cubist wrote:Well, range is easy- how far could your superstrong character throw an object that weighed as much as the other character? Oh, BTW, if the character can increase their density and does so in mid-flight, chances are better than good that they just ate up all their momentum and will not even hit the target. Damage is harder- I really have no idea what to tell you there. As far as penalties or bonuses go, it would be a heavy penalty to throw a human being as a weapon, modified by the following: Is the the throwee metal laced or otherwise equipped to be used as a human dart? Are they(throwee) a willing dart? How agile is the thrower? Has the thrower ever thrown anything like a person before(tree, telephone pole, etc.)? How far away is the target? Also, if the characters are really interested in this maneuver, let them do it with heavy penalties for a while and then let them develop the attack as a skill that initially reduces or negates the penalties and eventually allows them to use the attack with bonuses to hit. Hope these thoughts helped...
These are valid questions and points. IIRC, the variation involving Colossus and Wolverine was something they had practiced time and time again, and more often than not wasn't intended to dish out a lot more damage as it was to effectively create a ranged attack with two characters that normally had none. I've also seen interesting variations on that theme with a brick and a flyer -- the flyer would do a dive-bombing run and let go of the brick, who would then become a human wrecking ball (usually performed when entrance into a building is desired).
As for extra damage, I would probably treat the throwee's attack as a long-range leap attack doing a critical hit.