Circle Magic as Traps?
Posted: Wed Oct 30, 2024 9:51 am
First lets get this out of the way, I'm looking for precedent and/or ideas on this should work beyond the GM just says so.
So is there precedent for using Circle Magic somehow as a type of trap? I know there is a reference to Living Circles (w/Runes) in the 2E Main book (pg118 for those interested), as a historical account but no ones found any (at least if they have they aren't talking). That is the only reference I know of for circle variations (sorry my PF library isn't very big, the only other one that comes to mind is the Lizardmage in Rifts WB16 and his teleporting tower IIRC), but it at lest suggests variations are possible (or just lost).
If there is precedent for this to work, how do you see it working?
As examples of what I am thinking of happening when the Circle Traps are triggered:
-instead of controlling it sets those in the circle as the target to destroy in a "Animated Dead" Power Circle
-Death Power Circle attacks those in its sphere of influence instead of targeting someone outside of it
-Protection Circles found having the opposite effect (ie Protection from Undead doesn't give someone inside it +5 to save vs HF but the undead's HF rating is now +5)
-Summoning Circles bringing the summon creature(s) as a bit p.o-ed (no battle of wills or control, they respond as "security guards")
-maybe a teleport circle that only teleports non-living things out (ie, what happened to all my gear and my clothes)
-a force field that traps the subjects in place
So is there precedent for using Circle Magic somehow as a type of trap? I know there is a reference to Living Circles (w/Runes) in the 2E Main book (pg118 for those interested), as a historical account but no ones found any (at least if they have they aren't talking). That is the only reference I know of for circle variations (sorry my PF library isn't very big, the only other one that comes to mind is the Lizardmage in Rifts WB16 and his teleporting tower IIRC), but it at lest suggests variations are possible (or just lost).
If there is precedent for this to work, how do you see it working?
As examples of what I am thinking of happening when the Circle Traps are triggered:
-instead of controlling it sets those in the circle as the target to destroy in a "Animated Dead" Power Circle
-Death Power Circle attacks those in its sphere of influence instead of targeting someone outside of it
-Protection Circles found having the opposite effect (ie Protection from Undead doesn't give someone inside it +5 to save vs HF but the undead's HF rating is now +5)
-Summoning Circles bringing the summon creature(s) as a bit p.o-ed (no battle of wills or control, they respond as "security guards")
-maybe a teleport circle that only teleports non-living things out (ie, what happened to all my gear and my clothes)
-a force field that traps the subjects in place