Is the GM ALWAYS right?
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- Fenris2020
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Is the GM ALWAYS right?
Ever been in a group where the GM is always right, and can't even be corrected on word pronunciation by speakers of the language in question?
On the flip-side, have you ever been in a group where the GM had no control of the game at all, especially as regards the Significant Other?
On the flip-side, have you ever been in a group where the GM had no control of the game at all, especially as regards the Significant Other?
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- darthauthor
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Re: Is the GM ALWAYS right?
Yes
and
Yes
Aside:
I have been a GM and wrong.
I admitted it.
I have also change things sort of on the fly.
Couple of problems of players without Lore skills or such commenting aloud about what the NPC can and can't do.
I'll admit to it.
I made the human NPC vagabond into a escaped T-man slave with 7+ tattoos so he'd be MD.
Players were trigger happy and I wanted to level the playing field.
Felt like I 'd the players had gone murder hobo.
Part of me understood but another part was like, "Okay. Its your character, you can choose to do that. Now your alignment is Diabolic. The BOTH the Cyber-knights and the CS are now hunting you for your villianous deeds.
and
Yes
Aside:
I have been a GM and wrong.
I admitted it.
I have also change things sort of on the fly.
Couple of problems of players without Lore skills or such commenting aloud about what the NPC can and can't do.
I'll admit to it.
I made the human NPC vagabond into a escaped T-man slave with 7+ tattoos so he'd be MD.
Players were trigger happy and I wanted to level the playing field.
Felt like I 'd the players had gone murder hobo.
Part of me understood but another part was like, "Okay. Its your character, you can choose to do that. Now your alignment is Diabolic. The BOTH the Cyber-knights and the CS are now hunting you for your villianous deeds.
- drewkitty ~..~
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Re: Is the GM ALWAYS right?
For the games the GM runs...
Rule one: The GM is always right.
Rule two: if the GM is wrong, see rule number one.
As in the GM has the final say in things about His/Her game.
What I hate here is when people say their House rules are 'The Canon Rules'. especially when their house rules say something completely different than what the game books literally say, I've had a poster get mad that I kept saying what the book rule said and would not agree with him that what he argued what the rule 'should be' was what was canon. Finally telling me not to be so OCD about what the canon text said. All that poster had to say was he was talking about his house rules and I would of gladly discuss his house rules, as his house rules.
And another time the other poster In a topic I created to ask a question, literally said, 'boasted', that he edited out some of the canon text from his equations about what the RAW said, and stated them as if his house rules were canon. (He stated his house rule because using his house rule the question I asked was moot.) And then he kept insisting that his house rules were canon, in multiple posts after he was corrected. Like he was pushing a "Big Lie" full boar.
Rule one: The GM is always right.
Rule two: if the GM is wrong, see rule number one.
As in the GM has the final say in things about His/Her game.
What I hate here is when people say their House rules are 'The Canon Rules'. especially when their house rules say something completely different than what the game books literally say, I've had a poster get mad that I kept saying what the book rule said and would not agree with him that what he argued what the rule 'should be' was what was canon. Finally telling me not to be so OCD about what the canon text said. All that poster had to say was he was talking about his house rules and I would of gladly discuss his house rules, as his house rules.
And another time the other poster In a topic I created to ask a question, literally said, 'boasted', that he edited out some of the canon text from his equations about what the RAW said, and stated them as if his house rules were canon. (He stated his house rule because using his house rule the question I asked was moot.) And then he kept insisting that his house rules were canon, in multiple posts after he was corrected. Like he was pushing a "Big Lie" full boar.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
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Re: Is the GM ALWAYS right?
If you think your GM can't make sensible rules interpretations and that frustrates you- leave.
It's a game stop doing it if the fun is outweighed.
I usually GM in a cooperative setting, so in my case- it's the head GM that's always right.
And anywhere where I can at least debate the sensibility of house rules (that are required to fill in the gaps in Palladium's actual systems and rule sets) outside game time- that arrangement is fine with me.
Retroactive bad call adjustment is the worst. If your GM made a rule on the fly don't nitpick to retcon that session. Just work with a better understanding moving forward.
It's a game stop doing it if the fun is outweighed.
I usually GM in a cooperative setting, so in my case- it's the head GM that's always right.
And anywhere where I can at least debate the sensibility of house rules (that are required to fill in the gaps in Palladium's actual systems and rule sets) outside game time- that arrangement is fine with me.
Retroactive bad call adjustment is the worst. If your GM made a rule on the fly don't nitpick to retcon that session. Just work with a better understanding moving forward.
