BtS2: Beyond Arcanum suggestions.
Posted: Fri Jul 21, 2023 1:37 pm
I'm posting here, rather than the BtS forum because of the cross-line nature of the suggestions.
Magic in BtS2 is going to be different, just like psionics is, and it is going to differ from the rest of the Megaverse. Approval or disproval of that design choice is irrelevant to this discussion. (Source: Forum discussion by interested Palladium authors interested in BtS, comments by Kevin, statements in BtS2 the PPE for magic-users varies like ISP does.) I have no knowledge of how this is planned to go down. But I have *opinions.*
I submit between BtS1, PF's Mysteries of Magic 1, and NB's Through the Glass Darkly, we have the basis for an excellent BtS2 magic supplement.
BtS1 gives a spell list, a series of megalithic sites, and rules for ley lines and all their fun. These would need to be updated to the current ruleset. But BtS1 is still the gold standard for this information throughout Palladium's product lines.
PF's MoM1: The Heart of Magic gives new spells, discussion of PF's magic OCCs, and a lot of metaphysical discussions on how magic works. Not everything is applicable to BtS2, but a lot of it could be utilized for BtS2's underlying metaphysics.
NB's Through the Glass Darkly gives more spells, modern OCCs, rules for charms, familiars, and spell creation, and advice on magic in a horror setting. A lot of this can be used in BtS2 without any modification.
For OCCs, I would like to see:
Sorcerer (TtGD) - a formal apprentice to another mage, possibly member of an organization. Not limited to academia, though that's the most common. The key here is formal training in a mystic discipline. Pretty much a straight port from NB, with new values for PPE.
Mystic (TtGD) - a psychic who focuses psychic potential into magic and psionics. This is not taught so much as learned by intuition. Much more informal, but still possibly part of a mystic tradition. Pretty much a straight port from NB, with new values for PPE.
Arcanist (BtS1) - a self-taught mage. Self-taught here is the key and difference between Sorcerer and Mystic. This is a scholarly OCC, and while it lacks a Sorcerer's depth of knowledge, an Arcanist can get their filthy little paws into anything. Lack of formal training means less PPE, but spells and abilities from any other magic OCC the GM and player can agree on.
I'd really like to see these OCCs somehow tied into BtS's Occupations system. None of them would be a specific Occupation, but there should be some way to tie the two together, so the PC is rooted in the modern world. May keep the Occupation's main skills, scrape out the Elective skills, and keep Secondary skills.
I'd also like to see some modularity for each OCC, to give variety to PCs. I think the Latent Psychic or Medium from BtS2 give a good example of this. The Arcanist, of course, should be the most modular: I learned exorcism from a Vatican Jesuit, some Finnish shaman healing chants, and a bit of necromancy from a crazy guy I meant in Sydney this one time...
Magic in BtS2 is going to be different, just like psionics is, and it is going to differ from the rest of the Megaverse. Approval or disproval of that design choice is irrelevant to this discussion. (Source: Forum discussion by interested Palladium authors interested in BtS, comments by Kevin, statements in BtS2 the PPE for magic-users varies like ISP does.) I have no knowledge of how this is planned to go down. But I have *opinions.*
I submit between BtS1, PF's Mysteries of Magic 1, and NB's Through the Glass Darkly, we have the basis for an excellent BtS2 magic supplement.
BtS1 gives a spell list, a series of megalithic sites, and rules for ley lines and all their fun. These would need to be updated to the current ruleset. But BtS1 is still the gold standard for this information throughout Palladium's product lines.
PF's MoM1: The Heart of Magic gives new spells, discussion of PF's magic OCCs, and a lot of metaphysical discussions on how magic works. Not everything is applicable to BtS2, but a lot of it could be utilized for BtS2's underlying metaphysics.
NB's Through the Glass Darkly gives more spells, modern OCCs, rules for charms, familiars, and spell creation, and advice on magic in a horror setting. A lot of this can be used in BtS2 without any modification.
For OCCs, I would like to see:
Sorcerer (TtGD) - a formal apprentice to another mage, possibly member of an organization. Not limited to academia, though that's the most common. The key here is formal training in a mystic discipline. Pretty much a straight port from NB, with new values for PPE.
Mystic (TtGD) - a psychic who focuses psychic potential into magic and psionics. This is not taught so much as learned by intuition. Much more informal, but still possibly part of a mystic tradition. Pretty much a straight port from NB, with new values for PPE.
Arcanist (BtS1) - a self-taught mage. Self-taught here is the key and difference between Sorcerer and Mystic. This is a scholarly OCC, and while it lacks a Sorcerer's depth of knowledge, an Arcanist can get their filthy little paws into anything. Lack of formal training means less PPE, but spells and abilities from any other magic OCC the GM and player can agree on.
I'd really like to see these OCCs somehow tied into BtS's Occupations system. None of them would be a specific Occupation, but there should be some way to tie the two together, so the PC is rooted in the modern world. May keep the Occupation's main skills, scrape out the Elective skills, and keep Secondary skills.
I'd also like to see some modularity for each OCC, to give variety to PCs. I think the Latent Psychic or Medium from BtS2 give a good example of this. The Arcanist, of course, should be the most modular: I learned exorcism from a Vatican Jesuit, some Finnish shaman healing chants, and a bit of necromancy from a crazy guy I meant in Sydney this one time...