How do you feel about prerequisite skills?

This is a place for G.M.s and GM wannabes to share ideas and their own methods of play. It is not a locked forum so be aware your players may be watching!

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
thorr-kan
Adventurer
Posts: 547
Joined: Wed Aug 01, 2007 9:09 am

How do you feel about prerequisite skills?

Unread post by thorr-kan »

Some skills require prerequisites before they can be taken. Examples from BTS1: Psychotherapy requires Psychology, Pathology requires Chemistry, Surveillance Systems requires Basic Electronics or Electrical Engineering. Examples from BTS2: Surveillance Systems requires Basic Electronics or Electrical Engineering and Computer Operation and Literacy for high-tech systems, Crime Scene Investigation requires Biology, Chemistry, Chemistry: Analytical, Advanced Mathematics, and Literacy, and Medical Doctor requires Biology, Pathology, Chemistry, Basic or Advanced Mathematics, and Literacy.

Do you enforce this requirements? If so, do you allow similar skills to substitute, say Chemistry for Chemistry: Analytical?

If adding new skills, would you add prerequisites for similarly difficult skills?
I have a blog; come see what I've created: https://thewhiteminotaur.wordpress.com/
-The 2024 Character Creation Challenge (#charactercreationchallenge):
https://thewhiteminotaur.wordpress.com/ ... challenge/
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: How do you feel about prerequisite skills?

Unread post by drewkitty ~..~ »

Yes, there are skills that should have a Pre-Requ skill(s). The preReq. Skill should really be an accurate prereq. rather than "watching some tv/movie/online stream show' and basing the PR Skill off of that. The problem is that cost real money to reasurch what skills take what PR-skill(s).

As for a 'CSI: field operative' skill....I would make Photography one of its PR skills.
A 'CSI: Lab tech' skill would need a science based skill to indicate their specialty.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Curbludgeon
Hero
Posts: 1340
Joined: Tue Mar 13, 2018 7:08 am
Comment: They/Them

Re: How do you feel about prerequisite skills?

Unread post by Curbludgeon »

If you want to tweak the specific prerequisite skills required for some stuff no one's going to give you much guff, particularly if the number of skills stays the same. There is a potential exploit involving characters which have a skill which grants them the prereqs by extension. One example is the Lemurian Experimenter in the "official" article in the Rifter; the skill Marine Biology grants a few other skills such that it's easy for that OCC to snag Medical Doctor on top of whatever other science stuff. Outside of Mathematics skills this generally doesn't have a large effect.
User avatar
Fenris2020
Adventurer
Posts: 568
Joined: Wed Oct 30, 2019 10:25 pm
Comment: Go woke, go broke.

Re: How do you feel about prerequisite skills?

Unread post by Fenris2020 »

I feel great about them.
You are a truly worthy foe! I shall howl a dirge in your honour and eat your heart with pride!
User avatar
ShadowLogan
Palladin
Posts: 7667
Joined: Thu Mar 30, 2006 10:50 am
Location: WI

Re: How do you feel about prerequisite skills?

Unread post by ShadowLogan »

thorr-kan wrote: Wed Apr 03, 2024 5:57 pm Do you enforce this requirements? If so, do you allow similar skills to substitute, say Chemistry for Chemistry: Analytical?

If adding new skills, would you add prerequisites for similarly difficult skills?
Yes, I enforce requirements (and those requirements can IINM change between setting books). If the skill is a default package skill (like an OCC or MOS or skill program) that omits requirements in the package (and in cases like MOS not in the OCC) they will receive those requirements for free (minimum skills if they have options like Basic Electronics vs Electrical Engineer) as an example if the skill normally requires a Math skill but that is not part of the package they will get the math skill for free.

No, I do not allow substitutions. Though it should be noted some skills are flexible in their requirements and those requirements could change between settings (IINM).

If adding new (homebrew) skills I can see adding prerequisites when necessary. I could also see adding prerequisites if I were to make "special skills" more widely available.
Grazzik
Adventurer
Posts: 684
Joined: Sun Aug 21, 2022 11:05 pm

Re: How do you feel about prerequisite skills?

Unread post by Grazzik »

Yes, requirements are enforced.
Substitutions, not usually allowed. That said, I don't agree with some of the prereqs in the books and would like to see them updated.
Homebrew, yes, would add prereqs where appropriate.

As ShadowLogan says, I apply the rule from RUE pg 299...
RUE pg 299 wrote:If an OCC or RCC starts off with a skill that normally has a pre-requisite skill(s), assume that the character has the pre-requisite skill as part of their training.
Post Reply

Return to “G.M.s Forum”