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Re: Is the GM ALWAYS right?
Can the GM make a temporary but binding decision on the rules for the purpose of moving a game along? Yes.
Does that make them always right? Goodness no.
It is important when a group is started to establish norms and one that I always insist on if I'm the GM is that if there is a disagreement regarding rules during a game I, the GM, can make a call on that which applies for that game. After the game we can discuss it and if I made a mistake or the player makes a compelling argument then the rule changes going forward. Most of the time this works out well.
Does that make them always right? Goodness no.
It is important when a group is started to establish norms and one that I always insist on if I'm the GM is that if there is a disagreement regarding rules during a game I, the GM, can make a call on that which applies for that game. After the game we can discuss it and if I made a mistake or the player makes a compelling argument then the rule changes going forward. Most of the time this works out well.
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- glitterboy2098
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Re: Is the GM ALWAYS right?
always right? no
but a Gm ruling is always final. at least for the session you are in. between sessions is the time to debate over stuff.
but a Gm ruling is always final. at least for the session you are in. between sessions is the time to debate over stuff.
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- Fenris2020
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Re: Is the GM ALWAYS right?
Funny, I always thought it went, Rule One: Have Fun.drewkitty ~..~ wrote: ↑Thu Apr 18, 2024 7:47 pm For the games the GM runs...
Rule one: The GM is always right.
Rule two: if the GM is wrong, see rule number one.
As in the GM has the final say in things about His/Her game.
What I hate here is when people say their House rules are 'The Canon Rules'. especially when their house rules say something completely different than what the game books literally say, I've had a poster get mad that I kept saying what the book rule said and would not agree with him that what he argued what the rule 'should be' was what was canon. Finally telling me not to be so OCD about what the canon text said. All that poster had to say was he was talking about his house rules and I would of gladly discuss his house rules, as his house rules.
And another time the other poster In a topic I created to ask a question, literally said, 'boasted', that he edited out some of the canon text from his equations about what the RAW said, and stated them as if his house rules were canon. (He stated his house rule because using his house rule the question I asked was moot.) And then he kept insisting that his house rules were canon, in multiple posts after he was corrected. Like he was pushing a "Big Lie" full boar.
Guessing you're a GM I wouldn't stick around with.
As an occasional GM myself, I carefully read over the game rules before running, come up with "house rules" that I print out, as well as which contradictory rule I use in a game system (a thing that happens more with Palladium games than any other).
If a player has a problem with something, I hear them out. Once a player gets screwed over, how do you unscrew them?
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- Ice Dragon
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Re: Is the GM ALWAYS right?
Rule one: The GM is always right.
Rule two: if the GM is wrong, see rule number one.
Fun aside, yes the GM can make mistakes and a good GM will see it - it still is about fun and gaming. But in the end, the last word is the GM.
Rule two: if the GM is wrong, see rule number one.
Fun aside, yes the GM can make mistakes and a good GM will see it - it still is about fun and gaming. But in the end, the last word is the GM.
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Re: Is the GM ALWAYS right?
Yes.
And they must be punished for their arrogance!
And they must be punished for their arrogance!
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- Fenris2020
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Re: Is the GM ALWAYS right?
Again, I think Rule One is to have fun.Ice Dragon wrote: ↑Tue Jul 16, 2024 10:08 am Rule one: The GM is always right.
Rule two: if the GM is wrong, see rule number one.
Fun aside, yes the GM can make mistakes and a good GM will see it - it still is about fun and gaming. But in the end, the last word is the GM.
I've dealt with five too many petty table-dictators to go with your Rules One and Two.
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Re: Is the GM ALWAYS right?
It is a very dangerous thing to argue with the person whom controls the world your character lives in.
That said discussions of rulings should be made at the appropriate time and place. Which is usually between sessions.
That said discussions of rulings should be made at the appropriate time and place. Which is usually between sessions.
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- green.nova343
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Re: Is the GM ALWAYS right?
Can a GM be mistaken about a particular rule? Of course; with very few exceptions, GMs are normal people, & do not have eidetic memories that allow them to instantly recall every page they've ever read.
But does that make the GM wrong? Eh...not exactly. See, the kind of person that is actively trying to determine whether a GM is "right" or "wrong" is looking for a way to start a conflict with the GM, or sees the game session as somehow being "us (the players) against the GM".
Which generally should be completely & utterly wrong.
