Skills and their use
Posted: Thu Jan 26, 2023 8:57 pm
Rifts Skill use:
Hoping to get some consensus on some skills.
Land Navigation vs Navigation:
Players are Rifted into Mexico. They have no map. Know the name of the town they want to get to but even if they had a map and they don’t they don’t know where they are relative to the town they want to arrive at.
They have Land Navigation. I believe that means they can catch when they are going in a circle by recognizing the same land features. I would also say they can quickly figure out which direction North is and such. My intent was to have them explorer. Eventually they were supposed to come across someone or a town where they could ask someone which direction to go to find the town they want.
What they wanted and made an argument about was that they would have brought a map (... it goes without saying…). I argued that the skill for map use is “Navigation” (Pilot Related skill, which they did not have). And that even “IF” they had a map that would not show them on the map where they are on the map. Arguably they would have to look around using Land Navigation to relate terrain features to map details to “guess” where they are on the map.
One of the players wanted a character who would be able to “herd” animals (horses, goats, sheep, etc).
Does he pick the skill Lore: Cattle or a Herding skill I heard about form one of the books?
Can they “rustle” cattle (or livestock like sheep or goats) like finding them in the wild. Do the skills let them “tend” to the herd (like first aid or forced march)?
Does “Field Armourer & Munitions” let the character do the same things as “General Repair & Maintenance” or do they need both skills?
Do medical skills progress like Hand to Hand combat does (Hand to Hand Basic is surpassed by Hand to Hand Expert)?
So First Aid then Paramedic then Medical Doctor? Or can you have many and why would you want them?
Like First Aid and Holistic Medicine. And where does Field Surgery and Pathology fit in.
Eating off the land in the wild
Dowsing, Fishing, Identify Plants & Fruits, Track & Trap Animals, Wilderness Survival.
If you “just” need Wilderness Survival what is the point of the others?
If you have them, do they “just” provide a variety of food?
Fishing gets you fish, because “yeah” fish?
Do they exist to find herbs for holistic medicine and brewing?
Does tracking exist so animals can be skinned for clothes?
When a player wants to use a mechanical or electrical skill can they “fix” anything within the scope of the skill description without replacement parts or necessarily tools?
I let the Electronics Basic skill hot-wire cars
Does the skill “Boats: Ships” let you sail other boats or do you need a separate skill for each (like a rowboat you see in movies to row to shore)?
Does Pilot: Automobile let a character drive a u-haul truck but not a commercial (semi and such)?
Does Electronic Countermeasures let you figure out “where” those speaking on their radios are direction/location wise? Sensory Equipment?
Where in Rifts Earth can/does one get to use Laser communications? Does the CS use it? What do they use for long range communications (radio signal boosting stations?)?
Does the “Surveillance” skill let the character “tail” (rogue skills tailing) like the Field Armourer skill give the character Basic Mechanics?
Does the Domestic skill Gardening cover the skill of a peasant farmer to grow crops?
Do you have the skill to grow crops if you have the science skill Botany?
If you have botany can you create new herbs (magic or otherwise), tea and wines? I imagine it would help with Holistic Medicine in not extracting materials for pharmaceuticals.
How difficult would a character with “Botany” find it to figure out the Xiticix food source when they see it?
Would they be able to grow algae for food like the Lumerians?
Would Chemistry skills allow a character to create gunpowder and explosives? Drugs? Gasoline or an alcohol substitute? Acid (for burning/dissolving)? Poison making?
Does the skill Detect Ambush substitute for Sixth Sense? If not, what’s the difference?
Hoping to get some consensus on some skills.
Land Navigation vs Navigation:
Players are Rifted into Mexico. They have no map. Know the name of the town they want to get to but even if they had a map and they don’t they don’t know where they are relative to the town they want to arrive at.
They have Land Navigation. I believe that means they can catch when they are going in a circle by recognizing the same land features. I would also say they can quickly figure out which direction North is and such. My intent was to have them explorer. Eventually they were supposed to come across someone or a town where they could ask someone which direction to go to find the town they want.
What they wanted and made an argument about was that they would have brought a map (... it goes without saying…). I argued that the skill for map use is “Navigation” (Pilot Related skill, which they did not have). And that even “IF” they had a map that would not show them on the map where they are on the map. Arguably they would have to look around using Land Navigation to relate terrain features to map details to “guess” where they are on the map.
One of the players wanted a character who would be able to “herd” animals (horses, goats, sheep, etc).
Does he pick the skill Lore: Cattle or a Herding skill I heard about form one of the books?
Can they “rustle” cattle (or livestock like sheep or goats) like finding them in the wild. Do the skills let them “tend” to the herd (like first aid or forced march)?
Does “Field Armourer & Munitions” let the character do the same things as “General Repair & Maintenance” or do they need both skills?
Do medical skills progress like Hand to Hand combat does (Hand to Hand Basic is surpassed by Hand to Hand Expert)?
So First Aid then Paramedic then Medical Doctor? Or can you have many and why would you want them?
Like First Aid and Holistic Medicine. And where does Field Surgery and Pathology fit in.
Eating off the land in the wild
Dowsing, Fishing, Identify Plants & Fruits, Track & Trap Animals, Wilderness Survival.
If you “just” need Wilderness Survival what is the point of the others?
If you have them, do they “just” provide a variety of food?
Fishing gets you fish, because “yeah” fish?
Do they exist to find herbs for holistic medicine and brewing?
Does tracking exist so animals can be skinned for clothes?
When a player wants to use a mechanical or electrical skill can they “fix” anything within the scope of the skill description without replacement parts or necessarily tools?
I let the Electronics Basic skill hot-wire cars
Does the skill “Boats: Ships” let you sail other boats or do you need a separate skill for each (like a rowboat you see in movies to row to shore)?
Does Pilot: Automobile let a character drive a u-haul truck but not a commercial (semi and such)?
Does Electronic Countermeasures let you figure out “where” those speaking on their radios are direction/location wise? Sensory Equipment?
Where in Rifts Earth can/does one get to use Laser communications? Does the CS use it? What do they use for long range communications (radio signal boosting stations?)?
Does the “Surveillance” skill let the character “tail” (rogue skills tailing) like the Field Armourer skill give the character Basic Mechanics?
Does the Domestic skill Gardening cover the skill of a peasant farmer to grow crops?
Do you have the skill to grow crops if you have the science skill Botany?
If you have botany can you create new herbs (magic or otherwise), tea and wines? I imagine it would help with Holistic Medicine in not extracting materials for pharmaceuticals.
How difficult would a character with “Botany” find it to figure out the Xiticix food source when they see it?
Would they be able to grow algae for food like the Lumerians?
Would Chemistry skills allow a character to create gunpowder and explosives? Drugs? Gasoline or an alcohol substitute? Acid (for burning/dissolving)? Poison making?
Does the skill Detect Ambush substitute for Sixth Sense? If not, what’s the difference?