What other "semi-magical skills" could an Acolyte choose?
Posted: Fri May 31, 2024 5:17 pm
TtGD, p13 says "...an Acolyte may select semi-magical skills such as Divination (in place of any O.C.C. Related Skills) and any of the lores." Divination is exactly what it says on the tin, defined in TtGD. Ignore Principles for Magic, since that's a special case, and the Acolyte gets it already. But what other "semi-magical skills" might there be?
TtGD's Sorcerous Proficiencies are an option. Maybe "semi-magical skills" is an older term that did not get edited?
BTS has Astrology, which is just a specific Divination skill, and Meditation, which gives benefits beyond real life options.
Splicers has Blindfighting, Resist Torture, and Vital Spots.
N&SS/MC has Chinese Alchemy, Fasting, and Geomancy/Feng Shui.
Rifts: Australia has Corroboree and Use Songlines.
What other skills that give limited superpowers might be valid choices?
TtGD's Sorcerous Proficiencies are an option. Maybe "semi-magical skills" is an older term that did not get edited?
BTS has Astrology, which is just a specific Divination skill, and Meditation, which gives benefits beyond real life options.
Splicers has Blindfighting, Resist Torture, and Vital Spots.
N&SS/MC has Chinese Alchemy, Fasting, and Geomancy/Feng Shui.
Rifts: Australia has Corroboree and Use Songlines.
What other skills that give limited superpowers might be valid choices?