Unless you're a true masochist that enjoys playing in a group where the GM constantly plans to kill off your PCs, forcing you to roll new character after new character, possibly even twirling his mustache like a bad movie villain every time he is successful with a TPK, no one is forcing you to sit through gaming sessions where the GM is actively trying to destroy your party. Because a good or even mediocre GM does not do that. Heck, not even a "bad" GM does that...only an "evil" GM.
Because when it comes to GMs, "good", "mediocre", & "bad" are used to describe their ability to tell a story & administer the setting for the enjoyment of everyone including the GM. At the end of a session or a campaign, a "good" GM won't care that you defeated his carefully crafted BBEG. He might regret having overlooked a flaw that your party exploited; he might get a little upset if you completely ignore a lot of the nuances he included in the campaign, or that he spent so much time on the main quest when you insisted on focusing on the sidequests (or that he built so many sidequests that went unused); but if you had a good plan, did some great role-playing, & defeated the BBEG, he's going to feel a sense of accomplishment at having Done His Job: making it fun & engaging. So what if he forgot some little rule that is mentioned on page 200 of a particular rulebook, that one particular time? Is it more important to keep hammering him about it, or just remember the fun that you had?
So...The GM is Always Right. Even when he's wrong, The GM Is Always Right.
But does that make the GM wrong? Eh...not exactly. See, the kind of person that is actively trying to determine whether a GM is "right" or "wrong" is looking for a way to start a conflict with the GM, or sees the game session as somehow being "us (the players) against the GM".
Which generally should be completely & utterly wrong.
Unless you're a true masochist that enjoys playing in a group where the GM constantly plans to kill off your PCs, forcing you to roll new character after new character, possibly even twirling his mustache like a bad movie villain every time he is successful with a TPK, no one is forcing you to sit through gaming sessions where the GM is actively trying to destroy your party. Because a good or even mediocre GM does not do that. Heck, not even a "bad" GM does that...only an "evil" GM.
Because when it comes to GMs, "good", "mediocre", & "bad" are used to describe their ability to tell a story & administer the setting for the enjoyment of everyone including the GM. At the end of a session or a campaign, a "good" GM won't care that you defeated his carefully crafted BBEG. He might regret having overlooked a flaw that your party exploited; he might get a little upset if you completely ignore a lot of the nuances he included in the campaign, or that he spent so much time on the main quest when you insisted on focusing on the sidequests (or that he built so many sidequests that went unused); but if you had a good plan, did some great role-playing, & defeated the BBEG, he's going to feel a sense of accomplishment at having Done His Job: making it fun & engaging. So what if he forgot some little rule that is mentioned on page 200 of a particular rulebook, that one particular time? Is it more important to keep hammering him about it, or just remember the fun that you had?
So...The GM is Always Right. Even when he's wrong, The GM Is Always Right.
Re: Is the GM ALWAYS right?
green.nova, you hit the nail on the head.
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- desrocfc
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Re: Is the GM ALWAYS right?
Is the GM Always Right?
Categorically not an answer you can justify with a 'yes' answer. If the GM says or does something minor, shrug it off and move on. If they break a game rule, which Players have every expectation to be solidly in place to support their side of the equation in this collaborative experience, or the they break any other reasonable social expectation, the GM better shove that ego into the next room.
Caveat:
Is the GM's Decision Final?
Who-boy, yes it is. Can that, and does this, contradict with the previous? It sure can.
A GM is not some deific position of power and influence over the Players and the PCs. They have a role, with expectations to/from Players. If the GM wants to sit on a high horse and prove they are always right, versus supporting the development and 'behind-the-scenes' management/orchestration of the campaign narrative, there's something there that needs addressing. I'm more about developing a GM's baseline for narrative control mechanisms and group dynamic theory than proving them wrong.
Categorically not an answer you can justify with a 'yes' answer. If the GM says or does something minor, shrug it off and move on. If they break a game rule, which Players have every expectation to be solidly in place to support their side of the equation in this collaborative experience, or the they break any other reasonable social expectation, the GM better shove that ego into the next room.
Caveat:
Is the GM's Decision Final?
Who-boy, yes it is. Can that, and does this, contradict with the previous? It sure can.
A GM is not some deific position of power and influence over the Players and the PCs. They have a role, with expectations to/from Players. If the GM wants to sit on a high horse and prove they are always right, versus supporting the development and 'behind-the-scenes' management/orchestration of the campaign narrative, there's something there that needs addressing. I'm more about developing a GM's baseline for narrative control mechanisms and group dynamic theory than proving them wrong.
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Re: Is the GM ALWAYS right?
The GMs job is the arbiter. It's less that their decision is always correct so much as their decision is final.
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