Getting ready for surprise combat?
Posted: Sun Jul 18, 2021 7:00 am
One thing I've never seen covered, probably because the writers deemed it an annoyance(?) is how long it takes to get ready for combat.
Obviously if you're a sensible adventurer, in any situation where you're expecting a fight you would be at least vaguely prepared - wearing some minimal armour and carrying at least a dagger. And even if you weren't "ready", some things are obvious in how long they take - drawing a weapon costs one action, and I presume strapping a weapon to your belt could be done similarly quickly, but there's a couple of things that never seem to have been considered:
Stringing a bow: With the exception of crossbows and modern compound bows (which obviously don't exist in Palladium, unless I missed something?), a bow should not be left strung when it is not in use - doing so causes undue stress on the limbs and can, over time, damage the bow's effectiveness. I've never strung a bow myself so I don't know how quickly a skilled archer could string a longbow, a shortbow or a composite bow under "literally being attacked right now" circumstances.
Donning armour: I use the rules from the Compendium of Weapons, Armour and Castles, which provides for all sorts of armour combinations, but gives no indication how long it takes to put everything on. A knight should not wear full plate any longer than he has to (Adventures in Dinosaur Swamp has some handy rules for what happens when you wear lots of armour for hours or days on end - short answer: Rashes and ulcers!) and obviously you wouldn't try and put on an entire suit of plate once the fight has already started, unless you were sure there were enough men between you and the enemy to give you the time.
Obviously if you're a sensible adventurer, in any situation where you're expecting a fight you would be at least vaguely prepared - wearing some minimal armour and carrying at least a dagger. And even if you weren't "ready", some things are obvious in how long they take - drawing a weapon costs one action, and I presume strapping a weapon to your belt could be done similarly quickly, but there's a couple of things that never seem to have been considered:
Stringing a bow: With the exception of crossbows and modern compound bows (which obviously don't exist in Palladium, unless I missed something?), a bow should not be left strung when it is not in use - doing so causes undue stress on the limbs and can, over time, damage the bow's effectiveness. I've never strung a bow myself so I don't know how quickly a skilled archer could string a longbow, a shortbow or a composite bow under "literally being attacked right now" circumstances.
Donning armour: I use the rules from the Compendium of Weapons, Armour and Castles, which provides for all sorts of armour combinations, but gives no indication how long it takes to put everything on. A knight should not wear full plate any longer than he has to (Adventures in Dinosaur Swamp has some handy rules for what happens when you wear lots of armour for hours or days on end - short answer: Rashes and ulcers!) and obviously you wouldn't try and put on an entire suit of plate once the fight has already started, unless you were sure there were enough men between you and the enemy to give you the time.