Warshield73 wrote:I think in Phase World the big thing would be the variety of weapon types in use and force fields. Also we have no idea how HI-Lasers act on GB armor. Do they do full damage or is there damage reduced like normal lasers. Even if it is reduced if the CS, Wilks and Triax can all figure out variable frequency lasers then I have to imagine that even the minor powers in the 3G could do the same.
Variable Frequency Lasers are a thing in the 3G setting (found in DB6 with 4x examples and DB8 with 1x example), though they seem to be pretty rare.
Re: Laser Subtypes (HI, X-Ray, VF, etc) vs Laser Resistant Materials are supposed to interact with each other. There is actually an ACTIVE Laser Resistant system (DB6) that actually improves over time (take 1/2 damage which drops to 1/10th), so what happens when that goes up against Variable Freq. Lasers? Or Variable Lasers optimized for anti-GB work (which in cannon are all vulnerable to IIRC 1of12 frequencies that it will cycle through) are used for non-GB-LR materials.
My personal OPIONION on this is that LR materials are designed for lasers operating in specific range of frequencies, lasers operating outside of those frequencies do full damage.
jtjr26 wrote:True but laser resistance aside I was thinking that on a per weight basis the Glitterboy type armor offers very dense protection. Now that multiplied over a hull the size of a space fighter would be a lot of protection for a vehicle that size, though it would probably be very expensive.
ACTUALLY, if we are talking TOTAL MDC protection (not counting non-mass locations like force fields) of a unit vs its mass (weight) and put all mass in the same units (kg and not tons for shorthand), the GB armor is not as dense as you'd think. In point of fact Palladium also fudges numbers to favor certain types of units over others that result in a contradictory expectation from how things work in the real world.
The NG-JK1B Juicer Killer PA has a ratio of 14.82MDC/kg (1A is 10.91MDC/kg). Free Quebec's Silver Wolf Glitterboy has a ratio of 3.98MDC/kg, FQ's Glittergirls come in at 2.69MDC/kg, and the USA-G10 (WB22) at 2.52MDC/kg. For the record this is out of 139 megaversal Power Armor units (RT, M2 included with Rifts), the JK1B is #1 and the USA-G10 is #73 and 15 of these don't even reach 1.0MDC/kg. Body Armor (EBA included) I looked at 93 examples (not counting the old style 1 location rules of which the 118 yield up similar results), 74 of them have a better score than the JK1B and even the worst here scored better than the worst PA. Giant's hardware, vehicles of various types, and Robot vehicles scored less than 1.0MDC/kg (I will add there where exceptions, but the general result is they score less than 1.0). And in point of fact Archie-3's housing and not his exo-body (ie facility or the adventure decoy) has ~211MDC/kg, and a Nymp creature (CB1r) has ~1,058MDC/kg (the best ratio I could find).
Note on the above numbers the results are pretty old (want to say something like 10+ years old) and do not include every Palladium RPG book, even at the time, only the ones I own/could-borrow, and are certainly missing newer titles as I did not keep the database up to date after the project concluded. Though I would still expect to see similar results even with missing titles given the trend these showed.
jtjr26 wrote:I was thinking since in the Three Galaxies Glitterboy or Chromium armor is produced is it possible that say a tank, a fighter, or even a starship could have their hull made from that material. With the technology, in the three galaxies, I know it's possible but would it be feasible and cost-effective, or is there just not enough of an upside to warrant the extra cost?
Yes, it is feasible. IIRC Technically the GB's boomgun is built of the same materials and we have examples of non-USA-G10 derived units being manufactured with and without the material.
Now is it cost-effective? That is a bit harder to gauge. If it was cost-effective you'd think those that could produce it on Rifts Earth (Archie-3, FQ, Triax, RoJ, Silver Republics, maybe even the New Navy) would also be using it on larger catalog of platforms. They aren't though. Now it could be those on Rifts Earth don't have the resources to support such a widespread adoption (a planet in the 3G might be differentw).