Technowizard augmentation of biomancy armor?
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- The_Livewire
- D-Bee
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Technowizard augmentation of biomancy armor?
Gauging feelings on having a Technowizard add spells to a biomancy created lifing armor. Yay? Nay?
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- Hero
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Re: Technowizard augmentation of biomancy armor?
Eco-Wizardry could work, especially for items derived more from animal byproducts than dead parts. Techno-Wizardry feels like it would be generally in conflict with Biomantic principles.
That said, I played a Lemurian Experimenter who used Barnacle Armor to help power some TW devices which, while not integrated, were worn together.
That said, I played a Lemurian Experimenter who used Barnacle Armor to help power some TW devices which, while not integrated, were worn together.
- ShadowLogan
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Re: Technowizard augmentation of biomancy armor?
I'm inclined to say it will depend on the form of TW augmentation as biomancy armor is a living creature (IINM, correct me if I'm wrong):
-as a type of Bionic/Cybernetic yes (though this type of TW capability seems pretty rare)
-as an after market integrated modification, no
-as a type of Bionic/Cybernetic yes (though this type of TW capability seems pretty rare)
-as an after market integrated modification, no
- Aermas
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Re: Technowizard augmentation of biomancy armor?
My personal take is that Bio-Wizardry is a sister technology to Techno-Wizardry where one plugs a living creature into the device in place of gemstones. So I'd be a little hesitant to combine the two, leaning towards no in most cases. I would allow for Alchemy to modify the creation following normal magic item rules though.
Re: Technowizard augmentation of biomancy armor?
I feel like I should point out something here.
BioMANCY: a magic that affects the natural world, particularly plants and animals, that is “green” and benevolent. Practiced primarily by the “Jungle”/Wood/green (as I like to consider them) elves in South America.
BioWIZARDRY: a dark magic that is primarily about the subjugation and alteration and/or combination of normally non compatible life forms. Practiced primarily by the Splugorth of Atlantis.
BioMANCY: a magic that affects the natural world, particularly plants and animals, that is “green” and benevolent. Practiced primarily by the “Jungle”/Wood/green (as I like to consider them) elves in South America.
BioWIZARDRY: a dark magic that is primarily about the subjugation and alteration and/or combination of normally non compatible life forms. Practiced primarily by the Splugorth of Atlantis.
Ace, 10th level Techno Wizard/ 4th level Conjuror extrordinare.
Re: Technowizard augmentation of biomancy armor?
i mean, you'd have to figure a way to graft the TW device onto a living thing, but once you manage that.......
Edit: on reflection, that's actually causing more problems long run than adding powers to the biomancy armor might solve. best not to.
Edit: on reflection, that's actually causing more problems long run than adding powers to the biomancy armor might solve. best not to.
Re: Technowizard augmentation of biomancy armor?
The simplest idea is the suggestion to just enchant the living armor to give it some buffs, rather than adding a techno-based enhancement to an organic base. Admittedly, I just have a passing knowledge of biomancy, but if I recall the living armor can flow, change shape, and grow spikes and stuff. I agree with the comments that normally this would not jive with techno-wizardry... so I started to think along the line of TW bionics, implants or extensions for the armor itself, but then the flowing into a small mound thing would likely be interfered with by the TW implant, unless the implant is really small and could be readily concealed inside the armor's thorny mound when removed. But what if the TW augmentations are purpose-designed devices that are just slipped onto the living armor when needed... thorns could be used as pegs to mount or secure the TW device. Perhaps roots or vines or branches could slip into the device like cables to provide for the magical exchange of abilities or benefits to the suit. When not needed, the TW devices would have to be removed before the living armor flows off its wearer.
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Re: Technowizard augmentation of biomancy armor?
Whoops, I totally misread that. Well, biomancy/eco-magic probably isn't compatible with traditional Techno-Wizardry, but I'd allow Alchemist style magicAce, TW wrote: ↑Fri Nov 01, 2024 4:36 pm I feel like I should point out something here.
BioMANCY: a magic that affects the natural world, particularly plants and animals, that is “green” and benevolent. Practiced primarily by the “Jungle”/Wood/green (as I like to consider them) elves in South America.
BioWIZARDRY: a dark magic that is primarily about the subjugation and alteration and/or combination of normally non compatible life forms. Practiced primarily by the Splugorth of Atlantis.
Re: Technowizard augmentation of biomancy armor?
TWs should be working with non living tech. While there may be some TW cyber/bioware however any regenerating living armor would force out such implants.
I would not allow a TW to augment biomancy armor, living armor, millennium tree armor ect in my games.
I would not allow a TW to augment biomancy armor, living armor, millennium tree armor ect in my games.
The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.
Master of Type-O and the obvios.
Soon my army oc clones and winged-monkies will rule the world but first, must .......
I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
Master of Type-O and the obvios.
Soon my army oc clones and winged-monkies will rule the world but first, must .......
I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.