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Rifts SA1: Voodoo priest variant

Posted: Tue Oct 17, 2023 11:09 pm
by thorr-kan
South America 1 has the Voodoo Priest OCC. It also has a variant that allows it use of African Priest OCC rituals in return for a reduction of sone spellcasting.

Would another variant with the same spellcasting limitation granting the Mystic Herbology be playable? Limit it to the herbs, teas, and potions; no wands, staves, or amulets.

Re: Rifts SA1: Voodoo priest variant

Posted: Wed Oct 18, 2023 6:04 pm
by drewkitty ~..~
If it would happen to be workable....it would have to be done with South American plants.

Re: Rifts SA1: Voodoo priest variant

Posted: Wed Oct 18, 2023 8:04 pm
by Grazzik
drewkitty ~..~ wrote: Wed Oct 18, 2023 6:04 pm If it would happen to be workable....it would have to be done with South American plants.
Good call out - keeping the setting-centric context of the OCC would be important

Re: Rifts SA1: Voodoo priest variant

Posted: Wed Oct 18, 2023 9:20 pm
by thorr-kan
Grazzik wrote: Wed Oct 18, 2023 8:04 pm
drewkitty ~..~ wrote: Wed Oct 18, 2023 6:04 pm If it would happen to be workable....it would have to be done with South American plants.
Good call out - keeping the setting-centric context of the OCC would be important
In a Rifts campaign, that's an excellent suggestion. Though a properly Rifted Voodoo priest will have all the rationalization he needs...

I was eyeballing more for a Nightbane or BtS game, but the priest would have more possibilities there, as travel is less limited.

Re: Rifts SA1: Voodoo priest variant

Posted: Wed Oct 18, 2023 9:57 pm
by Grazzik
thorr-kan wrote: Wed Oct 18, 2023 9:20 pm
Grazzik wrote: Wed Oct 18, 2023 8:04 pm
drewkitty ~..~ wrote: Wed Oct 18, 2023 6:04 pm If it would happen to be workable....it would have to be done with South American plants.
Good call out - keeping the setting-centric context of the OCC would be important
In a Rifts campaign, that's an excellent suggestion. Though a properly Rifted Voodoo priest will have all the rationalization he needs...

I was eyeballing more for a Nightbane or BtS game, but the priest would have more possibilities there, as travel is less limited.
From a backstory perspective, there's no reason why the concept wouldn't work in NB or BtS. In fact, given the cultural legitimacy, it would be a more likely backstory for a PC than suddenly becoming a cybermage after Dark Day.

In BtS 1, anything magical by RAW falls under Arcanist since there's no other magical OCCs, so ignore that and justify your Voodoo practitioner specializing in herbs based on a modified Rifts OCC with less available PPE.

NB gives a bit more wiggle room as there are a variety of magical OCCs, just none that align with the model you're suggesting. Again I think your best bet is to use a modified Rifts template.

Even with NB or BtS, Voodoo is specific to a particular region and it makes sense that they use plants from that part of the world where they are from. It would be odd for a person following a Caribbean form of magic to know what to do with a moss that grows in Norway, for example. Perhaps, the argument could be made that the PC learned from an emigree in a ghetto somewhere in a foreign land and the craft had been adapted by the teacher to what grew locally, but that backstory is a bit of a stretch. Even then, I'd have the PC try find a source of Caribbean/S American herbs to practice their craft.

Re: Rifts SA1: Voodoo priest variant

Posted: Thu Oct 19, 2023 2:48 pm
by thorr-kan
Use of South American plants in Mystic Herbology would make an excellent Rifter article!