Abusing the "Rule of Cool"
Posted: Tue Nov 28, 2023 11:04 pm
Alright, so pretty much every GM out there, at some point, let's some things kind of slip past rules, because it's cool or fun (or funny), but, how long do you let it go on?
I bring it up, because I just had to have that conversation with a player... he'd been, in my opinion, abusing the RoCool, and it needed to stop, and since there were certain skills associated, that he just didn't have, it would start being an automatic failure. I had allowed it longer than I normally would, because it was a "fun" part of the character concept, but then he just kept going with it way too much.
So, I was wondering, what are your limits on it?
--GS
"It's weird to be back"
I bring it up, because I just had to have that conversation with a player... he'd been, in my opinion, abusing the RoCool, and it needed to stop, and since there were certain skills associated, that he just didn't have, it would start being an automatic failure. I had allowed it longer than I normally would, because it was a "fun" part of the character concept, but then he just kept going with it way too much.
So, I was wondering, what are your limits on it?
--GS
"It's weird to be back"