Asking for help with campaign
Posted: Mon Aug 19, 2024 6:07 pm
So my players are in the Free Quebec vs CS war.
I have postponed the Coalitions war with Tolkeen.
I did not believe or consider it realistic for the CS to go to war with Tolkeen WHEN they did.
They would not want a war on two fronts.
They would wait until the Free Quebec problem had been resolved.
Instead I have had a Cold War Espionage James Bond Style missions going on between Tolkeen and the Chi-Town.
I am at a cross roads now.
The war between Free Quebec has been going one for over 18 months.
The players have successfully hijacked CS supplies and sold them to Free Quebec, the Black Market and in Old Bones.
The challenge is the CS can't stop their war with Quebec.
I could be wrong but the CS can't use skel-Bots against human beings.
The SkellBots will not shoot a human.
There might be a few exceptions:
1. The human is attacking a man in Coalition Armor (especially with magic)
2. The human attacks the skell-Bot with a magic spell or magic weapon.
3. In the company of a supernatural being while attack the Skell-Bot.
4. Aggressively and REPEATEDLY attacking the Skele-Bot in a way that is obviously not a mistake or accident (BLUE on BLUE: relating to an attack in which soldiers, etc. are injured or killed by their own army or by soldiers on the same side as them).
I'd imagine Skele-Bots are programed NOT to shoot CS vehicles or humans wearing CS armor / uniforms.
SO The CS would not use Skele-Bot against the soldiers of Free Quebec.
TELL me if I am wrong about that or what extra RULES they might have programmed in to them.
I figured they would be programmed with standard Rule of War (Don't shoot unarmed Medics and civilians. That sort of thing.).
BUT they could unleash squads of 10 or more of them with one Dog Boy and one human Corporal or Sergeant to direct them on their advance against Tolkeen.
It is a SLOW process and a LONG road but it is one way to take ground, distrupt trade and supply lines to Tolkeen and wipe out D-Bees, supernatural beings, monsters, and human spell-casters.
The ONLY reasons I can think of, at the moment, for them to do it is because they have hundreds of thousands of Skele-Bots waiting around to be deployed that they can't or won't use against the humans of Free Quebec.
They want to score military victories and political points with victories against the territories surrounding Tolkeen.
They realize it is a war of attrition and the sooner they start the sooner they will win.
Unless, it is ALL a bad idea and they should wait until they "FINISH" the job on Free Quebec.
Suggestion?
I have postponed the Coalitions war with Tolkeen.
I did not believe or consider it realistic for the CS to go to war with Tolkeen WHEN they did.
They would not want a war on two fronts.
They would wait until the Free Quebec problem had been resolved.
Instead I have had a Cold War Espionage James Bond Style missions going on between Tolkeen and the Chi-Town.
I am at a cross roads now.
The war between Free Quebec has been going one for over 18 months.
The players have successfully hijacked CS supplies and sold them to Free Quebec, the Black Market and in Old Bones.
The challenge is the CS can't stop their war with Quebec.
I could be wrong but the CS can't use skel-Bots against human beings.
The SkellBots will not shoot a human.
There might be a few exceptions:
1. The human is attacking a man in Coalition Armor (especially with magic)
2. The human attacks the skell-Bot with a magic spell or magic weapon.
3. In the company of a supernatural being while attack the Skell-Bot.
4. Aggressively and REPEATEDLY attacking the Skele-Bot in a way that is obviously not a mistake or accident (BLUE on BLUE: relating to an attack in which soldiers, etc. are injured or killed by their own army or by soldiers on the same side as them).
I'd imagine Skele-Bots are programed NOT to shoot CS vehicles or humans wearing CS armor / uniforms.
SO The CS would not use Skele-Bot against the soldiers of Free Quebec.
TELL me if I am wrong about that or what extra RULES they might have programmed in to them.
I figured they would be programmed with standard Rule of War (Don't shoot unarmed Medics and civilians. That sort of thing.).
BUT they could unleash squads of 10 or more of them with one Dog Boy and one human Corporal or Sergeant to direct them on their advance against Tolkeen.
It is a SLOW process and a LONG road but it is one way to take ground, distrupt trade and supply lines to Tolkeen and wipe out D-Bees, supernatural beings, monsters, and human spell-casters.
The ONLY reasons I can think of, at the moment, for them to do it is because they have hundreds of thousands of Skele-Bots waiting around to be deployed that they can't or won't use against the humans of Free Quebec.
They want to score military victories and political points with victories against the territories surrounding Tolkeen.
They realize it is a war of attrition and the sooner they start the sooner they will win.
Unless, it is ALL a bad idea and they should wait until they "FINISH" the job on Free Quebec.
Suggestion?