Super speed damage for aliens/experiments?
Posted: Sat Jan 13, 2024 3:06 pm
Superhuman Speed Abilities in Combat, p72-73, Heroes Unlimited, Revised 2E, states "Characters with Extraordinary or Sonic Speed super abilities, cyborgs, or robots (the latter two must have Spd. attributes of at least 88/60 mph to use these rules), get the impressive damage bonus of +4 damage per 20 mpg (32 kph) they are traveling."
What about aliens? ETA: What about experiments, as the right rolls/selections apply to them as well.
With good die attribute rolls, alien appearance and physiology choices, skill selection and non-super speed powers, it's possible to get an alien at or greatly above this threshold. Forex, roll an 18 for Spd. on the original 3d6, choose high gravity physiology, then take Athletics (general) and Running for skills. The nets +2d6 and +4d4 from the attribute/skill and a x3 from physiology. Just the averages put you at Spd 105. Winged, aquatic, and amphibious humanoids can go even higher. I'd argue one of these aliens is fast enough to qualify for the speed damage bonuses.
For the purposes of this argument, ignore any Spd. bonuses gained from other super abilities.
(Now admittedly, for the super speedsters, the alien is gonna be the slowpoke. Any robot or cyborg invested in speed, or anyone with Extraordinary or Sonic Speed will eat them for breakfast. But it fits a certain niche.)
Opions/counter arguments?
What about aliens? ETA: What about experiments, as the right rolls/selections apply to them as well.
With good die attribute rolls, alien appearance and physiology choices, skill selection and non-super speed powers, it's possible to get an alien at or greatly above this threshold. Forex, roll an 18 for Spd. on the original 3d6, choose high gravity physiology, then take Athletics (general) and Running for skills. The nets +2d6 and +4d4 from the attribute/skill and a x3 from physiology. Just the averages put you at Spd 105. Winged, aquatic, and amphibious humanoids can go even higher. I'd argue one of these aliens is fast enough to qualify for the speed damage bonuses.
For the purposes of this argument, ignore any Spd. bonuses gained from other super abilities.
(Now admittedly, for the super speedsters, the alien is gonna be the slowpoke. Any robot or cyborg invested in speed, or anyone with Extraordinary or Sonic Speed will eat them for breakfast. But it fits a certain niche.)
Opions/counter arguments?