Re: A new SF game for me/....coming in the next year
Posted: Wed Mar 24, 2004 4:48 am
Maybe give a free boost of a handfull of dice (say 3d6) to be added to stats. They can then either add all three dice to one stat, or divide them up to three stats. You could either limit them to the single dice rolled to a stat, or roll all dice, then they get to spread that total ofer all their stats... however you'ld like to do it.
This would then allow the players to tailor their stats to their characters. The sniper may choose to up his PP and ME, while the pigman may choose his PS and PE.
Um, give them ann additional SCD, but not HP. Maybe they all get an extra fixed amount determined by you, say, 35. Or you could get them roll dice. Say a 1d4x10, or a d66 (a d66 is like a d100, use two different coloured dice, one repesents units, the other tens. So you get a range from 11 to 66).
Give them a bonus to save vs Pain, and also to the coma/death stabilization roll. maybe a +4 and +15% respectivley.
Here's another thought, you could double the time it takes for them to become fatigued. Or even longer, maybe x4. That way they can force march for days.
Hmmm... maybe a bonus to resist disease?
Really, just tweak the bonus's around till you're happy. I'ld suggest doing it before you rock up to play, get everyone to make up their characters as normal, then give them a sheet with how to tweak their characters more. That way they'll get a nice suprise (and we all like suprises), and they won't be min/maxing as much as that could if you gave them the bonus before character creation.....
This would then allow the players to tailor their stats to their characters. The sniper may choose to up his PP and ME, while the pigman may choose his PS and PE.
Um, give them ann additional SCD, but not HP. Maybe they all get an extra fixed amount determined by you, say, 35. Or you could get them roll dice. Say a 1d4x10, or a d66 (a d66 is like a d100, use two different coloured dice, one repesents units, the other tens. So you get a range from 11 to 66).
Give them a bonus to save vs Pain, and also to the coma/death stabilization roll. maybe a +4 and +15% respectivley.
Here's another thought, you could double the time it takes for them to become fatigued. Or even longer, maybe x4. That way they can force march for days.
Hmmm... maybe a bonus to resist disease?
Really, just tweak the bonus's around till you're happy. I'ld suggest doing it before you rock up to play, get everyone to make up their characters as normal, then give them a sheet with how to tweak their characters more. That way they'll get a nice suprise (and we all like suprises), and they won't be min/maxing as much as that could if you gave them the bonus before character creation.....