ASC Battloids: Common Skeleton & Parts Kits
Posted: Thu Jul 20, 2023 1:25 am
So, the Army of the Southern Cross is able to field some 8 Battloids of various types based on terrain type. Of the 8 developed for the show, 5 made it to screen (with the poor Dryad being reduced to a leg). Like a lot of mecha shows from the era, not much is actually known about these vehicles other than names and maybe an inference to weapons systems and height.
Militaries the world over are ALWAYS searching for parts commonality and military mechanics are ALWAYS looking for a way to ease the maintenance hours necessary to keep their units in the field. Given the fact all but the Golem AI version of the Garm are roughly the same height (6-7m), it stands to reason they all use a commonly produced internal skeleton. The powerplants would be the same and there would be slots for power hookups (since some of the Battloids like the Basilisk, Triton, Dryad and maybe even Satyr have beam cannons built into the forearms) and other equipment like Jump Jet Packs.
The real trick is going to be taking said skeleton and building the mecha around it. But, given the advances in Robotechnology, why shouldn't every one of these designs be classed as a 'parts kit'? The UEF would order so many Battloid Skeletons and Terrain Kits to be shipped to all their units. Depending on where they arrived, they could then be 'built' by the unit in question to its terrain requirements. So, in theory, if you had a surplus of, say, Salamanders and needed instead to have more Basilisks, you take those common skeletons and outfit the Desert unit with their specialized vehicle.
But wait, it gets better. Why should this be a massive labor intensive activity? Certainly the UEF's capabilities could have evolved to where this can all be done in the field as necessary. And within a short time. A damaged Salamander comes in, the armor and external equipment is removed and the skeleton given over to a Recon team in need of a Cyclops. And what if said turn-around is maybe a few hours or even less (currently, the real world Boxer MRAV has IINM a turn-around time of about an hour to remove and replace a mission module).
This system would allow for further specialization via weapons modules and such. Maybe an over-the-shoulder heavy beam cannon, or dual Hammerhead Multi-Launch Missile Pod on each shoulder for the Salamander or what have you. And, reduction in terms of weight and space by continued miniaturization of equipment means you should be able to easily replace modules as necessary to keep the mecha at current tech levels.
The list of "parts kits" would be thus:
CBH-4 Salamander
SCB-5 Garm*
CBH-6 Unicorn
FRB-7 Cyclops
CEB-8 Dryad**
SRB-9 Satyr
CBL-10 Triton***
CBL-11 Basilisk***
* - The OSM gives it the classification GMP SCP-5, but I think changing the P for B works better: Security & Combat Battloid
** - Combat Engineering Battloid
*** - These being Light instead of Heavy (given their internal beam cannon armaments) is just a guess based on the differences between the Salamander and Unicorn, which look more rugged, and the Basilisk (which looks thinner ala the Cyclops) and the Triton (which is probably a Riverine and/or Deep Sea mecha).
Militaries the world over are ALWAYS searching for parts commonality and military mechanics are ALWAYS looking for a way to ease the maintenance hours necessary to keep their units in the field. Given the fact all but the Golem AI version of the Garm are roughly the same height (6-7m), it stands to reason they all use a commonly produced internal skeleton. The powerplants would be the same and there would be slots for power hookups (since some of the Battloids like the Basilisk, Triton, Dryad and maybe even Satyr have beam cannons built into the forearms) and other equipment like Jump Jet Packs.
The real trick is going to be taking said skeleton and building the mecha around it. But, given the advances in Robotechnology, why shouldn't every one of these designs be classed as a 'parts kit'? The UEF would order so many Battloid Skeletons and Terrain Kits to be shipped to all their units. Depending on where they arrived, they could then be 'built' by the unit in question to its terrain requirements. So, in theory, if you had a surplus of, say, Salamanders and needed instead to have more Basilisks, you take those common skeletons and outfit the Desert unit with their specialized vehicle.
But wait, it gets better. Why should this be a massive labor intensive activity? Certainly the UEF's capabilities could have evolved to where this can all be done in the field as necessary. And within a short time. A damaged Salamander comes in, the armor and external equipment is removed and the skeleton given over to a Recon team in need of a Cyclops. And what if said turn-around is maybe a few hours or even less (currently, the real world Boxer MRAV has IINM a turn-around time of about an hour to remove and replace a mission module).
This system would allow for further specialization via weapons modules and such. Maybe an over-the-shoulder heavy beam cannon, or dual Hammerhead Multi-Launch Missile Pod on each shoulder for the Salamander or what have you. And, reduction in terms of weight and space by continued miniaturization of equipment means you should be able to easily replace modules as necessary to keep the mecha at current tech levels.
The list of "parts kits" would be thus:
CBH-4 Salamander
SCB-5 Garm*
CBH-6 Unicorn
FRB-7 Cyclops
CEB-8 Dryad**
SRB-9 Satyr
CBL-10 Triton***
CBL-11 Basilisk***
* - The OSM gives it the classification GMP SCP-5, but I think changing the P for B works better: Security & Combat Battloid
** - Combat Engineering Battloid
*** - These being Light instead of Heavy (given their internal beam cannon armaments) is just a guess based on the differences between the Salamander and Unicorn, which look more rugged, and the Basilisk (which looks thinner ala the Cyclops) and the Triton (which is probably a Riverine and/or Deep Sea mecha).