Invisibility Over Time

Ley Line walkers, Juicers, Coalition Troops, Samas, Tolkeen, & The Federation Of Magic. Come together here to discuss all things Rifts®.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Aermas
Dungeon Crawler
Posts: 244
Joined: Mon Sep 05, 2022 9:31 pm
Comment: There are two kinds of people in this world, those who quote people, & those who people quote

-Aermas
Location: Dwemer

Invisibility Over Time

Unread post by Aermas »

While it's possible to use Permanency Wards & a heap of dragon bone to make things permanently invisible, there's going to be issues when you inevitably need to see the thing that you've now warded. So I'm looking for ways to efficiently & conditionally make something/someone indefinitely invisible. The standard Invisibility spells have very short durations so just making a boilerplate TW Device won't cut it. What options do I have?

It needs to have:
An On/Off condition
Invisibility Superior/Lesser
Invisibility to Sensors
Mystic Invisibility
Self sustaining with no personal PPE spent beyond getting it up & running
Mersharr
D-Bee
Posts: 14
Joined: Sat Aug 03, 2024 6:49 am

Re: Invisibility Over Time

Unread post by Mersharr »

It's probably cheaper and easier to just get an Amulet of See Invisible than to put an on/off-switch on the invisibility
User avatar
Aermas
Dungeon Crawler
Posts: 244
Joined: Mon Sep 05, 2022 9:31 pm
Comment: There are two kinds of people in this world, those who quote people, & those who people quote

-Aermas
Location: Dwemer

Re: Invisibility Over Time

Unread post by Aermas »

Wouldn't Mystic Invisibility make it immune to See the Invisible?
User avatar
ShadowLogan
Palladin
Posts: 7667
Joined: Thu Mar 30, 2006 10:50 am
Location: WI

Re: Invisibility Over Time

Unread post by ShadowLogan »

Bio-Wizardry/Rune Magic are potential options.

There are creatures with the ability to turn invisible without duration (ex. the Brodkill in SB1o, I haven't cross checked other C&P instances), so using Bio-Wizardry would with the right type of creature at the core of a Bio-Wiz device could satisfy what you are looking for.

Circle Magic (in PF) might also work, at least while its in the Circle.

A TW device could be made to be ley line powered, removing the invisibility duration giving it an on/off switch essentially. You lose mobility though (at least not without losing ability).
User avatar
Aermas
Dungeon Crawler
Posts: 244
Joined: Mon Sep 05, 2022 9:31 pm
Comment: There are two kinds of people in this world, those who quote people, & those who people quote

-Aermas
Location: Dwemer

Re: Invisibility Over Time

Unread post by Aermas »

I want to create the stereotypical "Hidden City" that's always invisible & undetectable & flies around so people don't walk into it. A bunch of mystic types made it & only a few people would be allowed to bring others to it. Skinning a creature & using Bio-Wizardry isn't something they'd do, though thanks for the suggestion. They are Good Aligned if that helps
User avatar
ShadowLogan
Palladin
Posts: 7667
Joined: Thu Mar 30, 2006 10:50 am
Location: WI

Re: Invisibility Over Time

Unread post by ShadowLogan »

If your looking to duplicate the "Hidden City" trope I would suggest looking at how other "Hidden Cities" in the setting have achieved this like:
-Dwemer (Sp?, WB16)
-City of Brass (WB16)
-Stormspire (WB16, okay not a true City here, but a Tower that teleports around)
-Psycape (WB12)
-the Atlantean/Amazon City in SA1 (WB6)

Granted most of these use dimensional "pockets", but Dwemer doesn't as they rely in part on illusion (not true invisibility) which might be easier to achieve. A TW device that uses Cloud Magic (WB14) that is Ley Line Powered could create a "sky castle" of indefinite duration using an existing spell in that branch of magic, though here you'd be limited to traveling along Ley Lines. While not invisible per say, it might just be dismissed as a cloud(s) that resemble a castle (and making an otherwise undetectable cloud might attract more attention).

Also depending on the altitude (and actual size) this flying city operates at it might be practically invisible anyway, and even if one could detect it would require long range weapons to attack (which could be avoided by steering clear of known territory where they are, like the CS). And even if they could be detected it might not be the best idea to have a City sized object come crashing down into/near one's territory (for example if an Nimitiz Aircraft Carrier was a stand-in for your flying city, and dropped from 10,000m it would impact with the equivalent of 2.3kilotons of TNT of energy, not exactly a Little Boy Nuke's 15kilotons, but someone is going to still have a bad day).
User avatar
Aermas
Dungeon Crawler
Posts: 244
Joined: Mon Sep 05, 2022 9:31 pm
Comment: There are two kinds of people in this world, those who quote people, & those who people quote

-Aermas
Location: Dwemer

Re: Invisibility Over Time

Unread post by Aermas »

I found an answer, posting this for anyone else. There is a spell, level 7, Circle of Concealment in Behind the Shadows that does exactly what I was looking for.
User avatar
ShadowLogan
Palladin
Posts: 7667
Joined: Thu Mar 30, 2006 10:50 am
Location: WI

Re: Invisibility Over Time

Unread post by ShadowLogan »

The Spell can also be found in the Palladium Fantasy Main Book (pg 200), though Circle Magic requires physical components, the description isn't clear on what those components might be.
User avatar
Aermas
Dungeon Crawler
Posts: 244
Joined: Mon Sep 05, 2022 9:31 pm
Comment: There are two kinds of people in this world, those who quote people, & those who people quote

-Aermas
Location: Dwemer

Re: Invisibility Over Time

Unread post by Aermas »

You know, I always tend to forget that there are differences between the PF spell list & the RUE
Post Reply

Return to “Rifts®”