I Am Working On Writing This Book
Posted: Wed Aug 07, 2024 1:58 pm
Hello. I've not been coming to the forums for a long time, to avoid even seeing something that might inadvertently influence my work. However, after speaking with Sean Owen Roberson and Kevin a few times over the course of GenCon 2024, at Sean's suggestion, I will be around here more, and sometimes soliciting feedback as I refine the process. Sean also suggested I submit some of what I have been working on for The Rifter, which would provide additional feedback.
Here is what I have been working on, this third go at writing Recon.
It is almost universally true, that on either side of a conflict, everybody sees themselves as "the good guy". In Recon: Modern Combat, you and your fellow players will be able to pick which side of a conflict you fight for, whether is is a state sanctioned military or paramilitary force, or a more untrained unofficial partisan or freedom fighter/terrorist group. State sanctioned groups will have better equipment, far better training (usually), and usually better access to current intel. Occupational Character Classes will be limited to two, possibly three, with a wider selection of M.O.S. Skill packages, to represent the kind of specialized training that can be found in a modern military or police force. On the other side of the aisle, I am leaning towards only one O.C.C. having access to M.O.S. Skill packages, and the other O.C.C. having a choice of a much larger number of Secondary Skills, to demonstrate their much wider bank of life skills. You learn a lot, working on a farm, many things you won't learn growing up in a city, and may not be taught when you enlist in the military.
To avoid ticking people off with discussion of current geopolitics, the G.M. is encouraged to not involve any of that, though their campaign may draw parallels, or even directly from the headlines. Change the names of entities and people involved. For example, a fictional nation will be the notable "rogue nation" in the book, the archipelago nation of Cortinia. Why that name? Well back in the day, when I was serving in the US Army, that was the name of our "notional" foreign enemy for all training. In the last 25 years, the US military adopted another name and geopolitical profile for their notional enemy, for training purposes. Cortinia will be a former colonial state of a European power, located in the Pacific, but growing in economic and political strength to threaten not only their neighbors in the region, but also the bigger superpowers and their interests. Cortinia is also believed to sponsor a number of insurgent groups around the globe, extending their influence.
I also envision future sourcebooks that would focus on specific time periods, with one example I gave Kevin and Sean being the Roaring Twenties. One side would be the Chicago mobsters, and the other the local police task forces or the feds, come to town to take them down. A number of cities at the time had significant mob activity, such as Detroit, and G.M.s are encouraged to think locally, when building their campaign settings. Each book would have equipment and just as important, skill lists, specific to that era. For example, a player may have access to a Tommy Gun or a BAR, but not access to common technology we enjoy in the 21st Century. Some skill bonuses and base percentages may also be adjusted, based on what an average person would know at that time.
And this last part is a work in progress, something that may or may not come to pass. I am a gun guy. I was an Infantryman in the Army, and I have been shooting for fun and hunting for fifty years. In the last 30 years alone, technology has changed what we know of ballistics, as well as improving the performance of modern body armor. The armor I personally own weighs less than half that compared to what I wore in the Army, and is rated to perform even better. Bullet design, composition, weight, amount of and kind of powder in the cartridge, barrel length, twist rate of the rifling in the barrel, and even use of a suppressor (silencer is the correct word based on the original patent) can all negatively OR positively affect performance of any given weapon. My preferred caliber for my home defense platform is more effective with a shorter barrel, 8-10 inches, using heavier subsonic rounds, while suppressed, than if I used a longer barrel. And I only use monolithic solid copper bullets, designed to open on impact with soft tissue, and create a watermelon sized temporary wound cavity. If I manage to put together a working system, it would be OPTIONAL, but as I said to Sean, it can't break the current system. It should only make a system that works, better.
I am looking forward to constructive feedback,
Thanks
Here is what I have been working on, this third go at writing Recon.
It is almost universally true, that on either side of a conflict, everybody sees themselves as "the good guy". In Recon: Modern Combat, you and your fellow players will be able to pick which side of a conflict you fight for, whether is is a state sanctioned military or paramilitary force, or a more untrained unofficial partisan or freedom fighter/terrorist group. State sanctioned groups will have better equipment, far better training (usually), and usually better access to current intel. Occupational Character Classes will be limited to two, possibly three, with a wider selection of M.O.S. Skill packages, to represent the kind of specialized training that can be found in a modern military or police force. On the other side of the aisle, I am leaning towards only one O.C.C. having access to M.O.S. Skill packages, and the other O.C.C. having a choice of a much larger number of Secondary Skills, to demonstrate their much wider bank of life skills. You learn a lot, working on a farm, many things you won't learn growing up in a city, and may not be taught when you enlist in the military.
To avoid ticking people off with discussion of current geopolitics, the G.M. is encouraged to not involve any of that, though their campaign may draw parallels, or even directly from the headlines. Change the names of entities and people involved. For example, a fictional nation will be the notable "rogue nation" in the book, the archipelago nation of Cortinia. Why that name? Well back in the day, when I was serving in the US Army, that was the name of our "notional" foreign enemy for all training. In the last 25 years, the US military adopted another name and geopolitical profile for their notional enemy, for training purposes. Cortinia will be a former colonial state of a European power, located in the Pacific, but growing in economic and political strength to threaten not only their neighbors in the region, but also the bigger superpowers and their interests. Cortinia is also believed to sponsor a number of insurgent groups around the globe, extending their influence.
I also envision future sourcebooks that would focus on specific time periods, with one example I gave Kevin and Sean being the Roaring Twenties. One side would be the Chicago mobsters, and the other the local police task forces or the feds, come to town to take them down. A number of cities at the time had significant mob activity, such as Detroit, and G.M.s are encouraged to think locally, when building their campaign settings. Each book would have equipment and just as important, skill lists, specific to that era. For example, a player may have access to a Tommy Gun or a BAR, but not access to common technology we enjoy in the 21st Century. Some skill bonuses and base percentages may also be adjusted, based on what an average person would know at that time.
And this last part is a work in progress, something that may or may not come to pass. I am a gun guy. I was an Infantryman in the Army, and I have been shooting for fun and hunting for fifty years. In the last 30 years alone, technology has changed what we know of ballistics, as well as improving the performance of modern body armor. The armor I personally own weighs less than half that compared to what I wore in the Army, and is rated to perform even better. Bullet design, composition, weight, amount of and kind of powder in the cartridge, barrel length, twist rate of the rifling in the barrel, and even use of a suppressor (silencer is the correct word based on the original patent) can all negatively OR positively affect performance of any given weapon. My preferred caliber for my home defense platform is more effective with a shorter barrel, 8-10 inches, using heavier subsonic rounds, while suppressed, than if I used a longer barrel. And I only use monolithic solid copper bullets, designed to open on impact with soft tissue, and create a watermelon sized temporary wound cavity. If I manage to put together a working system, it would be OPTIONAL, but as I said to Sean, it can't break the current system. It should only make a system that works, better.
I am looking forward to constructive feedback,
Thanks