-combat actions can be dodges