Shackles / Handcuffs / Restraints
Posted: Mon May 31, 2021 9:33 pm
Sorry if this is already covered somewhere, but I'm not having any luck finding it in my books or in the forum search.
My question is essentially, how do you handle this in game?
I didn't find anything in HU and N&SS has suggestions for normal cuffs (50SDC) & Heavy Duty Cuffs (120SDC)
But no real guidance on how to use them.
How would you handle heavy duty handcuffs or restraints in a game?
Is it possible to put them on a combatant? Like some sort of called-shot / entanglement roll?
And if you did get them on a person, how much strength would be required to break out of them?
Obviously, escape artist or pick lock skills would be an option for a character.
But otherwise, would there be a PS or PP roll that would be reasonable?
Maybe each action -apply a "strike" worth 1D4 + PS bonus to the cuffs? Or a savings throw of ?? with applicable PP bonus?
If the cuffs were 50 - 150 SDC that would keep a normal person busy for quite a while.
But would give a super strong characters only a moment delay. (and maybe the option isn't even available to someone unless they have an attribute over 16).
Maybe this action takes 2 Actions for the melee (2 actions of concentrated strain)? Does the escapee take damage back to himself for attempting this? (I know from personal experience that you can cut yourself up quite severely from straining against cuffs).
This is all my estimated guess on how to apply game mechanics.
Any other suggestions or known rules out there?
Thanks in advance!
Hunter
My question is essentially, how do you handle this in game?
I didn't find anything in HU and N&SS has suggestions for normal cuffs (50SDC) & Heavy Duty Cuffs (120SDC)
But no real guidance on how to use them.
How would you handle heavy duty handcuffs or restraints in a game?
Is it possible to put them on a combatant? Like some sort of called-shot / entanglement roll?
And if you did get them on a person, how much strength would be required to break out of them?
Obviously, escape artist or pick lock skills would be an option for a character.
But otherwise, would there be a PS or PP roll that would be reasonable?
Maybe each action -apply a "strike" worth 1D4 + PS bonus to the cuffs? Or a savings throw of ?? with applicable PP bonus?
If the cuffs were 50 - 150 SDC that would keep a normal person busy for quite a while.
But would give a super strong characters only a moment delay. (and maybe the option isn't even available to someone unless they have an attribute over 16).
Maybe this action takes 2 Actions for the melee (2 actions of concentrated strain)? Does the escapee take damage back to himself for attempting this? (I know from personal experience that you can cut yourself up quite severely from straining against cuffs).
This is all my estimated guess on how to apply game mechanics.
Any other suggestions or known rules out there?
Thanks in advance!
Hunter