Ancient Greek Mythology RPG- low fantasy vs. high fantasy?
Posted: Sun Nov 28, 2021 5:52 am
So I've been thinking about the best way to do an Ancient Greek Myth RPG and want some feedback. I figure with these things, there's a sliding scale of realism and fantastical and I want to know which would you prefer to see?
On the one hand, you can have a very realistic, historical based setting. Sparta, Athens, Thebes, the Aecheans etc. with a touch of the fantasy. This is the greece you read about in the mythology books ripped right out of the pages and made into a setting. In this setting, the magic would be pretty limited. Think of the Troy movie with Brad Pitt, with a little more of Clash of the Titans. There are definitely monsters and you are a demigod hero in the Heroic age.
Pros: Very grounded in realism, a little gritty, and familiar. Cons: Some may find it too familiar and there is less room for artistic license. I'd be worried the project would be too much of a slave to it's source material.
The alternative is something much more fantastical. It would be a world inspired by Greek myth, but not a slave to it, taking some of the ideas presented in the source material and moving them forward. Magic might be more common, studied by philosophers who are trying to unlock the mysteries of creation. Gods are real (and may be different from Zeus and the Olympians) and interact with the people all the time. Heavy Hoplite cavalry riding into battle astride magnificent pegasi. Stuff like that. Think Exalted meets Magic the Gathering's Theros. You're a mythic demigod hero in the age of heroes but you are less unique, there are a lot of heroes running around, also the power levels of this game would probably be higher.
Pros: Unique setting, more room to shake things up and think outside of the box. Cons: Unfamiliar setting, if you're going to do ancient greek halfway, why not go all the way?
I am frozen by indecision here and need advice, what do you think?
On the one hand, you can have a very realistic, historical based setting. Sparta, Athens, Thebes, the Aecheans etc. with a touch of the fantasy. This is the greece you read about in the mythology books ripped right out of the pages and made into a setting. In this setting, the magic would be pretty limited. Think of the Troy movie with Brad Pitt, with a little more of Clash of the Titans. There are definitely monsters and you are a demigod hero in the Heroic age.
Pros: Very grounded in realism, a little gritty, and familiar. Cons: Some may find it too familiar and there is less room for artistic license. I'd be worried the project would be too much of a slave to it's source material.
The alternative is something much more fantastical. It would be a world inspired by Greek myth, but not a slave to it, taking some of the ideas presented in the source material and moving them forward. Magic might be more common, studied by philosophers who are trying to unlock the mysteries of creation. Gods are real (and may be different from Zeus and the Olympians) and interact with the people all the time. Heavy Hoplite cavalry riding into battle astride magnificent pegasi. Stuff like that. Think Exalted meets Magic the Gathering's Theros. You're a mythic demigod hero in the age of heroes but you are less unique, there are a lot of heroes running around, also the power levels of this game would probably be higher.
Pros: Unique setting, more room to shake things up and think outside of the box. Cons: Unfamiliar setting, if you're going to do ancient greek halfway, why not go all the way?
I am frozen by indecision here and need advice, what do you think?